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Which side would you find most interesting to play as?
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17 years ago
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The Inquisitor was weak even in the first version. This was done to more clearly show his character. Also, it will create doubts among the testers regarding the statuses. P.S. The Artist, with proper development, will show his full potential, and the Necromancer is more of an unpleasant element than a Mafia member, both for the town and for the Mafia: there was a dilemma between once every two days or once every three days, because in the first option, little will remain of the town, and in the second, the Necromancer's impact is lost, but still, what does Zubr offer besides criticism about strengthening the town?
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17 years ago
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If I understand correctly, the Mortician doesn't belong to the Mafia/city, but actually recruits new members for the city, sometimes in a clumsy way. The Artist also doesn't seem to belong to the city/Mafia. But it's difficult to classify these characters as serial killers either, because they don't kill. The Mortician could be made an NPC; it would be a kind of novelty. As for the Artist, either add a killing ability or scrap the idea. The city is very cool – there are a lot of people, so either all the Mafia members will be hanged sooner or later, or the game will become boringly drawn out. Therefore, either a third force needs to be introduced, which, even in the event of a prolonged game, will provide some strategic interest, or the number of recruits for the city needs to be reduced, and not only at the expense of peasants. And also. The ability with names is all well and good, but it would be good to create a separate column for Non-Determined characters, where the ability is clearly described. And then, in the abilities themselves, just add an explanation.
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17 years ago
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the artist is a maniac, which means there's some value in it))
and the Necropolis units are a bit strange, just like last time) IMHO... how does a blind unit check statuses? and why does the city need two checkers?) it would be better to split the Abbot's abilities) one can kill and check, and the other just defends

P.S. by the way, you didn't format it very well for reading =[br][/br]
it's written like this:
Abilities:
Ghostly Whip
Once every three nights, turns the character into a village idiot


and it would be better to write it like this:
Abilities: Ghostly Whip - Once every three nights, turns the character into a village idiot
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17 years ago
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Ar, he's just going to the crime scene... actually, I just reread about him and still don't understand anything O_o
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17 years ago
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I get it, the Artist is drawing a newspaper!!!! :lol:
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17 years ago
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Hmm, wasn't he a maniac in the previous version? =[br][/br]
I reread it... it seems this guy gets additional clues from the crime scene and draws an approximate picture of the murder.
In reply to Arandor
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17 years ago
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We're waiting for the Mafia mode; it should be interesting:smile08:
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17 years ago
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Bring the maniac back! :(
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17 years ago
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I also want the artist to be a separate unit:smile36: And also be able to draw something for the newspaper, like caricatures of the inquisitor or a painting "village idiots hitting each other on the head with wooden clogs":smile08:
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17 years ago
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Well) Guys, you're putting way too much on this player) However, it all depends on the player: if they want to, let them doodle all over the newspaper, the only "but" is that it should be appropriate; overall, the idea regarding the NPC: undead - I think that's still too much, I wanted there to be a bit of a troublemaker who transforms others, and random isn't as fun)
Regarding the maniac: there are two options then: an additional ability for the artist (i.e., sort of 2 NDs: murder and drawing, because if there's a choice, I think they'd prioritize killing, and thus part of the game would be lost)
Therefore: another faction
Call of Blood
Rune Priest
- a mysterious northern shaman who received an omen that only bloodied runes could delay Ragnarok
Weapon: stone knife
Abilities: Murder
Status: bad

Also, since you say there are many townsfolk - one more maniac for dessert, if you want)
P.S
More on the questions:
the blind woman checks using her extraordinary abilities, i.e., like visions and such; regarding two checkers: overall, it's possible to have 2, if you increase the number of enemy factions
P.P.S
I updated the post, condensed it into one line, but due to extremely fast internet, we're waiting for Zubr to descend to HW and fix my post
In reply to WhiteLizard
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17 years ago
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From Magnus

