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#952
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I've reworked one of my old settings that I posted back in early summer.

Soulless City


Governor
A representative of the local authority, harsh but fair. The only one among his predecessors to advocate for equality and oppose racism, which led to many criminal gangs in the lower city gaining undue influence
NA
None.
Traits:
1. Ruler - vote counts as two.
Human, resident of the upper city.



Patrolman
A police officer who performs regular rounds through the city. Protecting order in the city is his duty
NA
1. Patrol. Protects a chosen player, kills the attacker.
Traits
1. Heavy Armor. 50% protection from attacks.
Weapon: plasma shotgun.
Human, resident of the upper city.



Reanimator
Like her colleague, she rounds the city providing medical aid to victims and subduing lawbreakers
NA
1. Subdue. Blocks a chosen player.
2. Reanimation. Resurrects a chosen player.
Traits
None.
Weapon: shock rifle.
Alien, resident of the upper city.



Orphan
Left alone without parents at a young age, he began wandering the lower city in search of work for which he would be paid in food, or simply observing people
NA
1. Search. If an assassination attempt is made on a chosen player - learns the attacker's nick.
2. Observation. Checks status (by choice).
Traits
None.
Human, resident of the lower city.



Freelancer
A former military man who sometimes works as an assassin and bodyguard.
NA
1. Kill.
2. Explosion. Kills the target and with a 50% probability one person who visited the target. Once every two nights.
Traits:
1. Dexterity. Cannot be blocked.
Weapon: rifle, under-barrel grenade launcher.
Human, resident of the lower city.



Jane "Eagle Eye"
A lonely girl who makes a living hunting and looting. She chose an abandoned part of the city as her shelter, where she keeps her belongings and spends her leisure time. She may seem defenseless, but that is not the case - Jane is an excellent sniper, and her rifle is her best friend.
NA
1. Reconnaissance. Checks status (by choice).
2. Sniper Shot. Kills a chosen player, ignoring protection. Once per game.
Traits
1. Caution. 50% protection from attacks.
Weapon: sniper rifle.
Human, resident of the lower city.



Cindy
An underestimated mechanic from the upper city; few can match her in her craft. By nature, she is a kind and helpful girl who tries to help the city's residents bring smiles back to their faces, so she cares for their protection by providing them with her creations born of her mechanical miracle. Unfortunately, materials available in the lower city are of extremely low quality, which is why all her works cease to function after the very first use. It should also be noted that she can use her skills not only for creation.
NA
1. Guard Droid. Scares attackers away from the target. Once every two nights.
2. Hidden Camera. Learns the names of those who visited the target. Once every three nights, starting from the second.
3. Stabilizer. Grants the target immunity to block.
4. Breakdown. The chance of successful activation of all the target's NAs is reduced to 50% until the end of the game. Once every two nights.
Traits.
None.
Human, resident of the lower city.



Mitch
An ordinary resident of the lower city known for his aggressive nature, hot temper and, primarily, for always carrying something he can use to actually hit a person or non-human who irritates him.
NA
None.
Traits
1. Surprise Behind the Back. The first assassination attempt on him fails, and the attacker dies (or loses NA for the next night if protection worked)



Robber
Kleptomania and a love for adrenaline - two dangerous combinations, and both found refuge in this girl.
NA
1. Theft. Copies the NA of a chosen player; action is unknown.
Traits
1. Cannot be silenced.
Alien, resident of the lower city.



Sorceress
A mysterious woman known in the lower city for her so-called magic potions. People come to her for healing and love potions alike. Those harboring ill intentions also seek her help.
NA
1. Herbal Tincture. Resurrects a chosen player.
2. Poisonous Plant Extract. The target will be unable to use NA the next night.
3. Potion of Confusion. The target uses NA on a random player.
Traits
None.
Alien, resident of the lower city.


Corporation's Mercenaries


Sunset
The first of the black knight duo. His credo is blitzkrieg: fast and efficient destruction of the enemy, assault.
NA
1. Kill.
2. High-Explosive Rounds. Kills the target and with a 50% probability one person who visited the target. Once every two nights.
3. Electroshock Rounds. Blocks a chosen player.
Traits
1. Heavy Armor. 50% protection from attacks.
2. Stabilizer. Cannot be blocked.
Weapon: multipurpose assault rifle.
Human, resident of the upper city.



Sunrise
The second of the black knight duo. An explosives specialist whose bombs, like the rising sun, dispel the darkness by burning everything in their path.
NA
1. Kill.
2. Detonation. Mines the target's house and sets a designated explosion day. The target and all who come to them die. Once per game.
Traits
1. Heavy Armor. 50% protection from attacks.

