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A Nightmare on Elm Street

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#8
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I got to the point where
Spoileryou need to get to the construction site without any hints. It's logical and not too difficult; you can figure it out from the context. My suggestion to the author is to add some neutral creatures to the forest on the map for morale-boosting encounters, because when I visited the witch, I killed all the wolves, and even after collecting buffs, I couldn't lower my morale to negative values. I had to come here and read the hints. The skull isn't visible (maybe it could be moved to a skeleton nearby? That would be more logical, or highlight it somehow). Also, when activating the tent coloring, it would be helpful to highlight the vial in turquoise, as I didn't immediately realize that it was the one I needed.
After that, everything went smoothly until the point where
SpoilerI had to deal with Joe's torture. Here, I used the hint and couldn't activate the dialogue to catch the mouse; the Rakshasa didn't react, and in the tavern, they sent me away for a long time. There might be a bug here.

Also, there are some syntax errors in the dialogues with the druids and the peasant on the map. The plot is interesting; it's like Poirot from Agatha Christie in a Heroes game, something new! I'd like to finish the investigation.

P.S. IMHO:
TitleI would add scenes and dialogues here, at least at key moments, as the texts are large. And I would implement the tavern and the lair through an underground passage; a full-fledged tavern interior wouldn't hurt, with a bartender behind the counter. Also, since this is a thriller and a "nightmare," you could use dark lighting or morning/sunset with fog in some places.
Карты для Heroes V: Повелители орды:
Multiplayer: Господство, Извечное противостояние, Война за Магию, Торговая империя, Анатомия войны, Эксперимент
SingleScenario: Последний Рубеж, Трон, Элиралис, Вернуться домой!, Лабиринты разума
Campaign: Колонизация