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#2462
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Ult. Spark, storm, madness. Creates chaos, disrupting all city and mafia Non-Decree actions, except for inspections, and also triggers a serial killer.
The name doesn't quite match the order of the Non-Decree actions. On one hand, it says that all Non-Decree actions (except inspections) are affected, but on the other hand, the ult of Mom and the Hypocrite are not blocked, as they are higher in the order. It would be good to sort this out...
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).
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#2463
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Okay, I will fix it.
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#2464
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The other two players swap their Night Attack targets (if a target performs multiple Night Attacks during the night, the first one in order is swapped).
Um... I didn't understand that at all...

Added 7 minutes later
What about displaying thwarted kills?
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).
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#2465
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I have a fox. It seems like everything is working... Try it in code mode (the <> button).
 

К А
Стикеры GBF в Telegram
In reply to Злобный Ящур
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#2466
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Evil Lizard
The other two players swap their Night Action targets (if a target performs multiple Night Actions during the night, the first one in order is swapped).
Um... I don't understand...

Added 7 minutes later
What about displaying failed kills?Classic Night Action target swapping. If, for example, the target of a Killer is changed, only the first Night Action in the list is changed. If the target of the winner of the previous game in the board game is changed, and they are performing two identical Night Actions, then one of the two is chosen randomly.

Failed kills are not displayed. Blocks are always displayed, even when blocking a target with immunity.
In reply to ToX
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#2467
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ToX
Zlobny Yashchur
The other two players have their Night Action targets swapped (if a target performs multiple Night Actions during the night, the first one in order is swapped).
Um... I don't understand at all...

It's a classic target swap. If, for example, the target of the Serial Killer is swapped, only the first Night Action in the list is changed. If the target of the winner of the previous game in the board game is swapped, and they perform two identical Night Actions, then one of the two is chosen randomly.

If Night Actions are applied to players A, B, and C, and B wins, then on the next night, they receive the 2nd Night Action, and player A goes to the target that C was going to; accordingly, C goes to the target that A was going to. Is that correct?
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).
In reply to Злобный Ящур
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#2468
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Evil Lizard
ToX
Evil Lizard
The other two players have their Night Action targets swapped (if a target performs multiple Night Actions during the night, the first one in order is swapped).
Um... I don't quite understand...

It's a classic target swap. If, for example, the target of a Mafia member is swapped, only the first Night Action in the list is changed. If the target of the winner of the previous game in a board game, who performs two identical Night Actions, is swapped, then one of the two is chosen randomly.

If Night Actions are applied to players A, B, and C, and B wins, then on the next night, he receives the 2nd Night Action, and player A goes to the target that C was going to; accordingly, C goes to the target that A was going to. Is that correct?Yes, that's how it works.
In reply to Ment
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#2469
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Ment
I have a fox. It seems to be working... Try it in code mode (the <> button).
What "button"? I don't have any button. I click the "quote post," "edit post," and "preview" buttons, and the result is a blank page (yes, completely blank).

Added 2 minutes ago
ToX
Zlobny Yashchur
ToX
Zlobny Yashchur
The other two players have their Night Action targets swapped (if a target performs multiple Night Actions during the night, the first one in order is swapped).
Um... I didn't understand...

This is a classic target swap. If, for example, the target is swapped for a killer, only the first Night Action in the list is changed. If the target is swapped for the winner of the previous game in a board game, who performs two identical Night Actions, then one of the two is chosen randomly.

If Night Actions are applied to players A, B, and C, and B wins, then on the next night, he receives the 2nd Night Action, and player A goes to the player that C was going to; accordingly, C goes to the player that A was going to. Is that right?Yes, that's how it works.This is some kind of mess...

Added 2 minutes ago
Let's say C was going to A, and A was going to C. Will they both go to themselves?:D What if someone is staying at home?
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).
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#2470
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If, after the swap, someone ends up back in their original position, the swap has no effect. If one of the two players was at home, the swap has no effect. Let's get started with registration; please direct all questions there. I listened to Fragment and made some minor balance adjustments, so I recommend rereading the setting carefully.
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#2471
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If you suddenly feel like playing Mafia again, I can GM a game in this setting over the next couple of months.

Haunted asylum

Venice is one of Italy's most famous cities, attracting tourists from all over the world. But there is a place where tourists are forbidden. Poveglia Island is one of the most mysterious places on the planet. An island with a rich but gruesome history, after visiting which you will never want to return. This is where an abandoned psychiatric clinic is located, where insane experiments were performed on patients.

