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Posts from Twilight of the Idols

4.0 (1 rating)
5 years ago
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Name: Twilight of Idols
Map name:
ASD
Map type:
Single Mission
Two-level map:
yes
Number of players:
4
Size:
Medium
Map author:
Fallen hero
Map description:
This map continues the story of the Red troops of the Griffin Empire. Chronologically, the events take place after the "Almandine Shards" scenario, and the setting is the lands of the dwarves. The main character is Fólkvin, with the skill "Favorite of the Gods" (all troops under the hero's command are under the spell of divine power, which is enhanced as the hero levels up light magic).

Plot preview for the map:
Fólkvin managed to break free from the clutches of the dwarven armies, aided by the unexpected betrayal of the tribes allied with the dwarves from the Isles of the Shadow Sea. But afterwards, he had to crush these followers of an unknown cult, similar to the cult of the Void of the legendary lich Sandro. Currently, the Red troops are fragmented and suffering heavy losses. Therefore, the primary task of the Crimson troops is to unite and resolve the issue of their status and future actions. But even now, there is a growing internal struggle for power within the already depleted army of red knights.

IMPORTANT!!!
The map is made for version HMM5 ToE 3.1 (correct operation on other versions is not guaranteed!!!).
The archive includes a mod; you can remove it from the game by deleting the file Twilight_of_idols.pak from the data folder. Also, the map adds new tracks to the game and modifies existing ones, so first copy the music folder.

Change log:
- The summoning magic for elementals and the Phoenix now works correctly.
- Towers are again guarded by elementals.
- The balance has been adjusted to increase the difficulty (the number of units that join the map has been reduced).

Installation:
1) Download the archive Twilight_of_idols.exe
2) Extract Twilight_of_idols.exe into the game folder (folder - Heroes of Might and Magic V - Tribes of the East).
3) Click Yes to All in the window that appears during installation.
3) You can now launch and play.

Removal
1) Delete the file Twilight_of_idols.pak from the data folder in the game files.
2) Copy the previously saved music folder, replacing the existing one in the game files.
3) Delete ASD.h5m from the Maps folder in the game files.

P.S.
(it is not recommended to play the map without the mod, the plot and gameplay are designed for playing with the mod)

Enjoy the game. If you find any errors, please report them here.
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5 years ago
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I started playing, but I paused for now. What I liked right away was the installer, or rather, the self-extracting archive. It's very convenient, and I have great respect for the author for that. A note for him: it's not necessary to change the original music files to add your own to the game; and even with all the "no" options in the installer, the files were replaced... I would also like a deinstaller that would remove all these files; that would be great. The design, unfortunately, doesn't catch the eye – the snowy area feels a bit empty, but I can't really find any ugly spots to criticize – everything is done well. The plot is intriguing, but all the quests are presented to the player at once – you don't know what to do or where to go. I didn't like the dialogue window (but this is a complaint about the author of the corresponding mod); ideally, there would be cutscenes. The difficulty is good; the starting battles made me sweat. Are the 2 extra starting levels intentional? In any case, I quickly leveled up in luck, growth, attack, and logistics. I wanted to go for light magic, but... the game kindly offered me machines and chaos. Well, firearms will do. With overpowered adepts and fallen angels, I cleared half the stacks on the basic map (the landlords are all gone), leaving behind annoying stacks like priests, pitfiends, and earls + dragons at the exit of the location. I recruited the landlords in the northwest and, at the cost of almost the entire stack, broke through 18 earls guarding fifty archers. (By the way, two stacks of adepts with blindness are overpowered, and the peasant upgrade immediately went to the mine). With 80 archers, I cleared 95% of the starting location and moved into the snowy area. Here, the challenge suddenly disappeared... or something like that? There are too many stacks that join you for free: 47 golems guarding 55 archers, 1 champion defending 4 seraphs, etc. With the Path of War, I quickly went clockwise, and 64 obsidian gargoyles joined me for free. With them, I easily finished off the "annoying" stacks. Then, 60 more archers joined, guarding hundreds of landlords stuck in the trees (58, 97, surface), after which I didn't feel like continuing – it's too easy. P.s. The hero is a necromancer with the necromancer's wheel and counterattack... But then a sudden attack came, and I managed to win a couple more battles with it. P.p.s. When I have some free time, I will definitely finish the game; in summary, I would like: a few more scripts for the sequential presentation of quests and messages, more difficulty in the snowy location (and balance) + a better design for this area. Thank you to the author for a good evening!
In reply to }{0TT@6bI4
5 years ago
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}{0TT@6bI4
I started playing, but I paused for now. What I liked right away was the installer, or rather, the self-extracting archive. It's very convenient, and I have great respect for the author for that. A note for him: it's not necessary to change the original music files to add your own to the game; and even with all the "no" options in the installer, the files were replaced... I would also like a deinstaller that would remove all these files; that would be great.
Unfortunately, the design doesn't catch the eye – the snowy area is a bit empty, but I can't really find any ugly spots to criticize – everything is done well.

