I've refined my setting a bit... anyway, I'll post the latest version...(posting without an introduction or images, as you've already seen them all)
In the Name of the Emperor
TOWNChapter Master – To be a Chapter Master is to be a god among men. His combat skills are unsurpassed, thanks to the body of a Space Marine, with all the power and endurance inherited by a descendant of the Emperor. Hundreds of years of fighting as a scout, battle-brother, and captain have shown him every facet of war, trained him in the tools of slaughter, and honed his actions to an instinctive level.
Special: has a 50% chance to survive an attack (when attacked by a demon, he kills the second target but dies himself).
Has a double vote.
Assigns a target to the Chaplain (via the Mage Guild)
Warp Protection – cannot be silenced.
Actions: none
DD – twice per game can insist on his vote (only his vote is taken into account) or cancel an execution. After the second time, he reveals himself.
Weapon: energy (energy hammer)
Status – Space Marine/loyal to the Emperor
1st Company Captain – the Master's right hand. He earned this position through merits to the Chapter on missions, albeit at a high price. For this, he is not very respected among his brothers.
Special: After the Master's death, he receives a double vote.
Strong Will - cannot be silenced.
Terminator Armor – 50% chance to survive an attack.
Actions: none
Weapon: physical (bolter)
Status – Space Marine/loyal to Chaos
Tactical Squad Commander – a strong and mighty warrior, always ready to support a comrade in battle. Wears Terminator armor.
Special: Terminator Armor - has a 50% chance to survive an attack.
Actions: ND – Guards a target, 50% chance to kill the attacker.
Weapon: physical (missile launcher)
Status – Space Marine/loyal to the Emperor
Assault Squad Commander – the best swordsman in the Chapter after the Master. Overconfident and narcissistic, so much so that he takes pleasure in it. He has doubted the Emperor. Loves to tell everyone about his skill and exploits.
Special: has a 50% chance to survive an attack (does not work against a demon). When carrying a chainsword – 50% chance to kill the attacker (does not work against a demon).
Action:ND – challenges a target to a duel (the target is unavailable for external influences and cannot perform their own ND)
Weapon: physical (chainsword)
Status – Space Marine/loyal to Chaos
Devastator Commander – a great guy. Handles any heavy weapon without problem. Heavy Bolter, Plasma Gun, Flamer, Missile Launcher – no problem
Special: Heavy Weapons Master:
heavy bolter – 50% chance to survive an attack.
missile launcher - kills with a 50% probability anyone who comes to him if he is killed that night.
Action: none
Weapon: physical (heavy bolter)
Status – Space Marine/loyal to the Emperor
Chief Apothecary – who else but him will heal or attach a new limb if you lose your own. An excellent medic and professional in his field.
Special: immunity to poisons.
Action:ND – heals target. Removes poison.
Weapon: physical (bolter)
Status – Space Marine/loyal to the Emperor
Chaplain – spiritual leader of the Chapter, a warrior-priest bringing the Emperor's Grace to his battle-brothers. His power of Faith knows no bounds.
Special: cannot receive other weapons.
Acts on the Master's orders. After the Master's death, he chooses the target independently.
Action:ND 1 – status check: loyal to the Emperor/loyal to Chaos.
ND 2 – emperor's rage (mental attack against a target through blocks) – once every two nights.
Weapon: physical (Crozius Arcanum)
Status – Space Marine/loyal to the Emperor
Scout – a young guy who has not yet passed all tests and operations and has not become a full-fledged Space Marine.
Special: underwent enough modifications to carry Space Marine weaponry.
Action: ND – weapon type check (if it hits a demon - he dies, hidden weapons are not detected)
ND – status check (Space Marine/human)
Weapon: physical (bolter)
Status – human/loyal to the Emperor
Lord General – an experienced commander. Has led many military operations and has numerous merits before the Imperium. Commander of the Imperial Guard troops. It was he who brought the Space Marine chapter to this operation.
Special: none
Action: ND – order (the ND of a specified player is directed toward a target that the General indicates)
Weapon: physical (chainsword)
Status – human/loyal to the Emperor
Adeptus Mechanicus – man-machine. Although human feelings are foreign to him, he is indispensable when working with various technologies – can repair any weapon or armor.
Special: mechanical body – immunity to poisons. 50% chance to survive an attack.
Action:ND 1 – re-arming (randomly changes the target's weapon, hidden weapons are not changed)
(for Space Marines: chainsword/bolter/heavy bolter/energy hammer/missile launcher)
(for humans: pistol, chainsword, laser pistol )
Weapon: energy (laser pistol)
Status – human/loyal to the Emperor
Commissar – the man was good, but due to his cruel work, he let a particle of corruption into his soul. Now he takes pleasure in what he does.
Special: none
Action: ND 1 – execution (can once per game execute a person by accusing them of violating the laws of the Imperium, but in doing so reveals himself) – does not work on Space Marines.
Weapon: physical (pistol)
Status – human/loyal to Chaos
HERETICSChief Librarian – the best psyker of the chapter. But alas, psyker abilities require appealing to the Warp, and through it, demons planted a root of corruption in the Chapter.
Specials: cannot be killed by a demon.
Actions:ND 1 – kill (kills target)
ND 2 – warp curse (wounds target with a sword received from demons. Target dies the next night)
ND 3 – Pyrokinesis (burns target from within. 100% kill rate. Does not work on psykers, Master, Chaplain. Once every three nights, starting from the second)
Weapon: energy (energy staff), demonic (demon sword).
Status – Space Marine/loyal to Chaos
5th Company Captain – an excellent captain. Long aimed for the position of first captain, but alas, fate did not smile upon him. He envies his brother, and when he received an offer from the Librarian – he swore allegiance to the gods of Chaos.
