Ult. Spark, storm, madness. Creates chaos, disrupting all city and mafia Non-Decree actions, except for inspections, and also triggers a serial killer.
Если где-то чего-то убудет, то в другом месте добавится.
(Закон сохранения).
New here? I'm Roha — want a quick tour?
Ult. Spark, storm, madness. Creates chaos, disrupting all city and mafia Non-Decree actions, except for inspections, and also triggers a serial killer.
The other two players swap their Night Attack targets (if a target performs multiple Night Attacks during the night, the first one in order is swapped).
The other two players swap their Night Action targets (if a target performs multiple Night Actions during the night, the first one in order is swapped).
Zlobny YashchurThe other two players have their Night Action targets swapped (if a target performs multiple Night Actions during the night, the first one in order is swapped).
ToXEvil LizardThe other two players have their Night Action targets swapped (if a target performs multiple Night Actions during the night, the first one in order is swapped).
I have a fox. It seems to be working... Try it in code mode (the <> button).
Zlobny YashchurToXZlobny YashchurThe other two players have their Night Action targets swapped (if a target performs multiple Night Actions during the night, the first one in order is swapped).

If you suddenly feel like playing Mafia again, I can GM a game in this setting over the next couple of months.
Haunted asylum
Venice is one of Italy's most famous cities, attracting tourists from all over the world. But there is a place where tourists are forbidden. Poveglia Island is one of the most mysterious places on the planet. An island with a rich but gruesome history, after visiting which you will never want to return. This is where an abandoned psychiatric clinic is located, where insane experiments were performed on patients.
Some showrunners wanted to use the grim image of Poveglia in their new project. They offered several volunteers to spend 3 nights within the walls of the abandoned hospital under camera surveillance, after which the participants would be paid a reward. Local authorities and residents were against such shows, but the producers somehow managed to convince the authorities to change their minds, and no one listened to the residents.
Eventually, a group of volunteers was recruited, and the project launched. At first, everything went well, but in the middle of the first night, communication with the participants was cut off, and they, to their horror, discovered that they could not escape the hospital. In the morning, the hospital was swarming with rescuers and reporters, but none of the participants could be found.
Now they are all trapped in a parallel reality, and until they can deal with the inhabitants of Poveglia, there will be no way back for them.
Project Participants:
Lars, psychologist
Decided to participate in the project as he saw an opportunity to apply his skills in an unusual environment. According to his plan, the project would also help in writing a scientific paper and attracting new clients, and money is always welcome. One of the few capable of maintaining composure when encountering the inhabitants of Poveglia.
Traits:
Night Actions (NA):
Items:
Male / IQ: High
Cliff, fitness trainer
In real life, an ordinary trainer who honestly does his job and doesn't stand out among his colleagues. Striving to impress others, he drove himself into debt. Desperate, he took a loan and bought lottery tickets, which only worsened his situation. He sees the project as salvation from his debts and has no doubt about winning.
Traits:
NA:
Ult:
Items:
Male / IQ: Average
Janet, Instagram blogger
What bloggers won't do in pursuit of new followers. For Janet, the project became a great opportunity to increase her online popularity and attract an army of new subscribers.
Traits:
NA:
Ult:
Items:
Female / IQ: Average
Dave, mythbuster
Considers it his calling to find and show other people the logical justification for all the myths and scary stories they have invented over many years. The project provided him with the perfect opportunity to disprove the existence of any ghosts on Poveglia.
Traits:
NA:
Items:
Male / IQ: High
Eddie, “professional” ghost hunter
Considers himself a professional ghost hunter. Not once has he managed to find any convincing evidence of the existence of ghosts, but he is convinced that he proved it to everyone long ago. He was invited to the project by the organizers as entertainment for the viewers.
Traits:
NA:
Ult:
Items:
Male / IQ: Average
Salzman, doctor
An honored doctor. Hired by the project organizers to prevent accidents on the project and provide quick assistance if needed.
Traits:
NA:
Ult:
Items:
Male / IQ: High
Charlie, gambler
A casino regular, extremely fond of gambling. Sometimes hits a big jackpot, but is otherwise always broke. It was the thirst for easy money that attracted Charlie to this project.
Traits:
NA:
Items:
Male / IQ: High
Susanna, plant
An actress specifically hired by the project organizers to artificially build atmosphere. Her main goal is to artificially create panic among the participants and heighten tension.