Some showrunners wanted to use the grim image of Poveglia in their new project. They offered several volunteers to spend 3 nights within the walls of the abandoned hospital under camera surveillance, after which the participants would be paid a reward. Local authorities and residents were against such shows, but the producers somehow managed to convince the authorities to change their minds, and no one listened to the residents.

Eventually, a group of volunteers was recruited, and the project launched. At first, everything went well, but in the middle of the first night, communication with the participants was cut off, and they, to their horror, discovered that they could not escape the hospital. In the morning, the hospital was swarming with rescuers and reporters, but none of the participants could be found.

Now they are all trapped in a parallel reality, and until they can deal with the inhabitants of Poveglia, there will be no way back for them.

Project Participants:


Lars, psychologist

Decided to participate in the project as he saw an opportunity to apply his skills in an unusual environment. According to his plan, the project would also help in writing a scientific paper and attracting new clients, and money is always welcome. One of the few capable of maintaining composure when encountering the inhabitants of Poveglia.

Traits:

  • Immunity to mental attacks.
  • Double vote.

Night Actions (NA):

  • Clear Mind. Dispels all negative effects targeting the target (except physical attacks).
  • Private Conversation. Learns the target's IQ level.

Items:

  • Glasses, notebook

Male / IQ: High

Cliff, fitness trainer

In real life, an ordinary trainer who honestly does his job and doesn't stand out among his colleagues. Striving to impress others, he drove himself into debt. Desperate, he took a loan and bought lottery tickets, which only worsened his situation. He sees the project as salvation from his debts and has no doubt about winning.

Traits: 

  • Immunity to physical attacks.
  • Persistence. Immunity to block.

NA:

  • Insurance. Protects the target from physical attacks.

Ult:

  • Beat some sense into them. Deprives the target of the ability to use their actions for the next 2 nights.

Items:

  • Watch, wallet

Male / IQ: Average

Janet, Instagram blogger

What bloggers won't do in pursuit of new followers. For Janet, the project became a great opportunity to increase her online popularity and attract an army of new subscribers.

Traits: 

  • One protection against mental attack.
  • Attention to detail. Receives an additional clue about a kill by Ghosts. Can publish it in the newspaper along with a poll no earlier than one day after the murder.

NA:

  • Poll. Asks the target three questions: 1 regarding second status, 1 regarding Faction affiliation, 1 regarding a specific item (any in the game except phone). Other questions are forbidden. The result is published in the newspaper. The target must give truthful answers to 2 questions and lie on one.

Ult:

  • Live stream of own murder. Starts a live stream. If she dies during the current night, the killer's nickname is published in the newspaper.

Items:

  • Phone, glasses

Female / IQ: Average

Dave, mythbuster

Considers it his calling to find and show other people the logical justification for all the myths and scary stories they have invented over many years. The project provided him with the perfect opportunity to disprove the existence of any ghosts on Poveglia.

Traits: 

  • Pattern Break. On the night following the first encounter with a ghost, all of Dave's actions fail. The player themselves will not know about the encounter.

NA:

  • Experiment on subject. Isolates the target (cancels both the target's actions and actions directed at the target).

Items:

  • Glasses, tool kit

Male / IQ: High

Eddie, “professional” ghost hunter

Considers himself a professional ghost hunter. Not once has he managed to find any convincing evidence of the existence of ghosts, but he is convinced that he proved it to everyone long ago. He was invited to the project by the organizers as entertainment for the viewers.

Traits:

  • Full gear set. One protection against physical attack.
  • Certainty of being right. Under no circumstances can he be redirected from the chosen target.

NA:

  • Use of imaginary laser. Blocks the target.
  • Complex analysis. Compares the first statuses of two targets.

Ult:

  • Fire at will. Performs a mental attack on the target. Ignores natural protection and immunity.

Items:

  • Notebook, tool kit

Male / IQ: Average

Salzman, doctor

An honored doctor. Hired by the project organizers to prevent accidents on the project and provide quick assistance if needed.

Traits:

  • Place in quarantine. If the doctor's NA target previously lost their natural protection, this protection will be restored after one night (at the very beginning).

NA:

  • First aid. Healing the target after any type of attack.
  • Adrenaline dose. Allows the chosen target to use 2 NAs the next night (once every 3 nights).

Ult:

  • Resuscitation. Ability to resurrect a player killed last night. If arriving at a corpse already gnawed by Survivors, cannot resurrect them. The Ult is consumed regardless. Cannot resurrect ghosts.

