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I'm interested in knowing the maximum number of polygons the game engine can handle, the texture size, and if anyone has links to information on this. I plan to use up to 1500 polygons for the creatures; is that too many? If there are no links, could someone explain in their own words what parameters they use as a guideline?
Уроки по моддингу Heroes на youtube
Мои файлы по HoMM_V, по M&MH_VII
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