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Which side would you find most interesting to play as?
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12 years ago
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I once had a mutant as my avatar, and Arandor didn't like it.
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12 years ago
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So, that’s where I saw it.
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12 years ago
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I have a question – why use a gray, unreadable color for the symbols in the set description? Is this some kind of vision test? Or a test of players' nerves? I think there's also too much italics. And regarding the images. I wanted to mention this in your previous set, but better late than never. Standardize the images to a common format. First, they are different sizes, which is very jarring. Second, some are photos, some are photoshopped images and photo art, and some are graphics and art. This whole chaotic mix looks terrible.
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12 years ago
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or even better, don't create sets based on games.
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12 years ago
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Well, it seems it wasn't quite successful. Okay, I'll edit the images and formatting, and then I'll try posting it again. Thanks to everyone for the feedback.
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12 years ago
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No, it just needs a few minor adjustments, and it will be fine, I think. Especially considering it's the first attempt.
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12 years ago
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Despite my limited gaming experience, I decided to present a setting project for public review based on the core idea of character synergy.

The Neverhood. Plasticine Chronicles.



Calamity has befallen the kingdom of NEVERhood. The creator and ruler of the kingdom, Tuborg, fell victim to the intrigues of the cunning Windows. The great hero of this world, NT, defeated the usurper, but proclaimed himself the new ruler - Windows 2000.
In these difficult times, the last adventurer of the plasticine world was created - Glinok. Will he be able to lead the last bearers of the opensource spark, or will proprietary darkness fall upon the world?
Time will tell.

Note: the author uses terminology and world history from the translation by "Uncle Risyoch". Information from the Great Wall is not taken into account.

Opensource:
Tuborg

Creator and ruler of the NEVERhood world. He first created Himself, then Plasticine, then the World, then the inhabitants of the World. The first of those created - Windows - stole the crown from Tuborg, causing the ruler to enter a state of eternal freezing. According to prophecy, Tuborg will remain frozen until the Crown is once again placed upon his brow.
Features:
1. Infinite Freezing. The character cannot perform any NDs. Any NDs targeting the character (except for "Cannon Shot") automatically fail. The character can still communicate telepathically with other characters, but possesses only a single voice rather than a double voice. A check on the character shows "No signal". This feature does not protect from execution. Tuborg loses this feature after completing the quest "Return of the Crown".
Abilities:
1. ND. Out of plasticine you came... The character heals a selected player-target. Displayed in the newspaper. Tuborg receives this ability on the turn following the completion of the quest "Return of the Crown". The target's status changes to: "Created by Tuborg". Displayed in the newspaper.
2. ND, ult. Power of the Crown. The character turns a selected player-target into an original life byte, ignoring defense but not freezing. Tuborg receives this ability on the turn following the acquisition of the ability "Out of plasticine you came...".
3. ND, ult. Life Byte. The character resurrects a selected player-target. A life byte is required to use this ability. The target's status changes to: "Created by Tuborg". Tuborg receives this ability on the turn following the acquisition of the ability "Power of the Crown". Displayed in the newspaper.
4. DD. Creator of all existence. The character possesses a double voice. Tuborg receives this ability after completing the quest "Return of the Crown".
Status: created by Tuborg.

Glinok

Adventurer of the NEVERhood world. Sprouted from the second life byte activated by Willy Barankin. The only one still capable of saving Tuborg.
Abilities:
1. ND. Complete quest.
a) Return of the Crown. After completing this quest, Tuborg wakes up. Displayed in the newspaper.
b) Hack Cannon codes. After completing this quest, Glinok receives the "Cannon Shot" ability. Displayed in the newspaper.
2. ND. Cannon Shot. The character kills a selected player-target. Defense and freezing do not save them; redirection works successfully. The character loses this ability if Windows 2000 uses the "Reboot" ability, or if the previous ND was "Cannon Shot" (the codes must be hacked again for each shot). Displayed in the newspaper.
3. ND, free action. Last Will. Glinok can choose any target character to whom he transfers his "Complete quest" ability (but not the "Last Will" ability) after his death. The state of the "Return of the Crown" quest is preserved; "Hack Cannon codes" is reset. This ability can be used together with any other ability. It cannot be applied to an illiterate target. The same will target can be changed every turn. Not displayed in the newspaper, but displayed after death, specifying the target character.
Status: created by Tuborg.