Weapon: pistol, time bomb.
Human, resident of the upper city.



Imp
A demon living in darkness. No one will know where the strike will come from; no one will know that he was the killer. A master of disguise.
NA
1. Kill
2. Darkness Piercer. Kills the target, leaving no clues. Once every two nights.
3. Shadow Walker. Kills someone who came to the target.
Traits
1. Ghost. Cannot be blocked or redirected; passes through protections.
Weapon: pistol, dual swords, assault rifle.
Human, resident of the lower city.



Thorn
Most of this mercenary's contracts are political assassinations, and for good reason, as he is the ideal killer for eliminating a single target
NA
1. Kill.
Traits
1. Skinner. Ignores natural protection.
Weapon: combat disc
Human, resident of the upper city.


Justice's Rebellion


Justice
Leader of the rebel movement, very popular and loved by the residents of the lower city, both aliens and humans. Since his arrival on this planet, he has made it his goal to erase the boundary between rich and poor, humans and aliens. He was a participant in the galactic war; age and place of birth are unknown.
NA
1. Kill.
2. Sky-Cleaving Sword. Kills the target, ignoring protection. Once every two nights.
3. Commander's Amulet. Team members cannot be killed. Once per game.
Traits:
1. War Veteran. 50% protection from attacks.
2. Leader's Voice. Once per game, can stop an execution.
Weapon: custom laser pistol, sword of unknown origin.
Alien, resident of the lower city.



Kana
An enthusiastic girl, one of the first to support and join Justice. She fully shares his views and tries in every way to help him with his heavy burden. An excellent hacker and a good shooter.
NA
1. Hack. Learns the full status of a chosen player.
2. Virus. The player cannot vote during the day.
3. Kill.
Traits
Natural Agility. Cannot be blocked; if killed by an Imp, clues are given on the latter.
Weapon: dual pistols.
Human, resident of the lower city.



Meyer
One of the best fighters of the rebel movement, known for his calculating nature and resilience. Previously worked as a mercenary and has been through dozens of scrapes.
NA
1. Kill
2. Pogrom. Attacks the target, depriving them of NA for two nights. No more than once every two nights.
Traits
Resilience. Does not die from protections; does not die in an explosion.
Weapon: plasma shotgun.
Human, resident of the lower city.



Zealot
One of Justice's many followers. There are many like him and perhaps he is not so strong, but an unwavering spirit and faith in a just future give him strength.
NA
1. Kill.
Traits
1. Fanaticism. Dies instead of a team member, depriving the attacker of the ability to use NA the next night.
Weapon: assault rifle.
Human, resident of the lower city.


Strangers


Mist
The real name of this alien remains a mystery, as do his vague goals.
NA
1. Kill.
Traits
1. Penetrating Blades. Ignores natural protection.
Colossus. Survives the first assassination attempt, learns the attacker's name.
Speed. 50% chance to leave no clues.

Weapon: hand blades.
Alien, resident of the lower city.



Zero
Traveling across the planet, he altered his own body beyond recognition, giving it a terrifying appearance and destructive power. He doesn't care about race or social status; he is not interested in money, women, or fame. The only thing he enjoys is destruction and killing, bringing everything to absolute zero. Many cities and villages were wiped off the face of this planet thanks to his efforts, and when he heard about a large metropolis, he simply could not pass it by, for there is so much here to destroy, so many to kill.
NA
1. Transformation. Can use the NA of any role, but no more than once each.
Traits
Altered Body. 75% protection from attacks.
Elusive. The first execution attempt fails.
Weapon: unknown
Determines his own status independently every night.
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Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - Эмилия
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#954
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Too many settings. I liked Pandorum better.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
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#955
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Justice
Kana
Zealot
.
My sword, my trusted ally, unphased by my aspect.
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#956
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I like both of them. The second one feels closer to me.
А, вот почему.

🏹🎪+⛓️♿=💕
In reply to Драккошка
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#957
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Just some ideas.

Arandor
Status: good, serious.
Night Action:
Paladin - protects the chosen target. (once every two nights)
Seduction - recruits all female roles, as well as male roles with the status "good, cute". (if I am a Mafia member)
Ultimate: Moderator's Sword - once per game, can kill a player (healing and protection do not save, block cannot interfere).
Ultimate: Flooder's Sword - once per game, can protect the victim of the Mafia/Manic/Serial Killer.
Features:
King - double vote

Revan
Status: good, serious.
Night Action:
Search for Clues - visits the killed player and finds an additional clue of "mfzshka" difficulty.
Ultimate: Kamikaze - once per game, can voluntarily become a victim of the Mafia/Manic/Serial Killer, while saving the killer's original target.
Features:
Deputy King - in case of the King's death, receives a double vote.

