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#1529
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Okay, if no one else wants to, I'll ask Koshe a couple of weird questions:
ND: heals the selected player; cures poisoning for both nights.

i.e., how? Does it cure poisoning and protect from poisoning? Or does it grant immunity to poisoning for the next night?
ND: the GM asks the selected player three questions, to which he must answer. Two answers must be true, and one must be false. It is forbidden to directly ask about the role and all the features associated with it, but you can ask questions related to the images and descriptions of the roles. The person being questioned must come up with a pseudonym under which his answers will be published in the newspaper.

Does the pseudonym have to be related to the role of the person being questioned? Or how does this work and how is it displayed in the newspaper? Three questions – okay, but how do you know who they were asked to? Only Listopad himself will understand who is being referred to.
ND: protects the selected player. If he went out at night to kill, it blocks the kill.

Isn't that too much? Block and Defense in one? It seems a bit inconvenient.
ND1: changes the player's status to "death." Once every three nights, starting with the first.

Does it change it permanently? Until the end of the game?
ND3: redirects the player to the selected target.

i.e., how? All the NDs that this player will use this night? Will this be displayed in the newspaper, or will only the redirected player and the Widow understand it?

Yes, and one more thing. If you want to have two city teams, if the Ice people start recognizing each other, they will eventually turn into another Mafia team. Then they will be able to easily identify the Mafia and hang them at the end of the game, for example. I don't think it's the best option, but I don't know.

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