Willy Barankin

One of the first characters created by Tuborg. He found two life bytes dropped by Tuborg and used one to create NT and the other to create Glinok.
Features:
1. Paranoia. After Windows learned how to intercept messages, Willy stopped trusting notes; instead of notes, he uses video discs.
2. Video Disc. Can send messages to Glinok (or his heir) during the night phase. The character receives a notification when they receive a message.
Abilities:
1. ND. Spy. Tracks a player, finding out who they contacted at night. Displayed in the newspaper.
2. ND. Dinner Invitation. Blocks this player. If applied to the Beast, Willy eats the Beast. Can be used starting from the second night phase. Displayed in the newspaper.
Status: created by Tuborg.

Robot Bill

A giant robot created by Windows. Glinok switched his mode to good, and now the robot tirelessly protects the values of free software.
Features:
1. Sentimentality. Upon meeting the Bear, he allows him into the control cabin to switch the mode, forcing the robot to protect proprietary values. Displayed in the newspaper.
2. Multiprocessor Architecture. Survives the first "Cannon Shot" targeting him. Displayed in the newspaper.
2. External Operator. If Robot Bill has died, any opensource character except the Television can climb into his control cabin and operate him manually. Climbing in occurs at the end of the day phase; climbing out occurs during the night phase, consuming a full turn. The robot's driver cannot perform their own NDs while controlling the robot. The robot's driver can be attacked according to usual rules. Operator mode is incompatible with evil operating mode. Displayed in the newspaper as a fact, without specifying the target.
Abilities:
1. ND. "Defense" Subroutine. The character protects a selected player-target from death. Does not work against kills by "Cannon Shot". Displayed in the newspaper.
2. ND. "Block" Subroutine. Prevents targets from performing any NDs. Prevents the target from writing a note. Can be used once every two night phases. Displayed in the newspaper.
Status: created by Windows.

Television

A device created by Windows to control the internal networks of the NEVERhood world. After so many years of unappreciated hard labor, he gave up on Windows and switched to free software.
Features:
1. Immobility. Cannot operate Robot Bill.
Abilities:
1. ND. Author's Research. Determines who created this player's character - Tuborg or Windows. If the target is in Robot Bill's cabin or is in a frozen state, it returns: "No signal". Displayed in the newspaper.
Status: created by Windows.

Sheep

A poor animal that survived the cataclysms of the NEVERhood world. Survived because it rapidly developed its brain. Alas, the brain brought along such abstract things as the philosophy of sacrifice...
Features:
1. Survival Instincts. The character cannot be killed on the first attempt. Does not work against "Cannon Shot". Does not work against "Higher Goals" and "Self-Sacrifice" abilities. Displayed in the newspaper.
2. Illiteracy. Cannot leave notes. Has no voice during the day phase.
Abilities:
1. DD. Higher Goals. Protects a player from execution at the cost of their own life. The ability must be announced to the game master via private message before the end of the day phase.
2. ND. Self-Sacrifice. Protects a player from death at the cost of their own life. If killed by "Cannon Shot", the character dies but does not save the player.
Status: created by Tuborg.

Guy With Hammer

A creature created by Tuborg to guard the teleport. When Windows 2000 destroyed the teleportation network, he was left unemployed. He voluntarily took on the duties of "sheriff" of the NEVERhood world.
Abilities:
1. ND. Obsessive Presence. Prevents targets from performing any killing NDs. Displayed in the newspaper.
2. ND, ult. Free Patrolling. Thwarts the first kill of the night. Does not work against kills by "Cannon Shot". Can only be used on the night following the "Obsessive Presence" ability. Displayed in the newspaper.
Status: created by Tuborg.

Beast

A wild animal that has roamed the NEVERhood world since time immemorial. Tamed by Glinok using a music box. Though, "tamed" is a relative term...
Features:
1. Kinship with Giraffes. If the target was killed, they only realize it at the end of the next night phase. The Beast can still use its NDs the following night as usual. The kill is displayed at the moment of actual death; no clues about the killer are given. This feature does not work against "Cannon Shot".
2. Illiteracy. Cannot leave notes. Has no voice during the day phase.
3. Hunger. Must kill at least once every two nights. If for any reason it fails to kill for two consecutive nights, it dies of hunger at the end of the night phase. Displayed in the newspaper.
Abilities:
1. ND. Devouring. Kills a selected target character. Displayed in the newspaper.
Status: created by Tuborg.

Hacker from Kharkiv

A certain entity that entered the NEVERhood world from outside. Voluntarily took on the duty of maintaining order - primarily verbal order.
Abilities:
1. ND, ult. Moderator. All notes written this night are destroyed instead of appearing in the newspapers. Displayed in the newspaper.
2. ND. Analyst. Compares the status of two player-targets. Not displayed in the newspaper.
3. ND. Banhammer. Deprives a selected player-target of one voice for one turn. Can be applied to each player only once. Displayed in the newspaper.
Status: no signal.

