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In reply to AstralLein
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AstralLein
Interesting. Short minotaurs. Theoretically, this model could be saved for some kind of short neutral creature.
It's not that simple here either - the enlarged cyclops runs twice the distance it should - when the running animation restarts after looping, it doesn't start from where it ended - it's thrown back, and the small minotaur, on the contrary, runs half the distance and, after restarting, starts from a further point as if it was running and suddenly teleported forward from where it starts running again.
Мои мини-моды

Мод RTF

Мои NCF существа
In reply to fktifzobr@mail.ru
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fktifzobr@mail.ru
It's not that simple here either – the enlarged cyclops runs twice the distance it should. When the running animation restarts after scrolling, it doesn't start from where it left off; it's thrown back, while the small minotaur, on the contrary, runs half the distance and, after the restart, starts from a further point, as if it was running and suddenly teleported forward from where it begins to run again.

I see, a classic example of a mismatch between the metric and imperial systems... :smile35:
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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Is it possible to change the bonus to resource generation from buildings such as ruined tombs, farms, and so on?
Справедливость - авторский глобальный мод

ColouredText - список заклинаний и их уровень в описании существ-колдунов
In reply to fktifzobr@mail.ru
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fktifzobr@mail.ru
\GameMechanics\RefTables
This is where the faction names are located.
I already made changes there. The faction selection menu still displays the same thing.
Справедливость - авторский глобальный мод

ColouredText - список заклинаний и их уровень в описании существ-колдунов
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it seems there are only three:
\Text\Game\Towns\Types\faction name(file)
\Text\Game\Towns\faction name(folder)\Name.txt
and the one I mentioned above
I might be wrong because I haven't been doing such modifications for a while.
Мои мини-моды

Мод RTF

Мои NCF существа
In reply to fktifzobr@mail.ru
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fktifzobr@mail.ru
It seems there are only three:
\Text\Game\Towns\Types\faction name(file)
\Text\Game\Towns\faction name(folder)\Name.txt
and the one I mentioned above.
I might be wrong because I haven't been making such changes for a while.
It still doesn't work.

Another question: I can't find the folder with the text for the Stormcaller skill.
Справедливость - авторский глобальный мод

ColouredText - список заклинаний и их уровень в описании существ-колдунов
In reply to Андраил
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Andrail
Another question: I can't find the folder with the text for the Storm Lord ability.
Text/Game/Creatures/Creatures_abilities/Presence_of_the_storm
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While changing the icons for creatures, I encountered a problem. After the changes, this is what is displayed in the game: What's wrong? Why do the icons look strange? I was making changes in data.pak/Textures/Interface/CombatArena/Faces/faction[/I]
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Справедливость - авторский глобальный мод

ColouredText - список заклинаний и их уровень в описании существ-колдунов
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It seems like the DDS file format is incorrect. For example, DXT1 is required, but you have DXT3. The easiest way to check the correct format is by looking at the file size, ensuring it matches other similar icons. Also, check that the XDB file, which describes the icon, also has the correct information, especially if you made any changes.
 

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In reply to Ment
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I have the impression that the AI ignores the AIRacesValues lines in the Skills.xdb file. As I understand it, these lines are intended to prioritize which skills and perks the AI should choose and which it shouldn't. But again, we have a percentage chance for a particular skill to appear (and this, as I understand it, determines the AI's skill progression), and if we recall the MegaAI mod, then the programming of the necessary perks for the AI was done not by manipulating the AIRacesValues lines, but through Lua.
What are your thoughts? Maybe someone knows how this actually works.
P.S.: For now, I'm leaning towards the idea that the AI referenced AIRacesValues in earlier versions of the game, and now these lines are just a remnant (which often happens in ToE).
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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Is it possible to move the files located in the Characters folder to the _(Model) folder, and will everything still work?
Справедливость - авторский глобальный мод

ColouredText - список заклинаний и их уровень в описании существ-колдунов
In reply to Андраил
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Andrail
Can the files located in the Characters folder be moved to the _(Model) folder so that everything still works?

Why not?! However, you will need to rewrite the new paths everywhere!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
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psatkha
Why not?! However, new paths will need to be rewritten everywhere!
I understand.
I wanted to replace the peasants with dogs and wolves from NCF, but now I don't feel like it.
Справедливость - авторский глобальный мод

ColouredText - список заклинаний и их уровень в описании существ-колдунов

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