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I've reworked one of my old settings that I posted back in early summer.

Soulless City


Governor
A representative of the local authority, harsh but fair. The only one among his predecessors to advocate for equality and oppose racism, which led to many criminal gangs in the lower city gaining undue influence
NA
None.
Traits:
1. Ruler - vote counts as two.
Human, resident of the upper city.



Patrolman
A police officer who performs regular rounds through the city. Protecting order in the city is his duty
NA
1. Patrol. Protects a chosen player, kills the attacker.
Traits
1. Heavy Armor. 50% protection from attacks.
Weapon: plasma shotgun.
Human, resident of the upper city.



Reanimator
Like her colleague, she rounds the city providing medical aid to victims and subduing lawbreakers
NA
1. Subdue. Blocks a chosen player.
2. Reanimation. Resurrects a chosen player.
Traits
None.
Weapon: shock rifle.
Alien, resident of the upper city.



Orphan
Left alone without parents at a young age, he began wandering the lower city in search of work for which he would be paid in food, or simply observing people
NA
1. Search. If an assassination attempt is made on a chosen player - learns the attacker's nick.
2. Observation. Checks status (by choice).
Traits
None.
Human, resident of the lower city.



Freelancer
A former military man who sometimes works as an assassin and bodyguard.
NA
1. Kill.
2. Explosion. Kills the target and with a 50% probability one person who visited the target. Once every two nights.
Traits:
1. Dexterity. Cannot be blocked.
Weapon: rifle, under-barrel grenade launcher.
Human, resident of the lower city.



Jane "Eagle Eye"
A lonely girl who makes a living hunting and looting. She chose an abandoned part of the city as her shelter, where she keeps her belongings and spends her leisure time. She may seem defenseless, but that is not the case - Jane is an excellent sniper, and her rifle is her best friend.
NA
1. Reconnaissance. Checks status (by choice).
2. Sniper Shot. Kills a chosen player, ignoring protection. Once per game.
Traits
1. Caution. 50% protection from attacks.
Weapon: sniper rifle.
Human, resident of the lower city.



Cindy
An underestimated mechanic from the upper city; few can match her in her craft. By nature, she is a kind and helpful girl who tries to help the city's residents bring smiles back to their faces, so she cares for their protection by providing them with her creations born of her mechanical miracle. Unfortunately, materials available in the lower city are of extremely low quality, which is why all her works cease to function after the very first use. It should also be noted that she can use her skills not only for creation.
NA
1. Guard Droid. Scares attackers away from the target. Once every two nights.
2. Hidden Camera. Learns the names of those who visited the target. Once every three nights, starting from the second.
3. Stabilizer. Grants the target immunity to block.
4. Breakdown. The chance of successful activation of all the target's NAs is reduced to 50% until the end of the game. Once every two nights.
Traits.
None.
Human, resident of the lower city.



Mitch
An ordinary resident of the lower city known for his aggressive nature, hot temper and, primarily, for always carrying something he can use to actually hit a person or non-human who irritates him.
NA
None.
Traits
1. Surprise Behind the Back. The first assassination attempt on him fails, and the attacker dies (or loses NA for the next night if protection worked)



Robber
Kleptomania and a love for adrenaline - two dangerous combinations, and both found refuge in this girl.
NA
1. Theft. Copies the NA of a chosen player; action is unknown.
Traits
1. Cannot be silenced.
Alien, resident of the lower city.



Sorceress
A mysterious woman known in the lower city for her so-called magic potions. People come to her for healing and love potions alike. Those harboring ill intentions also seek her help.
NA
1. Herbal Tincture. Resurrects a chosen player.
2. Poisonous Plant Extract. The target will be unable to use NA the next night.
3. Potion of Confusion. The target uses NA on a random player.
Traits
None.
Alien, resident of the lower city.


Corporation's Mercenaries


Sunset
The first of the black knight duo. His credo is blitzkrieg: fast and efficient destruction of the enemy, assault.
NA
1. Kill.
2. High-Explosive Rounds. Kills the target and with a 50% probability one person who visited the target. Once every two nights.
3. Electroshock Rounds. Blocks a chosen player.
Traits
1. Heavy Armor. 50% protection from attacks.
2. Stabilizer. Cannot be blocked.
Weapon: multipurpose assault rifle.
Human, resident of the upper city.



