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Well, to get the full picture, you still need to play the 3rd scenario and 2 expansions, but that's a different story.
Generally, it shouldn't be done this way; the scenario should explain itself. But it's okay, as long as it's playable. Author
Standard proportions are great, but in my opinion, "Ecstasy" is already too overpowered.
These aren't standard proportions... They are determined by the number of players and factions. And "Ecstasy" isn't overpowered; it's actually quite weak, even with "Nightingale." The "Mafia" aren't very strong either, but there are four of them. The concept of the "Forgotten" is unclear; it's a maniac cut in half, whose properties directly contradict its goal. To win, "Big Daddy" has to kill everyone, but its killing ability only becomes active when its sister dies, which it automatically prevents when it's first attacked. Why protect it then? It might not be attacked at all during the game, and "Big Daddy" and its sister will just sit around doing nothing, because in that case, the sister can only refresh its ability, which blocks the path to victory. The sister, in turn, has to die to win; it might as well not play, get a "modkill" for inactivity, and that would be a plus. And if "Big Daddy" is defeated, its presence in the game loses all meaning; it can't kill anyone and can't win anymore. All of this is, of course, lore-friendly and cool, but I don't understand how to play it; again, it's a poorly chosen, limited theme.