A negative Defense Bonus is very bad. Why give the player an advantage that doesn't need to be given? Skipping each turn has serious consequences; it's practically a freebie (to a much greater extent than morale boosting on your own troops). And the player hasn't put in any effort for this. In reality, sufficient variety is achieved by mixing just 2 Factions; 3 or more looks like a mishmash.
What difference does it make if a neutral stack has -1 or -2? Imagine a strong stack attacking next, and the player is nervous: what if the negative Defense Bonus of -1 triggers? This is what makes the game interesting and unpredictable.
Imagine a large map. Mixing only two Factions is very weak. It quickly becomes tedious to fight the same units over and over again.
And above, a perfect solution was suggested in the form of choosing how many Factions we want to mix. Therefore, the argument is pointless.
You can also mix one unit from an evil Faction and one from a good Faction.
And from 2 to 4 good ones, chosen at will. Neutrals can be randomly assigned to any of these selections (instead of evil or good).
NHF 0.90 : NHF - группа в VK
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