Morning
Status: evil, serious.
Night Action:
Trolling - redirects the target's Night Action to himself.
Features:
Emperor's Protection - 50% protection from kills.
Troll Club - 50% chance to stun the blocker or killer (upon successful protection).

Kosha
Status: good, serious.
Night Action:
Banhammer - blocks a player.
Features:
Offended - if blocks a town member, skips the next night.

Klov
Status: good, cute
Night Action:
Flood - floods the target, and they forget what they wanted to do. (block)
Biter - infects the victim, and every night the victim has a random Night Action. (once every three nights)
Features:
Autotraining - after death, convinces himself that he is alive and returns to the game. (once per game)
Special Orientation - cannot be recruited.

Vistrit
Status: evil, cute
Night Action:
Hunger - kills a player.
Features:
Dragon Scale - 50% protection from kills.

Neyra
Status: evil, cute
Night Action:
Intuition - at the beginning of the game, names three nicknames and learns which side they are playing on. (or each turn, visits a person and learns which side they are on)
Features:
Unlucky Horseshoe - 50% chance to be blocked, i.e., the Night Action works with a 50% chance.

Nebo
Status: evil, serious
Night Action:
Overnight Stay - chooses a target to stay with and learns their status.
Features:
Bloodthirsty - 25% chance to kill their target.

Amko
Status: good, cute
Night Action:
Kitty - follows a player and learns who they visited.
Features:
Nyak - immunity to the first attempt of killing and execution.

Lizzy
Status: good, cute
Night Action: Rays of Good - heals the target.
Features:
Dark Side - if killed by the Mafia, can join them with a 50% chance. (if joining, receives the Night Action - kill, while leaving clues of "berber" difficulty, and the Night Action - heal is randomly transferred to one of the town members).

Plesen
Status: good, serious
Night Action: Infection - infects the target. They die the next night.
Features:
Infectious - infects their killer.

Hostor
Status: evil, serious
Night Action:
Psychology - visits a player and with a 25% chance learns their role.
Ultimate: Oloology - can execute a player, regardless of the general vote.
Features:
Giveaway - the killer's nickname is indicated in the newspaper.



I'm too lazy to come up with more. I quickly came up with roles for some, and had to sit and think about others. I took protection for myself because I couldn't find anyone to give it to. And I don't really have anything else in terms of Night Actions

Be strong. Believe
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#958
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they put him in a mental institution, oh my god
My sword, my trusted ally, unphased by my aspect.
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#959
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My set, boys. In the future, I'll probably replace a couple of roles with more well-known ones so people don't wonder who they are. And later I'll add some small things like weapons and more balanced statuses.

Heroes



1) Clark Kent
Creates the Justice League and becomes its leader. At night he works as a journalist, leaving room for the Dark Knight; by day, he is Superman, the head of the league.

ND
1) Status comparison (same, similar, different). Cannot compare with himself or the dead.
DD
1) Once per game, he can put a suspect in prison

Features:
1) Only Lex Luthor can kill him until the mafia players find out (check) who he is; in that case, any member of that clan can kill him.
2) 33% protection against Myers.

Status: good, calm



2) Batman.
The secret alter ego of billionaire Bruce Wayne, a successful industrialist, philanthropist, and favorite of women. As a child, witnessing the murder of his parents, Bruce swore to dedicate his life to eradicating crime and fighting for justice. Having prepared himself physically and mentally, he dons a stylized bat costume and takes to the city streets to confront criminals

ND
1) Bat Attack: Block of the selected player.

Features
1) Arch-enemy: If the block hits the Joker, both are revealed to each other.

Status: good, calm


3) Doctor Gregory House
A brilliant diagnostician specializing in two main areas: kidney diseases and infectious diseases, but due to certain personality traits, he is not a favorite of patients and colleagues: he is withdrawn, abrupt, and cynical, with a tendency toward rebellion. He does not burden himself with observing the rules of etiquette, and at times it seems that he is completely devoid of compassion.

ND
1) Treatment: heals the target

Special ND
1) Genius: Once per game, he can resurrect any player. With each new day, the chance of a successful rescue increases: 25%-50%-75%-100%.

Features
1) Self-treatment: 33% chance to save himself upon death.

