Posts from Random Monsters Map Patcher – diverse neutral armies.
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Question! Is it actually possible to process standard multiplayer maps with this program?:o
Added after 22 minutes
However, this will change all the built-in maps, not just the multiplayer ones.
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So, only 2 allied factions in the army?
Okay, in the next version, it will probably be that way.
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
at the same time, pairs can be formed in a way that would be more canonical - for example, elves and dwarves, although they are both good, are unlikely to be friends with each other, as are demons and orcs; only warlocks and neutrals can fight side by side with demons - well, I'm just suggesting that we adhere to the lore/canon, although diversity will suffer as a result.
You could end up questioning why orcs live in dungeons or mages live in the snow, etc.
And all of this will only ruin the diversity.
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Canon doesn't matter for multiplayer.
You could end up questioning why orcs live in dungeons or mages live in the snow, etc.
And that would only ruin the diversity.
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
Everything works, it's great! I'm playing on build EWA 2.6.2. I have a question: do I need to constantly load new creatures into the program, or does it remember them?
Negative DB is also interesting. It definitely won't be very low. You can reduce the chance of such stacks appearing, if that's what you want, otherwise the variety will be lost.
Also, for the standard method, I think I'll make a setting for the key coefficients (level, number of stacks).
In general, the original idea was to save interesting combinations in a table-DB, from which to take ready-made combinations.
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Кампания: Империя Единорога
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It remembers.
Well, that's great! Is it possible to regenerate the map? I accidentally forgot to check the box for "remove splitting." And now I can't change the armies?
Well, that's great! Is it possible to regenerate the map? I accidentally forgot to check the box for "remove splitting." And now I can't change the armies?
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога
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Negative Battle Damage (BD) is also interesting. It definitely won't be low. You could reduce the chance of such stacks appearing, if that's what you want, otherwise, the variety will be lost.
A negative Defense Bonus is very bad. Why give the player an advantage that doesn't need to be given? Skipping each turn has serious consequences; it's practically a freebie (to a much greater extent than morale boosting on your own troops). And the player hasn't put in any effort for this. In reality, sufficient variety is achieved by mixing just 2 Factions; 3 or more looks like a mishmash.
What difference does it make if a neutral stack has -1 or -2? Imagine a strong stack attacking next, and the player is nervous: what if the negative Defense Bonus of -1 triggers? This is what makes the game interesting and unpredictable.
Imagine a large map. Mixing only two Factions is very weak. It quickly becomes tedious to fight the same units over and over again.
And above, a perfect solution was suggested in the form of choosing how many Factions we want to mix. Therefore, the argument is pointless.
You can also mix one unit from an evil Faction and one from a good Faction.
And from 2 to 4 good ones, chosen at will. Neutrals can be randomly assigned to any of these selections (instead of evil or good).
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Then let's immediately increase the stack sizes and add a hero to the stack to avoid giving an unfair advantage.
This should only be done in exceptional cases (how to determine this is another question! Based on the relative strength of the neutral unit?) and only with a special option, of course.
Then let's just increase the stack sizes and add a hero to the stack, so as not to give an advantage.
What's so important about -1 or -2 for the neutral stack?
Imagine a strong stack attacks next, and the player is nervous: what if the negative defense bonus of -1 triggers?
This is what makes the game interesting and unpredictable.
Imagine a large map. Mixing only two Factions is very weak. It gets boring to break through the same units several times.
And above, they suggested the perfect solution in the form of choosing how many Factions we want to mix. Therefore, the argument is pointless.
You can also mix one unit from an evil Faction and one from a good Faction.
And from 2 to 4 good ones, chosen at will. Neutrals can appear in any selection randomly (instead of evil or good).
You can customize it, and that's fine. But 3+ Factions are very much a matter of taste. I saw this in TE - the first impression was that it was a bunch of misfits. Which also suffers morale penalties (I encountered this).
What's new
- Console windows have been removed; now there is a progress indicator instead
- Several options have been added. A description of what they do appears when you hover the cursor over them
- Most options have been moved to the "Settings" menu, except for the method and strength of units
- The check for the capacity of all units in the arena has been restored
- The average strength of units has been re-evaluated by level (it was previously slightly overestimated)
- Now, it seems, there should be no problems with file names containing non-ASCII characters
Options
►General◄
→ Repack unchanged files into a new archive
→ "Demotion" - 5% chance to reduce a creature's level by 1, doubling its strength (this was mandatory in version 1.0)
→ Do not process scenario monsters
→ Reprocess existing composite armies
►Standard method◄
→ Minimum level (relative to the main unit)
→ Maximum level (relative to the main unit)
→ Maximum number of units in an army
→ Reduce unit splitting
►Dyrman's method◄
→ Maximum number of factions in an army (only allied factions)
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога
Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4