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My set, boys. In the future, I'll probably replace a couple of roles with more well-known ones so people don't wonder who they are. And later I'll add some small things like weapons and more balanced statuses.

Heroes



1) Clark Kent
Creates the Justice League and becomes its leader. At night he works as a journalist, leaving room for the Dark Knight; by day, he is Superman, the head of the league.

ND
1) Status comparison (same, similar, different). Cannot compare with himself or the dead.
DD
1) Once per game, he can put a suspect in prison

Features:
1) Only Lex Luthor can kill him until the mafia players find out (check) who he is; in that case, any member of that clan can kill him.
2) 33% protection against Myers.

Status: good, calm



2) Batman.
The secret alter ego of billionaire Bruce Wayne, a successful industrialist, philanthropist, and favorite of women. As a child, witnessing the murder of his parents, Bruce swore to dedicate his life to eradicating crime and fighting for justice. Having prepared himself physically and mentally, he dons a stylized bat costume and takes to the city streets to confront criminals

ND
1) Bat Attack: Block of the selected player.

Features
1) Arch-enemy: If the block hits the Joker, both are revealed to each other.

Status: good, calm


3) Doctor Gregory House
A brilliant diagnostician specializing in two main areas: kidney diseases and infectious diseases, but due to certain personality traits, he is not a favorite of patients and colleagues: he is withdrawn, abrupt, and cynical, with a tendency toward rebellion. He does not burden himself with observing the rules of etiquette, and at times it seems that he is completely devoid of compassion.

ND
1) Treatment: heals the target

Special ND
1) Genius: Once per game, he can resurrect any player. With each new day, the chance of a successful rescue increases: 25%-50%-75%-100%.

Features
1) Self-treatment: 33% chance to save himself upon death.

Status: bad, explosive


4) Terminator
I`ll be back

ND
1) Protection: protects the selected player

Features
1) Toughness: Has 2 lives. Can spend one of them protecting a selected player at night. A life is spent if an assassination attempt was made on the selected player.

Status: bad, calm



5) Sherlock Holmes
The great detective who dedicated his entire life to capturing Moriarty. A biochemist by profession, a convinced bachelor who has never felt romantic feelings for anyone. He plays the violin, smokes strong tobacco, and is also dependent on certain narcotics

ND:
1) Sharp Mind: checks player status (good/bad)

Special ND:
1) Deduction: Once per game, he can receive a hint about any player's role or their full status.

Features
1) Friendship: Knows Watson and can communicate with him.
2) Competition:If Poirot has already checked the player, Holmes will learn nothing.
3) Irreconcilability: If a check hits Moriarty, a battle occurs with chances 75%-25% in favor of Holmes.

Status: bad, explosive


6) Doctor Watson
Friend, assistant, and biographer of Sherlock Holmes.

ND: None

Features
1) Friendship: Knows all of Holmes' checks. Can communicate with him. After Holmes' death, he does not receive his ND.

Status: good, calm


7) Hercule Poirot
The second most significant detective in history. A Belgian with an egg-shaped head, black hair, cat-like eyes, and strictly groomed clothes, shoes, and a mustache that is his pride. Perfect order always reigns in his house. He is not modest and calls himself a great man. He despises detectives who use the "dog" method of finding tracks, fingerprints, etc., believing that a true detective should primarily rely on psychology, all minor details, and think with their head.

ND
1) Attentiveness: Checks player status (calm/explosive)

Special DD
1) Help of the "little grey cells":once per game, he can receive a full breakdown of the newspaper, except for the clue's solution.

Features
1) Competition: If Holmes has already checked the player, Poirot will learn nothing.
2) Friendship: Knows Hastings and can communicate with him

Status:good, calm


8) Captain Arthur Hastings
Partner and best friend of the Belgian detective Hercule Poirot.

ND None

Features
1) Friendship: Knows Poirot and all his checks, can communicate with him.

Status: good, calm


9) Dexter.
A serial killer working as a forensic expert for the Miami police. He does not understand love, is indifferent to sex, and has no feelings. Ordinary citizens need not fear him, for he only kills criminals whom the police could not reach. Murder is a creative act for him, an art.

ND
1) Quenching Thirst: Killing of the selected target

Features
1) "One of their own": Receives all "bad" and "explosive" status checks.
2) Internal Struggle: If he kills a peaceful player by mistake, he commits suicide.
3) Dexterity: 50% protection.

