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Posts from Labyrinths of the Mind

5.0 (1 rating)
7 years ago
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Hello! I'm playing on Veteran difficulty. In the early versions, I spent about 3 hours dealing with bugs, but that's okay. They've already been fixed. The scenario is interesting and quite challenging, in my opinion. I just left the valley, defeated the garrison, and captured the castle, but I lost my entire army. Looks like I'll have to start over again =) My only request is to fix the random unit generation in buildings (Pyramid, Mage Tower, Mage Treasury). I skipped turns as you suggested, but the units in those buildings were still always at their maximum level! And even when skipping turns, the surrounding mobs become even stronger. Basically, if I manage to defeat the mage increase on the first week, the map is playable, but if not, and there's a phoenix + mummies in the pyramid, it becomes impossible to complete.
In reply to Status_quo
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7 years ago
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Status_quo
Hello! I'm playing on Veteran difficulty. In the early versions, I probably spent about 3 hours catching bugs, but that's okay. They have already been fixed. The scenario is interesting and quite challenging, subjectively. Now I've left the valley, defeated the garrison, and captured the Castle, but I lost my entire army. I guess I'll have to start over again =) My only request is to fix the random unit generation in buildings (Pyramid, Tower of Magi, Treasury of Magi). I skipped turns as you suggested, but the maximum-level units still remained! And even when skipping, the mobs around become even stronger. In other words, if I defeat the mage increase on the 1st week, the map is playable, but if not, and there's also a Phoenix + Mummies in the Pyramid, it becomes impossible to complete.

You can only skip if a Phoenix, etc., spawns, and the chance of this happening is about 20%. To pass more confidently, you need to gather the entire army from the valley; there are troops there that will join you.

p.s. The map was originally designed with an emphasis on difficulty, but I also didn't want to force the hero into a predetermined path. If you can't pass something, it means you haven't explored, captured, or discovered something.

Added 1 hour 12 minutes ago
Update from 10.05.19, version 1.2

- In the Dragon Utopia, the type of dragons guarding it is now randomly generated, and the difficulty also increases over time.
- Now, items from the Dragon set can only be obtained in the Utopia.
- Minor rebalancing of the armies of player 2.
7 years ago
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Hello. I cleared the entire valley. The pyramid is listed in the quests. I can't enter the pyramid. The Druid says, "You have not fulfilled all the quest requirements." Also, in the Valley of Djinns, there is a group of Earth Elementals. When I attack them, Djinns appear, and the map freezes. Difficulty level: Warrior.
In reply to Igr_ok
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7 years ago
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Igr_ok
Hello.
I cleared the entire valley. The pyramid is listed in the quests. I can't enter the pyramid. The Druid says, "You have not fulfilled all the quest conditions."
There is also a group of earth elementals in the valley of the djinns. When I attack it, djinns appear, and the map freezes.
Difficulty level: Warrior.

I haven't tested it much on Warrior and Recruit difficulties, thanks (I updated the first post; the changes only affected the lower difficulties). I fixed the freezes when attacking the djinns. Regarding the valley, which quest are you on? If you follow the quests in order and complete them, they will lead you out of the valley.
In reply to KioM
7 years ago
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KioM
Regarding the valley, which quest are you on?
I completed the first quest. They showed me the "strange places." I understand that in these places, I need to kill neutral creatures. I went to the Valley of Genies, picked up some genies, and cleared the entire valley of NPCs with them. The druid gave me a quest for the pyramid, but the pyramid is inactive, and the druid says that not all conditions have been met.
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7 years ago
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The second task involves clearing the pyramid only once. I just checked it on the "Warrior" difficulty, and it works perfectly.
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In reply to KioM
7 years ago
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KioM
the second task implies clearing the pyramid only once.
I haven't been there yet. It won't let me in.
In reply to blackbrotherr
7 years ago
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blackbrotherr
I've almost completed the map, killed the mages, but I still don't understand where the dwarf castle is and how to get to it.
Same question. I've explored the entire dungeon, and I've leveled up a stealthy explorer to guarantee that I find all the hidden spots: I can see the castle, but I have no idea how to get there. I tried diving into the whirlpool – it only works in one direction. The whirlpool in the pool near the mages – I can't dive in, and there's no option to summon a boat.
And also – what do the Titan statue in a characteristic pose (doesn't react to the hero) and the obelisks mean?
And the elemental quest was amusing – 4 elementals per week – that's a great reward.
And 8 phoenixes in the mages' treasure room at the recruit level and at the beginning of the game – that's impressive!:rolleyes: :eek:
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7 years ago
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You don't need to kill the dwarf; he's needed for the background in the dungeon. The main task is to destroy the mage's main castle. The Titan is currently just for show (like a monument). I wanted to incorporate him somehow, but I decided against it because there's already too much going on in the map. Regarding the phoenixes, it's random; it just happened that way. Phoenixes don't always appear (by the time you attack, all the elemental mages should have gathered their army from the valley, which is quite a few dozen genies, 3-4 dozen upgraded mages, and some smaller stacks; with this, you can defeat the phoenixes).