Proprietary:
Windows

The first of those created by Tuborg. Envied Tuborg's crown, stole it, and as a result became physically distorted and proclaimed himself the main operating system of the NEVERhood country.
Abilities:
1. ND. Drink. Drinks alcohol together with a player-target, blocking them. Prevents performing NDs. Displayed in the newspaper.
2. ND. Smoke. Smokes manuals to find out who the author of a selected player-target is. If the target was created by Windows, he learns their character. Displayed in the newspaper as a fact, without specifying the target.
3. ND. Freeze. The character cannot perform any actions this night. Any actions targeting the character (except for "Cannon Shot") automatically fail. Checks show: "No signal". Not displayed in the newspaper.
4. ND, Ult. Drink, smoke and freeze simultaneously. Once per game, Windows can use all three of his abilities in one night phase (can choose not to use one of them). Does not work against "Cannon Shot".
5. ND. Cannon Shot. The character kills a selected player-target. Defense and Freezing do not save them; Redirection works successfully. Tuborg has this ability initially. He loses this ability if Glinok completes the quest "Hack Cannon codes" and receives it if Glinok uses the "Cannon Shot" ability or Windows 2000 uses the "Reboot" ability.
Status: created by Tuborg.

Virus A

A lizard-bird-like robot. Created for conducting large-scale sabotage. Possesses skills to defend against the wild beasts of the NEVERhood world.
Features:
1. Anti-Beast Tactics. Cannot be killed by the Beast.
Abilities:
1. ND. Diversionary Maneuver. Allows Virus B or the Bear to use a "Sabotage" class ability on this same night. Displayed in the newspaper as a fact.
2. ND. Defense. The character protects a selected player-target from death, dying instead of them. If the target player was attacked by "Cannon Shot", only the target player dies. Displayed in the newspaper if the ability worked.
Status: created by Windows.

Virus B

Two racer brothers driving a rusty buggy through plasticine deserts.
Abilities:
1. ND. Raider Tactics. The character kills a selected player-target. Displayed in the newspaper.
2. ND, sabotage. Information Theft. For the duration of the next day phase, the character gains one additional voice, and the target player loses one. Not displayed in the newspaper.
3. ND, sabotage, ult. Power Cut. Blocks all opensource characters created by Windows. Not displayed in the newspaper.
Status: created by Windows.

Bear

A product of same inhuman experiments by Windows; he was once Robot Bill's simple soft toy. Now he is a multifunctional robot saboteur.
Features:
1. Long Memory. Upon meeting Robot Bill, if the robot's cabin is empty, he enters it and switches the mode, forcing him to protect proprietary values.
Abilities:
1. ND, Ult. Preemptive Self-Defense. The character can kill a selected player-target, ignoring blocks and defenses, but not freezing.
2. ND. Surveillance. Tracks a player, finding out who they contacted at night. Displayed in the newspaper. If the target contacted Robot Bill, he learns the name of the thug controlling Bill.
3. ND, sabotage. Provocation. Redirects the action of a selected player to a selected proprietary player (not necessarily alive). Not displayed in the newspaper. Consequences are displayed in the newspaper as if the selected proprietary player was the original target.
Status: created by Windows.

