Posts from Labyrinths of the Mind
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Hello! I'm playing on Veteran difficulty. In the early versions, I probably spent about 3 hours catching bugs, but that's okay. They have already been fixed. The scenario is interesting and quite challenging, subjectively. Now I've left the valley, defeated the garrison, and captured the Castle, but I lost my entire army. I guess I'll have to start over again =) My only request is to fix the random unit generation in buildings (Pyramid, Tower of Magi, Treasury of Magi). I skipped turns as you suggested, but the maximum-level units still remained! And even when skipping, the mobs around become even stronger. In other words, if I defeat the mage increase on the 1st week, the map is playable, but if not, and there's also a Phoenix + Mummies in the Pyramid, it becomes impossible to complete.
You can only skip if a Phoenix, etc., spawns, and the chance of this happening is about 20%. To pass more confidently, you need to gather the entire army from the valley; there are troops there that will join you.
p.s. The map was originally designed with an emphasis on difficulty, but I also didn't want to force the hero into a predetermined path. If you can't pass something, it means you haven't explored, captured, or discovered something.
Added 1 hour 12 minutes ago
Update from 10.05.19, version 1.2
- In the Dragon Utopia, the type of dragons guarding it is now randomly generated, and the difficulty also increases over time.
- Now, items from the Dragon set can only be obtained in the Utopia.
- Minor rebalancing of the armies of player 2.
Multiplayer: Господство, Извечное противостояние, Война за Магию, Торговая империя, Анатомия войны, Эксперимент
SingleScenario: Последний Рубеж, Трон, Элиралис, Вернуться домой!, Лабиринты разума
Campaign: Колонизация
Hello.
I cleared the entire valley. The pyramid is listed in the quests. I can't enter the pyramid. The Druid says, "You have not fulfilled all the quest conditions."
There is also a group of earth elementals in the valley of the djinns. When I attack it, djinns appear, and the map freezes.
Difficulty level: Warrior.
I haven't tested it much on Warrior and Recruit difficulties, thanks (I updated the first post; the changes only affected the lower difficulties). I fixed the freezes when attacking the djinns. Regarding the valley, which quest are you on? If you follow the quests in order and complete them, they will lead you out of the valley.
Multiplayer: Господство, Извечное противостояние, Война за Магию, Торговая империя, Анатомия войны, Эксперимент
SingleScenario: Последний Рубеж, Трон, Элиралис, Вернуться домой!, Лабиринты разума
Campaign: Колонизация
Regarding the valley, which quest are you on?
Multiplayer: Господство, Извечное противостояние, Война за Магию, Торговая империя, Анатомия войны, Эксперимент
SingleScenario: Последний Рубеж, Трон, Элиралис, Вернуться домой!, Лабиринты разума
Campaign: Колонизация
the second task implies clearing the pyramid only once.
I've almost completed the map, killed the mages, but I still don't understand where the dwarf castle is and how to get to it.
And also – what do the Titan statue in a characteristic pose (doesn't react to the hero) and the obelisks mean?
And the elemental quest was amusing – 4 elementals per week – that's a great reward.
And 8 phoenixes in the mages' treasure room at the recruit level and at the beginning of the game – that's impressive!:rolleyes: :eek:
If you played the first version of the map, then yes, the scenario completion didn't work as it should; this has now been fixed.
Multiplayer: Господство, Извечное противостояние, Война за Магию, Торговая империя, Анатомия войны, Эксперимент
SingleScenario: Последний Рубеж, Трон, Элиралис, Вернуться домой!, Лабиринты разума
Campaign: Колонизация
You don't need to kill the dwarf; he's needed for the background in the Dungeon. The main task is to destroy the mage's main Castle. The Titan is currently just for show (a monument). I wanted to incorporate him somehow, but I decided against it because there's already too much going on in one map.
If you played the first version of the map, yes, the scenario completion didn't work as it should. This has now been fixed.
Are the obelisks also just for decoration?
That's strange, I played version 2.1 and started from the beginning. So, the final goal is to defeat the enemy of level 30 (he's been running around with me:D)?
Are the obelisks just for decoration?
Thank you very much to you and everyone who helped me fix all the shortcomings. Regarding the phoenixes in the short version of the mages, I reduced their number (it was indeed too much for the beginning of the game). The obelisks were working and are needed to find the Tear of Ashi.
Added 1 minute ago
Update from 05/12/19, version 1.3
- Final adjustments to complete the scenario.
- Now, all 4 types of elementals will be available for recruitment in the elemental outpost instead of just one.
- Summoning the ship has been returned to the map.
Multiplayer: Господство, Извечное противостояние, Война за Магию, Торговая империя, Анатомия войны, Эксперимент
SingleScenario: Последний Рубеж, Трон, Элиралис, Вернуться домой!, Лабиринты разума
Campaign: Колонизация
Thank you very much to you and everyone who helped me fix all the shortcomings. Regarding the phoenixes in the short campaign, I reduced their number (it was indeed too high for the beginning of the game). The obelisks are working and were working; they are needed specifically for finding the Tear of Ashi.
Added 1 minute ago
Update from 05/12/19, version 1.3
- Final adjustments to complete the scenario.
- Now, in the elemental stronghold, all 4 types will be available for recruitment instead of just one.
- Summoning the ship has been returned to the map.
Download the Labyrinth of the Mind map, version 1.3
And the obelisks told me that "the opportunity is gone" - did the turquoise AI find the Tear?:eek:
But the obelisks told me that "the train has left" - did the turquoise AI find the tear?:eek:
and I just replayed the penultimate version. OK, I downloaded 1.3, loaded it, took the last turquoise castle - no emotions. Okay, I repeated the defeat of Hafiz and Nora, took both turquoise castles again - the effect is the same:mad: Should I start over on the new version?
There were changes to the map and scripts; loading a save will not help, unfortunately.
Multiplayer: Господство, Извечное противостояние, Война за Магию, Торговая империя, Анатомия войны, Эксперимент
SingleScenario: Последний Рубеж, Трон, Элиралис, Вернуться домой!, Лабиринты разума
Campaign: Колонизация
Now, the game crashes at some point during the turn of the turquoise AI (I suspect it happens when it tries to attack the green Lucretia, by the way, where is she and what is she doing?). This happens after the bridge is opened, but not immediately, but after a couple of turns. I'll try to attack the Necromancer later - I'll go to the dungeon for a week or two.
Added 1 hour 20 minutes ago
Damn, the same thing - after some number of turns, the turquoise AI does something that causes the game to crash. I understand about Lucretia - she should have come to visit, but she didn't: besides Kaspar from the Necromancer, no one came.
P.S. I tried to enable the console - unfortunately, the crash is severe, the game window closes immediately.
Added 57 minutes later
Fixed the crash; there was an error with the Necromancer event (when the Castle is captured). Also, prevented the Turquoise creature from searching for the Tear of Ashi. The first post has been updated.
Multiplayer: Господство, Извечное противостояние, Война за Магию, Торговая империя, Анатомия войны, Эксперимент
SingleScenario: Последний Рубеж, Трон, Элиралис, Вернуться домой!, Лабиринты разума
Campaign: Колонизация