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#2512
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Alright, how does everyone upload pictures here?
https://jpegshare.net/ is a good hosting site, I use it.
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The last solo game was because... I put a lot of emphasis on the setting, and those who haven't played at least the first part of the game won't appreciate it, which is understandable.
I played the first part, and I liked it. But it's just not a very successful theme for Mafia, it limits the role assignments. It's already difficult to fit the lore of a shooter into the framework of Mafia, let alone balance it...
Author
In short, Solovey is always on Elizabeth's side in the story because he has a "program" for that. The player controlling Solovey should want to save Elizabeth, not win for himself.
Emm... So, how is it possible to play Mafia and not want to win? That's very strange. Elizabeth herself is on the side of the town, not Solovey. So, when she's killed, the player controlling Solovey no longer has any motivation to continue the game, especially since he dies on the fourth night anyway.
Author
As for the powers... 6/4 can easily become 5/5, but if you have more specific suggestions for balancing, I'm listening.
I mean that there should be twice as many townspeople as Mafia members. Look at how it's done in other Mafia games.

Added after 22 minutes
For a game with 13 players, Tox just had an optimal setup: 8 townspeople, 4 Mafia, + a serial killer.

Added after 34 minutes
Or, here's Master's setup: 8 townspeople, 3 Mafia, + a deception role (doesn't kill, but wins with the villains), + a serial killer. That's also an interesting option.