Status: bad, explosive


4) Terminator
I`ll be back

ND
1) Protection: protects the selected player

Features
1) Toughness: Has 2 lives. Can spend one of them protecting a selected player at night. A life is spent if an assassination attempt was made on the selected player.

Status: bad, calm



5) Sherlock Holmes
The great detective who dedicated his entire life to capturing Moriarty. A biochemist by profession, a convinced bachelor who has never felt romantic feelings for anyone. He plays the violin, smokes strong tobacco, and is also dependent on certain narcotics

ND:
1) Sharp Mind: checks player status (good/bad)

Special ND:
1) Deduction: Once per game, he can receive a hint about any player's role or their full status.

Features
1) Friendship: Knows Watson and can communicate with him.
2) Competition:If Poirot has already checked the player, Holmes will learn nothing.
3) Irreconcilability: If a check hits Moriarty, a battle occurs with chances 75%-25% in favor of Holmes.

Status: bad, explosive


6) Doctor Watson
Friend, assistant, and biographer of Sherlock Holmes.

ND: None

Features
1) Friendship: Knows all of Holmes' checks. Can communicate with him. After Holmes' death, he does not receive his ND.

Status: good, calm


7) Hercule Poirot
The second most significant detective in history. A Belgian with an egg-shaped head, black hair, cat-like eyes, and strictly groomed clothes, shoes, and a mustache that is his pride. Perfect order always reigns in his house. He is not modest and calls himself a great man. He despises detectives who use the "dog" method of finding tracks, fingerprints, etc., believing that a true detective should primarily rely on psychology, all minor details, and think with their head.

ND
1) Attentiveness: Checks player status (calm/explosive)

Special DD
1) Help of the "little grey cells":once per game, he can receive a full breakdown of the newspaper, except for the clue's solution.

Features
1) Competition: If Holmes has already checked the player, Poirot will learn nothing.
2) Friendship: Knows Hastings and can communicate with him

Status:good, calm


8) Captain Arthur Hastings
Partner and best friend of the Belgian detective Hercule Poirot.

ND None

Features
1) Friendship: Knows Poirot and all his checks, can communicate with him.

Status: good, calm


9) Dexter.
A serial killer working as a forensic expert for the Miami police. He does not understand love, is indifferent to sex, and has no feelings. Ordinary citizens need not fear him, for he only kills criminals whom the police could not reach. Murder is a creative act for him, an art.

ND
1) Quenching Thirst: Killing of the selected target

Features
1) "One of their own": Receives all "bad" and "explosive" status checks.
2) Internal Struggle: If he kills a peaceful player by mistake, he commits suicide.
3) Dexterity: 50% protection.

Status: Bad, calm


10) Captain Jack Sparrow
Jack is a member of the "Brethren Court of Pirate Lords of the Seven Seas." He can be a traitor, but he survives more through wit and negotiation skills than weapons and strength; he prefers to avoid overly dangerous situations and fights only if necessary

ND
1) Joker: Redirects the target

Features
1) Resourcefulness: 50% chance to avoid death

Status:bad, explosive


11) Harry Potter
Famous wizard from Gryffindor, idol of millions of children worldwide. Possesses great abilities in the field of Defense Against the Dark Arts and plays Quidditch magnificently. Completely devoid of selfishness and became the only hero able to defeat Voldemort.

ND
1) Rainbow Sphere: Full isolation of a player, all NDs are invalid. Can be cast on himself once every 3 nights.

Features
1) Magic: Immune to Intimidation and Hiding.

Status: Good, calm


12) Mr. Bean
A strange and clumsy little man living in solitude in his apartment. Not very talkative, and his only phrases are incoherent mumbling, because of which no one can understand what he wants.

ND None

Features
1) Mumbling: His voice counts as half a voice.
2) Clumsiness: In the event of his death, he manages to take another player with him.

Status: Bad, explosive

Antagonists



1) The Godfather
The richest and most powerful mafioso. At first, he was involved in the production and trade of drugs, organizing prostitution, and smuggling, but when the citizens grew tired of the lawlessness occurring in the city and decided to end his dominance, he had no choice but to gather a gang of the most desperate thugs around him and start shedding blood. However, he prefers to kill through others' hands, acting himself only when there are no other options.

ND:
1) Murder: Killing of the selected target (only when 2 people remain in the team)
2) Connections: Once every two nights, he learns the role of a selected player.

Features
1) Endurance: It will take two shots to kill him.

