Nope, not there.
I don't remember where exactly, but you can check my "Adept of War" map; the ranger class name has been replaced with cleric.
ColouredText - список заклинаний и их уровень в описании существ-колдунов
New here? I'm Roha — want a quick tour?
Nope, not there.
I don't remember where exactly, but you can check my "Adept of War" map; the ranger class name has been replaced with cleric.
Couldn't find it.
HERO_CLASS_RANGERThen:Here is the path to your txt file, which will be used as the name.
I looked it up.
GameMechanics/RefTables/HeroClass.xbd
Inside, find, for example:Then:HERO_CLASS_RANGERHere is the path to your txt file, which will be used as the name.
Why are they ignoring me?((((
Could you tell me how to enable scripts on default maps and maps created in the standard GSC editor? I couldn't find any information about this. Comparing GSC and IRMG, I also didn't understand the difference, but scripts work on IRMG and not on GSC.
Also, if anyone has encountered crashes when loading maps created on IRMG, please tell me how to fix it.
I already found it - Hello, is it possible to set up building protection and rewards in the game, like for a crypt/gargoyle pit?
Well, in this case, I'm afraid I might give the wrong advice.
You definitely shouldn't enable combat scripts. You can use scripts on the map... For example, the NHF mod uses them. There's a program in the corresponding thread that enables NHF scripts on GSC maps (I assume it will enable all other scripts as well).
I don't know how to set it up with a mod. But you can do it with scripts. You need to disable the standard behavior of the SetObjectEnabled object (or something like that) and use a Trigger(OBJECT_TOUCH_TRIGGER,....) that will start a battle using startCombat. Something like that.
What if you apply both spells to the second unit?
So, it turned out that way?