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You're talking nonsense; it doesn't stand out that much in terms of the number of non-player characters and unique features. There's a lot of text, yes, but those who don't want to read it shouldn't. I read it all, and I liked it; Toksu gets a plus.
In terms of the number of neutral dwellings and unique features, it doesn't stand out that much.
If that's really the case, it's disappointing.
Наше оружие - неожиданность! Неожиданность и страх, страх и неожиданность - это два наших оружия! Плюс безжалостность - три наших оружия: страх, неожиданность и безжалостность! И ещё фанатичная преданность Папе - четвёртое! Наше оружие включает в себя... наше оружие включает в себя... страх, неожиданность... я сейчас!
You're talking nonsense; it doesn't stand out that much in terms of the number of neutral developments and unique features.
Especially the number of neutral developments doesn't stand out at all...
But it's not just that. In this setting, literally EVERYTHING is different. Starting with the illustrations. There's no consistent style. It already gives the impression that everything was just thrown together haphazardly. Furthermore, it's extremely unfortunate that everything is divided into several posts. And the large number of neutral developments and features is even more off-putting. Vegtam made a pretty good comparison, I think.
Tox, if you want to create a mafia game with unique, engaging characters, make it small and with open roles. Then you can involve role-playing.
But for now, it's just a huge mishmash, unfortunately.
Отдай свои прошлые сны, В сомненьях себя обрети, В бешеном танце душа кружится! Не думай, что будет потом, Здесь и сейчас мы живем, Стань хоть на миг сам собой, слышишь!
Well, I've actually seen a list of that length somewhere before. It was shorter, but not by much.
That's the style of this set – the absence of style. After all, the concept brings together characters from very different universes! Naturally, they don't correlate with each other in any way. It's like the Spiral set with heroes and villains, where Livanov coexisted with a drawn Superman.
Well, if it's too difficult for some, they shouldn't play. I've done the calculations, and we can easily get 16 people who wouldn't mind playing.
Oh, come on, Vistrit had 44 skills and just as many unique abilities, but no one complained. And that's because he didn't list everything in a column, like I did.
For those who haven't managed to. Gentlemen, I won't be running the game tomorrow or in a month. Judging by everything, it will be another half a year before it's my turn. Isn't that enough time for you to read it? :) Set aside an hour on a good free day and get through it.
The current path of development for the game is a dead end.
I had the same thought. I have nothing against Tox's set; it's playable.
The problem lies in the increasing complexity and the constant desire to add more features, ultimates, unkillable maniacs, and ways to avoid leaving clues, and so on. Without getting personal, we need to learn to play in a simple, standard setting first. We need to learn to analyze clues, actions, and behavior, and to think and communicate. In simple settings. Instead of constantly adding a bunch of things, pushing the game's dependence on random events and luck to the maximum. What weightlifter can lift the maximum weight without training and warm-up? That's the point.
I only read some of the roles, for example, the one about Discord and the android worshipping humans – it’s interesting, but sometimes nonsensical, so you definitely need to shorten it if you want your set to be as playable as possible. 5 lines for a description is okay, but that’s too much for a regular one.