If you played the first version of the map, then yes, the scenario completion didn't work as it should; this has now been fixed.
In reply to KioM
7 years ago
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KioM
You don't need to kill the dwarf; he's needed for the background in the Dungeon. The main task is to destroy the mage's main Castle. The Titan is currently just for show (a monument). I wanted to incorporate him somehow, but I decided against it because there's already too much going on in one map.

If you played the first version of the map, yes, the scenario completion didn't work as it should. This has now been fixed.
That's strange; I played version 2.1 and started from the beginning. So, the final objective is to defeat the level 30 enemy (he's running around with me:D)?
Are the obelisks also just for decoration?
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7 years ago
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vadim_t
That's strange, I played version 2.1 and started from the beginning. So, the final goal is to defeat the enemy of level 30 (he's been running around with me:D)?
Are the obelisks just for decoration?

Thank you very much to you and everyone who helped me fix all the shortcomings. Regarding the phoenixes in the short version of the mages, I reduced their number (it was indeed too much for the beginning of the game). The obelisks were working and are needed to find the Tear of Ashi.

Added 1 minute ago

Update from 05/12/19, version 1.3

- Final adjustments to complete the scenario.
- Now, all 4 types of elementals will be available for recruitment in the elemental outpost instead of just one.
- Summoning the ship has been returned to the map.
In reply to KioM
7 years ago
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KioM
Thank you very much to you and everyone who helped me fix all the shortcomings. Regarding the phoenixes in the short campaign, I reduced their number (it was indeed too high for the beginning of the game). The obelisks are working and were working; they are needed specifically for finding the Tear of Ashi.

Added 1 minute ago

Update from 05/12/19, version 1.3

- Final adjustments to complete the scenario.
- Now, in the elemental stronghold, all 4 types will be available for recruitment instead of just one.
- Summoning the ship has been returned to the map.

Download the Labyrinth of the Mind map, version 1.3
Hmm, and I just finished playing the penultimate version. Okay, I downloaded 1.3, loaded it, took the last turquoise Castle - but I have no emotions. Okay, I repeated the battles against Hafiz and Nora, took both turquoise Castles again - the effect is the same:mad: Should I start over on the new version?
And the obelisks told me that "the opportunity is gone" - did the turquoise AI find the Tear?:eek:
In reply to vadim_t
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7 years ago
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vadim_t
But the obelisks told me that "the train has left" - did the turquoise AI find the tear?:eek:
Perhaps I didn't prohibit the AI from searching for the tear; I won't change it for now, as the map is working (the AI in the outer lands is not active until the hero enters them; if you don't rush to find it, you can find it before completing the main quest). Perhaps I'll add a prohibition later if something else global pops up.
vadim_t
and I just replayed the penultimate version. OK, I downloaded 1.3, loaded it, took the last turquoise castle - no emotions. Okay, I repeated the defeat of Hafiz and Nora, took both turquoise castles again - the effect is the same:mad: Should I start over on the new version?

There were changes to the map and scripts; loading a save will not help, unfortunately.
7 years ago
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Well, well...
Now, the game crashes at some point during the turn of the turquoise AI (I suspect it happens when it tries to attack the green Lucretia, by the way, where is she and what is she doing?). This happens after the bridge is opened, but not immediately, but after a couple of turns. I'll try to attack the Necromancer later - I'll go to the dungeon for a week or two.

Added 1 hour 20 minutes ago
Damn, the same thing - after some number of turns, the turquoise AI does something that causes the game to crash. I understand about Lucretia - she should have come to visit, but she didn't: besides Kaspar from the Necromancer, no one came.
P.S. I tried to enable the console - unfortunately, the crash is severe, the game window closes immediately.
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7 years ago
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I'll take a look.

Added 57 minutes later
Fixed the crash; there was an error with the Necromancer event (when the Castle is captured). Also, prevented the Turquoise creature from searching for the Tear of Ashi. The first post has been updated.

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