Neutral:
Windows 2000

Glinok was not the first attempt by Willy to return the crown to Tuborg. From the first life byte, he created NT. Unfortunately, NT proved to be as corrupt as Windows. NT stole the Crown from Windows but did not return it to Tuborg; instead, he put it on himself. Experiencing the effect of the Crown, he proclaimed himself Windows 2000 and decided to cleanse the NEVERhood world of imperfect characters.
Features:
1. Preemptive Multitasking. Possesses two NDs per night.
Abilities:
1. ND. Drink. Drinks alcohol together with a player-target, blocking them. Displayed in the newspaper.
2. ND. Smoke. Smokes manuals to find out who the author of a selected player-target is. If the target was created by Windows, he learns their character. Displayed in the newspaper as a fact, without specifying the target.
3. ND x2. Freeze. The character cannot perform any actions this night. Any actions targeting the character (except for "Cannon Shot") automatically fail. A check on the character shows "No signal". Counts as two NDs. Not displayed in the newspaper.
4. ND. Power of the Crown. The character kills a selected player-target. Windows 2000 loses this power when Glinok completes the quest "Return of the Crown". Displayed in the newspaper.
5. ND x2. Methyl Alcohol. Kills a selected player. This ability can only be used if the "Drink" or "Dinner Invitation" ability was used on the target in the previous turn. Counts as two NDs. Displayed in the newspaper.
5. Ult. Reboot. Any NDs, except for Windows 2000's second ND, automatically fail this night. Returns control of the Big Cannon to Windows. Ability is available starting from the second night phase. Displayed in the newspaper.
Status: created by Tuborg.
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12 years ago
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Wow, we haven't seen anything like this before, it looks great!
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As for the drawbacks, there's an excessive amount of complexity... No, a large number of nuances and features is great, but the complex relationships between roles are unnecessary. And not only because they make it harder to understand the setting (they make it much harder), but also because the likelihood of them actually having a real impact on the game is small. And even if the Goblin manages to steal the crown and so on, it will only be a cause of imbalance in the game: it's impossible to predict in advance whether this will happen or not, the probability is low.
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Although, maybe I'm wrong now... I just didn't quite understand what's going on with the crown.
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12 years ago
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Thank you for the feedback =-)
Although, I might be wrong right now... I just didn't quite understand what's going on with the crown.
It's simple with the crown) There's a neutral role that takes away the killer's ability and "activates" one town role. There's a neutral role that takes away the mafia's ultimate kill and gives it to the Glint. And then there's the ultimate kill itself, after which it returns to the mafia.
Considering the "testament" ability, sooner or later these neutral roles will be used =-) The mafia's task is to make sure it's used later rather than sooner, because at the beginning of the game, they (according to my plan) have an advantage - an ultimate kill that doesn't count towards the neutral role limit, the absence of a healer in the town, a strong manipulator who can simply kill without complicated maneuvers requiring a prior block...
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12 years ago
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I want the same tea.
Menti is right, it turned out a bit confusing, you can cut out some of the unnecessary parts to taste. But it's fun and atmospheric, I would play it.
And, wait, did I miss something, or do the Mafia really only have one and a half kills?
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12 years ago
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Wait, did I miss something, or do the Mafia really only have one and a half kills?
A regular kill, a one-time kill if the regular killer is dead, plus an ultimate kill with restrictions, plus biting targets for the maniac, plus the maniac returning the ultimate kill.
I'm more confused by the abundance of kills for the town than the lack of them for the Mafia...
Menti is right, it's a bit confusing, maybe cut out some of the unnecessary parts.
*smiled* In principle, I can, but then the element of randomness is lost (which I fundamentally don't want to embed in the NDCs themselves). What's wrong with Barankin eating the Beast or the Bear hijacking the Robot? The probability of this is already low, but one or two events of this kind will diversify the game =-)
However, experienced players know better =-)
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12 years ago
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A standard kill, a one-time kill; if the standard killer is dead, plus an ultimate kill with limitations, plus biting targets for the maniac, plus the maniac getting an ultimate kill in return.
As I understand it, there's only one standard killer, and the harsh randomness is harsh, and the town with mana has kills, so the mafia won't get far if their only killer is taken out early in the game. This will be interesting, by the way, to see how the mafia will cope, especially with a bunch of other neutrals, but it's a bit strange. For the sake of experimentation, it's worth a try.
What bothers me more is the abundance of kills in the town, rather than the lack of them in the mafia...
That's true. The mafia isn't needed; the town can perfectly handle its own destruction.
The probability of this is already low, but one or two events of this kind will add variety to the game =-)
I don't argue. It could be very fun and interesting. It's just that even this probability will have to be kept in mind when analyzing the game, which will make things a little more complicated for everyone. However, it's up to you to decide; you won't be the one sitting and writing everything down; you'll be munching on popcorn and laughing at how we'll be freaking out.
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12 years ago
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Wow
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12 years ago
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As I understand it, there's only one regular assassin, and the random element is quite harsh. Plus, cities with mana have assassins, so the mages won't be able to hide anywhere if their only assassin is killed early in the game. It will be interesting to see how the mages will cope, especially with so many other non-mages around, but it's a bit strange. It might be worth trying for the sake of experimentation.
Then, you could move the mage protection from the assassin to one of the secondary mages. Or, perhaps it would be better to move the assassination so that it doesn't conflict with "allowing sabotage."
By the way, according to my idea, "Shot" doesn't count as a non-mage-killing action, so with a limit of "one non-mage-killing action and two non-non-mage-killing actions per turn," you can do both a shot and an assassination.
However, that's up to you to decide; you won't be the one sitting there and writing everything down; you'll be munching on popcorn and laughing at how we're going to mess things up.
I can draw a graph of "special relationships" between the roles to help the players =-)
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12 years ago
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That would be very good and illustrative, but I guarantee that half of the players will simply ignore it.

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