Items:

  • Watch, notebook

Male / IQ: High

Charlie, gambler

A casino regular, extremely fond of gambling. Sometimes hits a big jackpot, but is otherwise always broke. It was the thirst for easy money that attracted Charlie to this project.

Traits:

  • Not missing a single skirt. Learns the first status of the target chosen as primary for his NA. From the second target, learns one of the items randomly.
  • Cunning tricks. Cannot be killed by a target with average IQ on the first attempt. Ignores isolation.

NA:

  • Sleight of hand and no cheating. Specifies 2 targets, one of whom is primary (possible redirections will act upon them). These targets "swap" their sets of NAs and items the next night, while losing the ability to use Ults.

Items:

  • Watch, wallet

Male / IQ: High

Susanna, plant

An actress specifically hired by the project organizers to artificially build atmosphere. Her main goal is to artificially create panic among the participants and heighten tension.

Traits:

  • Like a stone wall. At the start of the game, specifies a player's nickname. If that player's status is Male, all attacks directed at Susanna will be redirected to the specified player.
  • Bitchy nature. Cannot be executed on the first attempt.

NA:

  • Scandals, intrigues, investigations. Watches a chosen target, learns who they visited (even if the action result was unsuccessful).

Ult: 

  • Protect me, boys! If applied, all protections and healings from players with Male status in the current night are redirected to Susanna.

Items:

  • Notebook, wallet

Female / IQ: Average


Ghosts of Poveglia:

Ghost of the Warden

In life, he was extremely secretive; practically nothing is known about him or his hobbies. In the few surviving notes from the patients themselves, he is described as a devil incarnate, extremely cruel and unscrupulous. 

Traits:

  • Ghost. Immunity to physical attacks.
  • Absolute composure. Immunity to mental attacks.
  • Can use 2 NAs per night.

NA:

  • Mental or physical attack of choice without leaving clues (once every 3 nights, Janet still receives a clue).
  • Mental and physical attack simultaneously (if alone in the team).
  • Transfer patient to Block C. Block.

Items:

  • Watch, notebook

Male / IQ: High

Ghost of the Chief Guard

The warden's right hand. Unquestioningly carried out any orders, and even derived pleasure from inhuman experiments and torture of patients.

Traits:

  • Ghost. Immunity to physical attacks.
  • Stash. At the beginning of each night, can replace one of his items with any other present in the game. After information from Janet's poll, cannot perform replacement.

NA:

  • Mental or physical attack of choice ignoring block and isolation (once every 3 nights).
  • Physical attack ignoring healing (once every 2 nights).
  • Mental attack ignoring redirection and external protection (once every 2 nights).
  • Interrogation. Check any status of the target.

Items:

  • Wallet, watch

Male / IQ: Average

Ghost of the Chief Physician

In the past, a woman with an angelic appearance, but incredibly cruel. Did not perceive patients as humans, inventing increasingly sophisticated experiments and tortures for them.

Traits:

  • Ghost. Immunity to physical attacks.
  • Pretense. Once every 2 nights, can change her second status (only for the current night). After information from Janet's poll, cannot perform replacement.
  • Can use 2 NAs per night.

NA:

  • Mental or physical attack of choice ignoring natural protection (once every 3 nights).
  • Eternal Oath. Healing from any type of attack.
  • Physical attack ignoring redirection and external protection (once every 2 nights).
  • Physical or mental attack of choice.

Items:

  • Glasses, tool kit

Female / IQ: High

Through the Looking Glass:

Ghost of the Girl

No one knows who this girl was or how she died. But periodically her image appears in mirrors and bodes nothing good for the observer.

Traits:

  • Ghost. Immunity to physical attacks.
  • Everything must remain a secret. If she survives, she wins either with the Ghosts or with the Survivor.
  • Determines items at her own discretion at the start of the game.

NA:

  • I see all, I know all. Can use any action present in the game, except killing, ultimate, and poll.
  • Mirrors will show the truth. Redirection.

Ult:

  • Reflection of Evil. Blocks the possibility of applying all negative NAs that were used tonight on the next night.
  • Reflection of Good. Blocks the possibility of applying all positive and informative NAs that were used tonight on the next night.