Status: Bad, calm


10) Captain Jack Sparrow
Jack is a member of the "Brethren Court of Pirate Lords of the Seven Seas." He can be a traitor, but he survives more through wit and negotiation skills than weapons and strength; he prefers to avoid overly dangerous situations and fights only if necessary

ND
1) Joker: Redirects the target

Features
1) Resourcefulness: 50% chance to avoid death

Status:bad, explosive


11) Harry Potter
Famous wizard from Gryffindor, idol of millions of children worldwide. Possesses great abilities in the field of Defense Against the Dark Arts and plays Quidditch magnificently. Completely devoid of selfishness and became the only hero able to defeat Voldemort.

ND
1) Rainbow Sphere: Full isolation of a player, all NDs are invalid. Can be cast on himself once every 3 nights.

Features
1) Magic: Immune to Intimidation and Hiding.

Status: Good, calm


12) Mr. Bean
A strange and clumsy little man living in solitude in his apartment. Not very talkative, and his only phrases are incoherent mumbling, because of which no one can understand what he wants.

ND None

Features
1) Mumbling: His voice counts as half a voice.
2) Clumsiness: In the event of his death, he manages to take another player with him.

Status: Bad, explosive

Antagonists



1) The Godfather
The richest and most powerful mafioso. At first, he was involved in the production and trade of drugs, organizing prostitution, and smuggling, but when the citizens grew tired of the lawlessness occurring in the city and decided to end his dominance, he had no choice but to gather a gang of the most desperate thugs around him and start shedding blood. However, he prefers to kill through others' hands, acting himself only when there are no other options.

ND:
1) Murder: Killing of the selected target (only when 2 people remain in the team)
2) Connections: Once every two nights, he learns the role of a selected player.

Features
1) Endurance: It will take two shots to kill him.

Status: Good, explosive


2) Professor Moriarty
(animation as a trial) A brilliant criminal in whose criminal web all of England is caught. Very intelligent and calculating. At first, he did not intend to help the Godfather in his struggle against peaceful residents, but upon learning that Sherlock Holmes would be on their side, he simply could not deny himself the pleasure of dealing with his arch-enemy once and for all. Like the Godfather, he does not like to soil his hands in blood, but if circumstances force him, he is ready for much.

ND:
1) Murder (Only if 3 players remain in the team)
2) Treatment: Heals the selected target
3) Check: checks 3 players for Sherlock; if he hits, a battle occurs with a chance of 75% - 25% in favor of Moriarty.

Status: Good, explosive


3) Joker
A crazy clown with a twisted sense of humor and an extraordinary intellect. Dreams of killing Batman and is ready to walk over any number of corpses for this. For him, murder is the most ordinary and commonplace thing. Thanks to his agility and cunning, he can hide from citizens.

ND:
1) Murder: all protections are invalid, except Potter's Rainbow Sphere.
2) Elusiveness: Can hide from the ND of three selected players

Features
1) Arch-enemy: If he hits Batman while hiding, both are revealed to each other

Status: Bad, explosive


4) Hannibal Lecter
A former psychiatrist and now a serial killer practicing cannibalism. However, more than killing, he enjoys intimidating and terrifying his victims, which is what he does every night. Since the victims of his unfortunate deeds cannot be identified, their identification takes a long time.

ND:
1) Devouring: kills a player by completely eating through the face.
2) Intimidation: deprives the selected target of their voice

Features
1) Identification of the body occurs on the following day.

Status: bad, calm



5) Lex Luthor.
A wealthy heir and a smart fellow. He could be useful to people, but he is obsessed with the fact that all the laurels go to Superman, so he strives to kill him by all possible methods.

ND:
1) Murder

Features:
1) Ability: The only one who can kill Superman.
2) Influence: Once per game, he can bribe the executioner so that he is not executed

Status: Good, calm


6) Jigsaw
A serial maniac given the nickname "Jigsaw" by journalists. Despite all his cruelty, he never acknowledged himself as a killer, believing that his main mission was to make people value their lives. Therefore, at the end of every second day, acting as a separate shooter, he chooses as a victim a player who made the wrong decision in the vote. But, since he cannot deviate from his ideology, he gives the victim a chance to be saved.

ND
1) Separate murder once every two nights (starting from the second night).

Features
1) Sin: Only a person who made the wrong decision in the day vote can become Jigsaw's target.
2) Will to Live: A clue is given for the murder. If the city correctly solves the clue during the next day, the victim is saved; if not, they die.

Status: Good, calm


Maniac



1) Michael Myers
A maniac who killed his sister in childhood, as a result of which he was locked in a psychiatric hospital. After managing to escape from there, he moved to a town where his only goal is to kill everyone who comes his way.

ND
1) Murder

Features
1) Survivability: Impossible to strike down with a bullet, whether by mafia players or the city shooter. The only way to kill is to execute on the electric chair and burn the body.
2) Elusiveness: Increased difficulty of clues.

Status: Chooses independently every night