The Will of Swamps
Setting: a lonely village from the Middle Ages, forgotten in the depths of the swamps, but nothing lasts forever; the former peace was shattered by a pompous inquisitor with his retinue, who craves (destruction, not satisfaction - crossed out) glory. This place is restless: with the onset of night, the undead come from the depths of the swamps, and the village sorcerers say that there are witches who want to destroy the inquisitor.
The Village
:
The greatest inquisitor of all times and peoples, William III, Bloody Beard
- a valiant defender of the church, inspiring terror within a radius of several kilometers with his name alone, and his face scares children at night; it is even unknown who the locals fear more: the quick-to-punish inquisitor or the swamp undead.
Abilities:
Inquisitor's Fate: double vote
Weapon: none
Status: bad
Blind Nun
- a true believer, she lost her sight in her youth, but gained the gift of seeing everything literally through and through.
Weapon: incinerating light of faith
Abilities:
True Eye: Status check
Divine Grace: 50% protection from attacks by any evil
Temple Council: knows the abbot
Status: good
Abbot
- an elderly abbot, he resembles his abode in something: outwardly dilapidated, but strong inside.
Weapon: Silver Cross
Abilities:
Aura of Light: Protection of the selected player from attacks by the undead (without killing it) or the coven (killing it)
Wrath of the Righteous: Kills the player; if the player belongs to the village, then the action forces the righteous man to drown in the swamps
Status: good
Temple Council: knows the abbot
Healer
- a beautiful woman of about thirty, who knows almost everything about elixirs.
Weapon: none
Abilities:
Herbalist: Resurrects the killed player; if she comes to a healthy player, she deprives him of HP for the next night
Status: good
Scout
- a hunter who has explored the swamps from end to end, he is a slippery and somewhat secretive type.
Weapon: none
Abilities:
Attentiveness: Status check
Status: good
Dancer
- a local attraction, possessing large eyes, in which the entire male population is ready to drown...
Weapon: none
Abilities:
Attractiveness: Blocks the player's HP
Status: good
Peasant x8
- a typical resident
Weapon: none
Abilities: none
Status: good
Village Idiot
- a victim of the undead
Weapon: none
Abilities:
Gaze of the Blessed: Observes the character - sees the killer of the victim
Status: bad
-------------------------------------
Shadows of the Swamps
Undead
- an unquiet spirit, better known as the swamp ghost, it comes with the fog and inflicts irreparable damage to the unlucky traveler, who instantly ages and loses his mind.
Weapon: none
Abilities:
Ghost Whip: Once every three nights, it turns the character into a village idiot
Status: bad
-------------
Call of Blood
Rune Priest
- a mysterious northern sorcerer, who received a sign that only blood-stained runes can postpone Ragnarok.
Weapon: stone knife
Abilities: Murder
Status: bad
------------------------------
Coven
Blood Mistress
- an influential matron, who declared a holy war against the inquisitor and his henchmen.
Weapon: poisoned hairpin
Abilities: Murder
Status: bad
Witch x2
- a follower of the cult, who sold her soul in exchange for the patronage of dark forces
Weapon: ritual dagger
Abilities: murder
Status: bad
Demon
- an embodiment of chaos, ready to bring death and destruction everywhere
Weapon: fire magic
Abilities:
Incinerating Fury: With a 50% probability, an additional victim will be killed, chosen at random, but not a member of the coven or the undead
Status: bad
-----------
Artist-Anatomist
- a personality who values art above all else, but in a somewhat perverted form. In order to study the human body, he is the first to arrive at the scene of the crime, inspired by the atmosphere.
Weapon: none
Abilities:
Artistic Description: Describes the murder, obtaining some details, and develops them into a vivid composition.
Status: bad
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17 years ago
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Y) Zubr reads between the lines and understands accordingly, in his own way.
Magnus meant to edit that message, but, well, it can be interpreted that way too.
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17 years ago
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Well, it's just easier that way... you gave me a ready-made solution, and it's hard to think about two things at once.
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17 years ago
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Just a question. How would you feel about a mafia existing in the TES universe? Probably set in Morrowind.
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17 years ago
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Describe the atmosphere; no need to describe the setting.

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