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Hello! I'm playing on Veteran difficulty. In the early versions, I probably spent about 3 hours catching bugs, but that's okay. They have already been fixed. The scenario is interesting and quite challenging, subjectively. Now I've left the valley, defeated the garrison, and captured the Castle, but I lost my entire army. I guess I'll have to start over again =) My only request is to fix the random unit generation in buildings (Pyramid, Tower of Magi, Treasury of Magi). I skipped turns as you suggested, but the maximum-level units still remained! And even when skipping, the mobs around become even stronger. In other words, if I defeat the mage increase on the 1st week, the map is playable, but if not, and there's also a Phoenix + Mummies in the Pyramid, it becomes impossible to complete.
You can only skip if a Phoenix, etc., spawns, and the chance of this happening is about 20%. To pass more confidently, you need to gather the entire army from the valley; there are troops there that will join you.
p.s. The map was originally designed with an emphasis on difficulty, but I also didn't want to force the hero into a predetermined path. If you can't pass something, it means you haven't explored, captured, or discovered something.
Added 1 hour 12 minutes ago
Update from 10.05.19, version 1.2
- In the Dragon Utopia, the type of dragons guarding it is now randomly generated, and the difficulty also increases over time.
- Now, items from the Dragon set can only be obtained in the Utopia.
- Minor rebalancing of the armies of player 2.
Карты для Heroes V: Повелители орды:
Multiplayer: Господство, Извечное противостояние, Война за Магию, Торговая империя, Анатомия войны, Эксперимент
SingleScenario: Последний Рубеж, Трон, Элиралис, Вернуться домой!, Лабиринты разума
Campaign: Колонизация
Multiplayer: Господство, Извечное противостояние, Война за Магию, Торговая империя, Анатомия войны, Эксперимент
SingleScenario: Последний Рубеж, Трон, Элиралис, Вернуться домой!, Лабиринты разума
Campaign: Колонизация