Status: Good, explosive


2) Professor Moriarty
(animation as a trial) A brilliant criminal in whose criminal web all of England is caught. Very intelligent and calculating. At first, he did not intend to help the Godfather in his struggle against peaceful residents, but upon learning that Sherlock Holmes would be on their side, he simply could not deny himself the pleasure of dealing with his arch-enemy once and for all. Like the Godfather, he does not like to soil his hands in blood, but if circumstances force him, he is ready for much.

ND:
1) Murder (Only if 3 players remain in the team)
2) Treatment: Heals the selected target
3) Check: checks 3 players for Sherlock; if he hits, a battle occurs with a chance of 75% - 25% in favor of Moriarty.

Status: Good, explosive


3) Joker
A crazy clown with a twisted sense of humor and an extraordinary intellect. Dreams of killing Batman and is ready to walk over any number of corpses for this. For him, murder is the most ordinary and commonplace thing. Thanks to his agility and cunning, he can hide from citizens.

ND:
1) Murder: all protections are invalid, except Potter's Rainbow Sphere.
2) Elusiveness: Can hide from the ND of three selected players

Features
1) Arch-enemy: If he hits Batman while hiding, both are revealed to each other

Status: Bad, explosive


4) Hannibal Lecter
A former psychiatrist and now a serial killer practicing cannibalism. However, more than killing, he enjoys intimidating and terrifying his victims, which is what he does every night. Since the victims of his unfortunate deeds cannot be identified, their identification takes a long time.

ND:
1) Devouring: kills a player by completely eating through the face.
2) Intimidation: deprives the selected target of their voice

Features
1) Identification of the body occurs on the following day.

Status: bad, calm



5) Lex Luthor.
A wealthy heir and a smart fellow. He could be useful to people, but he is obsessed with the fact that all the laurels go to Superman, so he strives to kill him by all possible methods.

ND:
1) Murder

Features:
1) Ability: The only one who can kill Superman.
2) Influence: Once per game, he can bribe the executioner so that he is not executed

Status: Good, calm


6) Jigsaw
A serial maniac given the nickname "Jigsaw" by journalists. Despite all his cruelty, he never acknowledged himself as a killer, believing that his main mission was to make people value their lives. Therefore, at the end of every second day, acting as a separate shooter, he chooses as a victim a player who made the wrong decision in the vote. But, since he cannot deviate from his ideology, he gives the victim a chance to be saved.

ND
1) Separate murder once every two nights (starting from the second night).

Features
1) Sin: Only a person who made the wrong decision in the day vote can become Jigsaw's target.
2) Will to Live: A clue is given for the murder. If the city correctly solves the clue during the next day, the victim is saved; if not, they die.

Status: Good, calm


Maniac



1) Michael Myers
A maniac who killed his sister in childhood, as a result of which he was locked in a psychiatric hospital. After managing to escape from there, he moved to a town where his only goal is to kill everyone who comes his way.

ND
1) Murder

Features
1) Survivability: Impossible to strike down with a bullet, whether by mafia players or the city shooter. The only way to kill is to execute on the electric chair and burn the body.
2) Elusiveness: Increased difficulty of clues.

Status: Chooses independently every night
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#960
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This is a... strange setting. I wouldn't be surprised to see "Doctor Claw" or Sauron as villains.
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#962
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Dragneel
Pandorum
Damn, I was already happy that it was this Pandorum.
But it's okay, both settings are good and playable. + for the pictures.

The idea of the Arcomage set is not new, but it would work well as a lighthearted set. It just needs to be properly designed.



Yes, a good series.
I don't really like the superhero theme, but I can give it a try, what can I say...

And in general, yes, we have a lot of ideas prepared in advance.

За всем следят машины благодати и любви.
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#963
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I initially thought the set would be themed around Superman, then the Justice League, and then... they should have stopped at the second one.
The idea for Arcomage's set isn't new, but it could be a great casual set. It just needs to be properly designed.
This isn't a set; just some thoughts.

Be strong. Believe
In reply to Arandor
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#964
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Arandor
I initially thought the set would be about Superman. Then, about the Justice League, and then... they should have stopped at the second one.
This is a Battle of Movie Heroes or Good vs. Evil, and that's about it. Just a large-scale fantasy.
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#965
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Damn, I was already happy thinking it was about that Pandorum.
I found out about this movie after I came up with the title :smile04:. At first, I didn't know what to call it, and then I remembered the nickname of one of the players from Heroes of Might and Magic, who was on my friends list. :D
Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - Эмилия
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#966
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This is a battle of movie heroes, or Good vs. Evil, and everything in that spirit.
And why are there two detectives with partners? Maybe one pair would have been enough, or I just don't remember anyone else?

Be strong. Believe