Traits:
NA:
Ult:
Items:
Female / IQ: Average
Ghosts of Poveglia:
Ghost of the Warden
In life, he was extremely secretive; practically nothing is known about him or his hobbies. In the few surviving notes from the patients themselves, he is described as a devil incarnate, extremely cruel and unscrupulous.
Traits:
NA:
Items:
Male / IQ: High
Ghost of the Chief Guard
The warden's right hand. Unquestioningly carried out any orders, and even derived pleasure from inhuman experiments and torture of patients.
Traits:
NA:
Items:
Male / IQ: Average
Ghost of the Chief Physician
In the past, a woman with an angelic appearance, but incredibly cruel. Did not perceive patients as humans, inventing increasingly sophisticated experiments and tortures for them.
Traits:
NA:
Items:
Female / IQ: High
Through the Looking Glass:
Ghost of the Girl
No one knows who this girl was or how she died. But periodically her image appears in mirrors and bodes nothing good for the observer.
Traits:
NA:
Ult:
Female / IQ: High
Secret Inhabitants of Poveglia:
Survivor
The only child born within the walls of Poveglia. His mother managed to convince one of the doctors to hide the fact that the child survived birth, and she tried in every way to raise him in secret from others. For some time, she succeeded. Learning that she would become a subject in another experiment by the chief physician, the mother tried to hide her child in the sewers of Poveglia in hopes that he could miraculously survive.
Traits:
NA:
Male / IQ: Average
Order of NAs:
1. Poll from Janet (displayed), Janet's ult (displayed upon Janet's death)
2. Redirection from Ghost of the girl (not displayed)
3. Clear Mind from Lars (not displayed)
4. Block from Eddie (displayed same as other blocks)
5. Block from Ghost of the warden (displayed same as other blocks)
6. Isolation from Dave (displayed)
7. Ult from Susanna (not displayed)
8. Insurance from Cliff (displayed)
9. Surveillance from Susanna (displayed) / Private conversation from Lars (not displayed) / Status comparison from Eddie (not displayed) / Interrogation from Ghost guard (not displayed) / Observation from Survivor (not displayed)
10. Cliff's ult (displayed as a fact)
11. Kills from Ghost of the warden
12. Attack from survivor
13. Kills from Ghost of the physician
14. Ult from Eddie
15. Kills from Ghost of the guard
16. Healing from Ghost of the physician (not displayed) / First aid from Salzman (displayed as a fact upon success) / Adrenaline dose from Salzman (not displayed)
17. NA swap from Charlie (not displayed)
18. Corpse eating from survivor (displayed)
19. Resurrection from Salzman (displayed upon success)
20. Ults from ghost of the girl (displayed as a fact)
General Game Rules.
1) Mage Guild is always right. All complaints after the game.
2) Night and day last 24 hours. I will try to start nights at a specific time - midnight Moscow time.
3) It is forbidden to explicitly reveal your role or the roles of other players known through role traits and night actions. Execution is formatted in bold as "Execute xxx". Cancellation of execution is formatted in bold as "Do not execute xxx". Clues are given based on character backgrounds. Hints about the role of the killed are also given. For too obvious hints at hidden information (even if it doesn't actually exist), sanctions may be applied to the player in the form of a warning, reduction of role traits and actions, or modkill.
4) NAs must be sent every night. All NAs directed at oneself fail (regardless of what led to this).
5) Modkill or player replacement occurs in case of gross rule violation or complete lack of signs of life during game days (day and night), or two consecutive days/nights. Also, modkill/replacement may happen at the player's request.
6) Each character can perform only one action per night unless other conditions are specified. 3 actions are accepted from mafia, one of which is a killing action.
7) Immunities for the first night are provided to new players, as well as players killed on the first night in the previous game.
8) Actions directed at an isolated player fail and are not displayed in the newspaper (except cases where the role has immunity to isolation).
9) Rules for displaying failed kills: due to hitting natural protection - not displayed; due to successful external protection or healing - displayed as a fact without specifying the victim's nickname. If multiple factors exist, determination is made by the action that comes first in the order of NAs.
10) Ultimate actions are consumed upon application in any case.
11) All actions from the Ghost of the girl (except redirection) are performed in the same phase as the original, but effectively occur later. Display rules are the same, no differences in description from the original.
12) A failed block is still displayed (except in the case of failure due to isolation).
Lizard attack. A mental and physical attack simultaneously. 1% chance that the target will be guaranteed to be killed. 1% chance that the attack will be redirected to a random target.
Looks cool, but I'll repeat once again that HB is not ready for such complex settings yet...