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Here is the second version of RM.
The mod makes neutral armies more diverse by adding other creatures to single monsters, taking into account the race.
Units are selected completely randomly, and the total strength of the army remains close to that of the original single unit.
The archive contains three versions of the mod: for playing without NCF (v3.1), for playing with NCF and the megapak, and for playing with the currently "complete" NCF (megapak + all creatures from psatkha.narod.ru + mine). If anyone finds creatures that are not in the complete version, please let me know, and I will include them.
Choose the desired version and copy it to the UserMods folder.
The archive also contains the RM-BuiltinMaps.h5u file, which allows the mod to work in multiplayer mode on standard maps.
To make the mod work on other maps, you need to process them using the NHF MS program.
Currently, a creature can be added to a single unit whose level is no lower than 3 and no higher than 2 levels of the main creature. The sum of the strengths of all creatures is close to that of the unprocessed single unit, and the average strength of a single creature can vary between 50-150%. These are the current formulas. If anyone has any questions or suggestions, please let me know.
The mod makes neutral armies more diverse by adding other creatures to single monsters, taking into account the race.
Units are selected completely randomly, and the total strength of the army remains close to that of the original single unit.
The archive contains three versions of the mod: for playing without NCF (v3.1), for playing with NCF and the megapak, and for playing with the currently "complete" NCF (megapak + all creatures from psatkha.narod.ru + mine). If anyone finds creatures that are not in the complete version, please let me know, and I will include them.
Choose the desired version and copy it to the UserMods folder.
The archive also contains the RM-BuiltinMaps.h5u file, which allows the mod to work in multiplayer mode on standard maps.
To make the mod work on other maps, you need to process them using the NHF MS program.
Currently, a creature can be added to a single unit whose level is no lower than 3 and no higher than 2 levels of the main creature. The sum of the strengths of all creatures is close to that of the unprocessed single unit, and the average strength of a single creature can vary between 50-150%. These are the current formulas. If anyone has any questions or suggestions, please let me know.