Specials: marksman – highly skilled with a bolter. When using a bolter – 50% chance to leave no evidence.
Actions:ND 1 – Kill
Weapon: physical (Bolter)
Status – Space Marine/loyal to Chaos
Iterator – preacher of imperial truths in the Lord General's army, although he himself became disillusioned with them long ago. After meeting the chapter Librarian, he found new truths for himself. Although he has not yet sworn an oath of loyalty to Chaos, he can quite successfully convince another to do so.
Specials: none.
Actions:ND 1 – persuasion (attempt to prove the truth of Chaos to a target. Only on humans – 25%, on commissar – 100%, Space Marines loyal to Chaos – 25%)
The recruited person receives an ND kill - if all killing roles of the main mafia composition perish.
ND 2 – conversation (status check: loyal to Emperor / loyal to Chaos)
Weapon: physical (pistol)
Status – human/loyal to the Emperor
Techmarine – a young Space Marine, trained for many years on Mars, taking powerful oaths and gaining a deep understanding of the truths of the Omnissiah. But the Warp made him an offer he couldn't refuse.
Specials: strong armor – 50% chance to survive an attack.
Knows if his weapon is changed and exactly which one.
Actions: ND 1 – kill (if holding an energy hammer – 50% chance to kill a guard)
ND 2 – technological consultation (target cannot use their ND, learns target's weapon)
ND 3 – armorer (changes targets' weapons – cannot apply to self, does not change hidden:
(for Space Marines: chainsword/bolter/heavy bolter/energy hammer/missile launcher)
(for humans: pistol, chainsword, laser pistol )
Weapon: physical (bolter)
Status - Space Marine/loyal to Chaos
Command action – combat alert (chance of ND triggering for town and inquisition – 50%) – once per gameORDO HERETICUSInquisitor – a devoted servant of the Emperor from the Ordo Hereticus. Although he has many merits to his name, it is not so simple to reach the heights in the Inquisition. And so he must again set out for some wasteland in space by order of higher ranks. Since he is an Inquisitor – he had access to certain special developments for his servants and himself.
Specials: when meeting a demon – kills the second, but dies himself.
Life experience - 50% chance to survive an attack.
Actions:DD – once per game can insist on his vote. But yields to the authority of the Chapter Master if the latter uses their DD.
ND 1 – use gauss-pistol (100% kills target in the absence of a guard, pierces natural protection) – once every two nights
ND 2 – kill (when all servants have perished)
Weapon: physical (Chainsword), hidden weapon – gauss-pistol.
Status - human/loyal to the Emperor
Interrogator – a native of Terra itself. The Inquisitor's best interrogator. After all, He did not spend so much time and money on his training for nothing.
Specials: very skilled guy – 50% chance to leave no evidence.
Action:
ND 1 – Kill
ND 2 – interrogation (summons target to the Inquisitor for questioning. Target is unavailable for external influences and cannot use their ND)
Weapon: physical (pistol)
Status - human/loyal to the Emperor
Psyker – an unsanctioned psyker in Faddey's service. Going on a mission with his master for the first time. Although he honors imperial truths – but the corruption of the Warp has long taken root in his soul. He carries a weapon only for show.
Specials:Actions:ND 1 – hallucinations (redirects ND, the psyker chooses the new target)
ND 2 – all-seeing eye (status check: of choice)
ND 3 – deprivation of will (target votes according to the psyker's wish)
Weapon: physical (pistol)
Status - human/loyal to Chaos
Sister of Battle – a beautiful amazon who can rival Space Marines in the art of battle. Not as strong, but fast and just as deadly.
Specials: agility – 50% chance to survive an attack.
With a chainsword, 50% chance to leave no evidence.
Actions:ND 1 – Kill
Weapon: physical (chainsword)
Status – Space Marine/loyal to the Emperor
Command action – planted evidence (evidence for a mafia kill is given for any other player) - once per game.LONE DEMONWarp Demon – a gruesome spawn of the Warp that ended up on the space cruiser during the last warp-jump. It seized the body of a young Space Marine, in which it assumed its demonic form.
Specials:Caution – cannot die on the first night.
Actions: ND 1 – kill.
ND 2 – rage (kills target ignoring block and guard) – once every three nights
ND 3 – hide (unavailable for external influence) – once every two nights.
ND 4 – infection (50% chance to infect target with its flesh. After the demon's death, the target becomes a demon) – does not work on mafia (only when the last representative of the mafia remains), commander and inquisitor. Receives the target's specials. Also changes status human/marine depending on the target.
Special action – moral threat (defenses, specials and blocks do not trigger, psykers cannot use their ND) – once per gameWeapon: its own body
Status - Space Marine/loyal to Chaos
ND Order:1) interrogation (interrogator)
2) ND redirection (lord-general) \ ND redirection (psyker)
3) technological consultation (techmarine)\ Duel (Assault Squad Cmd.)
4) Tactical Squad Cmd. guard.
5) Status check Chaplain\ Status check (scout)\ Status check (commissar)\ Status check (iterator)\ Weapon check (scout)\ status check (psyker)
6) Re-arming (adept)\ armorer (techmarine)
7) Execution (commissar)
8) Recruitment (iterator)
9) Emperor's rage (kill)\ kill (sister of battle)\ Pyrokinesis (librarian)
10) Gauss-pistol (inquisitor)\ warp curse (librarian)
11) Kill (librarian)\ kill (inquisitor)\ kill (demon)
12) rage (demon)\ kill (interrogator)\ kill (techmarine)\ Kill (5th company captain)
13) Healing (apothecary)
hide (demon) – out of turn
infection (demon) – out of turn
Command actions and special abilities trigger out of turn.