Female / IQ: High

Secret Inhabitants of Poveglia:


Survivor

The only child born within the walls of Poveglia. His mother managed to convince one of the doctors to hide the fact that the child survived birth, and she tried in every way to raise him in secret from others. For some time, she succeeded. Learning that she would become a subject in another experiment by the chief physician, the mother tried to hide her child in the sewers of Poveglia in hopes that he could miraculously survive. 

Traits:

  • Do not disturb me. Learns nicknames of all his visitors. Can attack only those who have visited him before.
  • One protection each against mental and physical attack.
  • Many interesting things can be found in the cesspool. Copies items from his first visitor of the night.
  • Can use 2 NAs per night.

NA:

  • Foot-and-mouth attack. Mental and physical attack simultaneously. 1% chance the victim is guaranteed to be killed. 1% chance the attack is redirected to a random target.
  • Observation. Learns any status of the target.
  • Gnaw to the bone. Eats the corpse of a player killed previously, restoring his protections.

Male / IQ: Average



Order of NAs:

1. Poll from Janet (displayed), Janet's ult (displayed upon Janet's death)
2. Redirection from Ghost of the girl (not displayed)
3. Clear Mind from Lars (not displayed)
4. Block from Eddie (displayed same as other blocks)
5. Block from Ghost of the warden (displayed same as other blocks)
6. Isolation from Dave (displayed)
7. Ult from Susanna (not displayed)
8. Insurance from Cliff (displayed)
9. Surveillance from Susanna (displayed) / Private conversation from Lars (not displayed) / Status comparison from Eddie (not displayed) / Interrogation from Ghost guard (not displayed) / Observation from Survivor (not displayed)
10. Cliff's ult (displayed as a fact)
11. Kills from Ghost of the warden
12. Attack from survivor
13. Kills from Ghost of the physician
14. Ult from Eddie 
15. Kills from Ghost of the guard
16. Healing from Ghost of the physician (not displayed) / First aid from Salzman (displayed as a fact upon success) / Adrenaline dose from Salzman (not displayed)
17. NA swap from Charlie (not displayed)
18. Corpse eating from survivor (displayed)
19. Resurrection from Salzman (displayed upon success)
20. Ults from ghost of the girl (displayed as a fact)


General Game Rules.

1) Mage Guild is always right. All complaints after the game.
2) Night and day last 24 hours. I will try to start nights at a specific time - midnight Moscow time.
3) It is forbidden to explicitly reveal your role or the roles of other players known through role traits and night actions. Execution is formatted in bold as "Execute xxx". Cancellation of execution is formatted in bold as "Do not execute xxx". Clues are given based on character backgrounds. Hints about the role of the killed are also given. For too obvious hints at hidden information (even if it doesn't actually exist), sanctions may be applied to the player in the form of a warning, reduction of role traits and actions, or modkill.
4) NAs must be sent every night. All NAs directed at oneself fail (regardless of what led to this).
5) Modkill or player replacement occurs in case of gross rule violation or complete lack of signs of life during game days (day and night), or two consecutive days/nights. Also, modkill/replacement may happen at the player's request.
6) Each character can perform only one action per night unless other conditions are specified. 3 actions are accepted from mafia, one of which is a killing action.
7) Immunities for the first night are provided to new players, as well as players killed on the first night in the previous game.
8) Actions directed at an isolated player fail and are not displayed in the newspaper (except cases where the role has immunity to isolation).
9) Rules for displaying failed kills: due to hitting natural protection - not displayed; due to successful external protection or healing - displayed as a fact without specifying the victim's nickname. If multiple factors exist, determination is made by the action that comes first in the order of NAs.
10) Ultimate actions are consumed upon application in any case.
11) All actions from the Ghost of the girl (except redirection) are performed in the same phase as the original, but effectively occur later. Display rules are the same, no differences in description from the original.
12) A failed block is still displayed (except in the case of failure due to isolation).

Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
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#2472
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It brought together even the old-school players.
 

К А
Стикеры GBF в Telegram
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#2473
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Looks fun, but I'll repeat once again that HeroesWorld is not yet ready for such complex settings...

And yes, the flashbacks to the legendary Episode 32 are powerful
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#2475
>2020
>Male/Female
дюююююд...
My sword, my trusted ally, unphased by my aspect.
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#2476
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MasteR
Lizard attack. A mental and physical attack simultaneously. 1% chance that the target will be guaranteed to be killed. 1% chance that the attack will be redirected to a random target.
Is he kidding?:D

Added after 54 seconds
ToX
Looks cool, but I'll repeat once again that HB is not ready for such complex settings yet...

The main thing is that the GM himself is ready. :)
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

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