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Posts from Current questions and answers regarding the map editor. Auto-translated

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In reply to AstralLein
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#4643
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AstralLein
I know... it's an age-old question... but how do you remove the weekly monster spawns? I thought it was a checkbox in the map settings... I looked, but there doesn't seem to be one.

Added 1 minute ago


In the map file (which works like an archive), there should be a special file that is used by the campaign editor.

Added 48 seconds ago


There's no way to do it.
Do you happen to remember what this file is called or SHOULD be called? Then I could fix it, because I have quite a few different files in the folder. And I can't figure out which one the editor needs.
...И справедливость я несу
На острие меча.


Кампания "Искупление" - 15%



О кампании

"Искупление" - это мой амбициозный проект. Давняя мечта. С детства играя в героев, я восхищался персонажами и ландшафтами, сюжетом и стилем оригинальной трилогии, я мечтал привнести что-то свое в эту игру,  и наконец, более-менее освоив нелегкий труд картостроителя, взялся за воплощение мечты. Кампания расскажет о будущем выживших рыцарей Кровавой Стали, о пути, который они избрали, и о том, куда этот путь их приведет. К слову, мне нужен тестер-оценщик. Если хочешь принять участие в создании и есть определенный опыт, то - добро пожаловать!



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#4644
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Another unanswered question: when transferring a hero from one scenario to another, I specify the character and indicate in which scenario he should appear, but I constantly get the error "select no more than 4 characters," even though I am only transferring one, and in the same window, I have specified that I am transferring only one hero.
...И справедливость я несу
На острие меча.


Кампания "Искупление" - 15%



О кампании

"Искупление" - это мой амбициозный проект. Давняя мечта. С детства играя в героев, я восхищался персонажами и ландшафтами, сюжетом и стилем оригинальной трилогии, я мечтал привнести что-то свое в эту игру,  и наконец, более-менее освоив нелегкий труд картостроителя, взялся за воплощение мечты. Кампания расскажет о будущем выживших рыцарей Кровавой Стали, о пути, который они избрали, и о том, куда этот путь их приведет. К слову, мне нужен тестер-оценщик. Если хочешь принять участие в создании и есть определенный опыт, то - добро пожаловать!



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#4645
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I sat down for a bit and put together a small FAQ on mapmaking for Heroes V, since there's a certain shortage of such material (aside from Novik's very cool but hard-to-follow-for-beginners manual, there's nothing else to recall).
I included some very simple general editor questions that still pop up occasionally on the forum.
I added the simplest and most commonly used scripts, as they are in high demand.
All of this is spiced up with a few more complex script examples and my own tips, which I personally find useful and under-covered in current manuals.
For good measure, I also attached the d3d9.dll file to fix blurry textures, since it hasn't been posted anywhere prominent, and from what I've observed, many people still don't know this issue can be fixed so easily.
There aren't many answers yet, but something more might be added in the future (if there's demand for this format).

P.S. I thought long about where to post this. Logically, there's a special thread for manuals, so if a moderator deems it necessary, he can move my file there. Or if there are other options—just let me know.

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#4646
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First, I will immediately add a link to your post in the FAQ. I don't think posting the file itself is a good idea – if you want to change something in it, you'll have to contact the moderators again. Alternatively, you can move your entire post with the attachment to that topic. I'm just not sure if a non-moderator can edit their posts in closed topics; there might be some difficulties. Thank you very much for your work.
 

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#4647
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Ment, thank you, the link to the post is perfectly fine, it will be easier to update.
In reply to AstralLein
#4651
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Yes, I agree; I only recently solved this problem myself. Now the textures are a real pleasure to look at.
In reply to Jack_of_shadows
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#4652
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Jack_of_shadows
I spent some time here and compiled a small FAQ on Mapmaking for the fifth installment, as there is a certain shortage of information on this topic (apart from Novik's excellent but complex manual for beginners, there isn't much else to refer to).
I included some very simple General questions about the editor that still occasionally pop up on the forum.
I added the simplest and most frequently used scripts, as there is a high demand for them.
I supplemented all this with several more complex script examples and my own tips, which I personally consider useful and not well covered in current manuals.
As a bonus, I added the d3d9.dll file to fix blurry textures, since it is not posted anywhere prominently, and based on my observations, many people are still unaware that this problem can be fixed so easily.
There aren't many responses yet, but in the future, something may be added (if there is demand for this format).

P.S. I thought for a long time where to upload this. Logically, there is a special thread for guides, so if the moderator deems it necessary, he can move my file there. Or if there are other options, just let me know.

I agree. I was thinking of making a video tutorial on creating maps, but I haven't had enough time.
It would also be good to add here what to do if textures are missing from the list of objects in the editor, and a file that unlocks hidden objects in the editor (after reinstalling the game, I encountered this myself some time ago, but I couldn't find the necessary files).
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
In reply to MasteR
#4653
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I would be very grateful if you made a video guide, especially a guide on cutscenes.
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#4654
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There already is such a video. It’s very good. Based on videos. I learned from it. Cactus created it, but you’ll have to find the video yourself because I kept it on a broken computer and can’t retrieve it now.

Added 1 minute ago
There are several parts, and everything is shown very well.

Almost everything. You’ll have to figure out some things on your own. For example, the sounds and special effects.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
In reply to AstralLein
#4655
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Is Cactus the name of the channel? And is the name in Russian?
In reply to AstralLein
#4657
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Okay, I'll keep looking. Thanks for the tip, at least.
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#4658
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In the attached topic with manuals, there are several links to YouTube tutorials by Remix – there were even more of them, and the videos also covered this topic.
It would also be good to add here what to do if textures are missing in the list of objects in the editor, and the file that unlocks hidden objects in the editor (I encountered this a long time ago after reinstalling the game, but I couldn't find the necessary files).
Displaying hidden objects in the editor was some kind of mod; I usually searched for it through shared resources. And I have never encountered the problem of missing textures in the list of objects.
РПГ-сценарий для HoMM5: Путь героя
ЧаВо по созданию карт для HoMM5: ЧаВо
In reply to Jack_of_shadows
#4659
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Will you be creating more maps? The hero path is a masterpiece, and I would like to see more.