Sunrise
The second of the black knight duo. An explosives specialist whose bombs, like the rising sun, dispel the darkness by burning everything in their path.
NA
1. Kill.
2. Detonation. Mines the target's house and sets a designated explosion day. The target and all who come to them die. Once per game.
Traits
1. Heavy Armor. 50% protection from attacks.

Weapon: pistol, time bomb.
Human, resident of the upper city.



Imp
A demon living in darkness. No one will know where the strike will come from; no one will know that he was the killer. A master of disguise.
NA
1. Kill
2. Darkness Piercer. Kills the target, leaving no clues. Once every two nights.
3. Shadow Walker. Kills someone who came to the target.
Traits
1. Ghost. Cannot be blocked or redirected; passes through protections.
Weapon: pistol, dual swords, assault rifle.
Human, resident of the lower city.



Thorn
Most of this mercenary's contracts are political assassinations, and for good reason, as he is the ideal killer for eliminating a single target
NA
1. Kill.
Traits
1. Skinner. Ignores natural protection.
Weapon: combat disc
Human, resident of the upper city.


Justice's Rebellion


Justice
Leader of the rebel movement, very popular and loved by the residents of the lower city, both aliens and humans. Since his arrival on this planet, he has made it his goal to erase the boundary between rich and poor, humans and aliens. He was a participant in the galactic war; age and place of birth are unknown.
NA
1. Kill.
2. Sky-Cleaving Sword. Kills the target, ignoring protection. Once every two nights.
3. Commander's Amulet. Team members cannot be killed. Once per game.
Traits:
1. War Veteran. 50% protection from attacks.
2. Leader's Voice. Once per game, can stop an execution.
Weapon: custom laser pistol, sword of unknown origin.
Alien, resident of the lower city.



Kana
An enthusiastic girl, one of the first to support and join Justice. She fully shares his views and tries in every way to help him with his heavy burden. An excellent hacker and a good shooter.
NA
1. Hack. Learns the full status of a chosen player.
2. Virus. The player cannot vote during the day.
3. Kill.
Traits
Natural Agility. Cannot be blocked; if killed by an Imp, clues are given on the latter.
Weapon: dual pistols.
Human, resident of the lower city.



Meyer
One of the best fighters of the rebel movement, known for his calculating nature and resilience. Previously worked as a mercenary and has been through dozens of scrapes.
NA
1. Kill
2. Pogrom. Attacks the target, depriving them of NA for two nights. No more than once every two nights.
Traits
Resilience. Does not die from protections; does not die in an explosion.
Weapon: plasma shotgun.
Human, resident of the lower city.



Zealot
One of Justice's many followers. There are many like him and perhaps he is not so strong, but an unwavering spirit and faith in a just future give him strength.
NA
1. Kill.
Traits
1. Fanaticism. Dies instead of a team member, depriving the attacker of the ability to use NA the next night.
Weapon: assault rifle.
Human, resident of the lower city.


Strangers


Mist
The real name of this alien remains a mystery, as do his vague goals.
NA
1. Kill.
Traits
1. Penetrating Blades. Ignores natural protection.
Colossus. Survives the first assassination attempt, learns the attacker's name.
Speed. 50% chance to leave no clues.

Weapon: hand blades.
Alien, resident of the lower city.



Zero
Traveling across the planet, he altered his own body beyond recognition, giving it a terrifying appearance and destructive power. He doesn't care about race or social status; he is not interested in money, women, or fame. The only thing he enjoys is destruction and killing, bringing everything to absolute zero. Many cities and villages were wiped off the face of this planet thanks to his efforts, and when he heard about a large metropolis, he simply could not pass it by, for there is so much here to destroy, so many to kill.
NA
1. Transformation. Can use the NA of any role, but no more than once each.
Traits
Altered Body. 75% protection from attacks.
Elusive. The first execution attempt fails.
Weapon: unknown
Determines his own status independently every night.
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