The plot is intriguing, but all the quests are presented to the player at once – you don't know what to do or where to go. I didn't like the dialogue window (but that's a complaint about the author of the corresponding mod); ideally, there would be cutscenes.

The difficulty is good; the starting battles were challenging; were the 2 extra starting levels intentional? In any case, I quickly leveled up in luck, spell power, attack, and logistics; I wanted to play as a light mage, but... the game kindly offered me machines and chaos. Well, firearms will do.

With overpowered adepts and fallen angels, I cleared half the stacks on the basic map (the landlords all left), leaving behind annoying stacks like priests, pitfiends, and erls + dragons at the exit of the location. I joined the landlords in the northwest and, at the cost of almost an entire stack, defeated 18 erls guarding fifty archers. (By the way, two stacks of adepts with blinding spells are overpowered, and the peasant upgrade was immediately sent to the mine). With 80 archers, I cleared 95% of the starting location and moved into the snowy area. Here, the challenge suddenly disappeared... or what? There are too many stacks that join you easily; 47 golems guard 55 archers, 1 champion defends 4 seraphs, etc. I quickly followed the path of war, and 64 obsidian gargoyles joined me easily, and with them, I easily defeated the "annoying" stacks. Then, 60 more archers joined, guarding hundreds of landlords stuck in trees (58, 97, surface), after which I didn't want to continue – it was too easy.

P.s. My hero is a necromancer with the necromancer's wheel and counterattack... But then a sudden attack came, and I managed to win a couple more battles.

P.p.s. When I have some free time, I will definitely finish it; in summary, I would like: a few more scripts for the sequential delivery of quests and messages, more difficulty in the snowy location (and balance) + the design of this zone.

Thank you to the author for a good evening!
Thank you very much for playing my scenario. I will take your comments into account when refining the map and developing subsequent maps.

Regarding the difficulty, the snowy location is added for army recruitment, but this is not done without reason. The longer you stay in the snowy location, the stronger the enemies become. (I don't want to spoil anything, but I have provided for this development and hope you will like it).

Next, there are two semi-snowy locations; I put much more effort into the design there, and there are quite strong enemies. Also, this map has a complex and unusual final.

This map still has a couple of hidden aces up its sleeve; you just need to play a little more

Added after 13 minutes
The problem is that I have certain problems with scripts and cutscenes; I made the mods myself (I know a little, but not everything).
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5 years ago
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I hope this is the final version. Let's check out the work.
5 years ago
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I played for a week and then quit. Another game with the author's idea of 5 heroes (a knight-warlock, without castles, an angel-vampire, an adept with dark magic, and so on). When will normal maps finally appear?
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5 years ago
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Antik, it would be better if you could provide specific feedback on what you dislike about the map. Yes, it's far from perfect, but the only comment you made was that it doesn't align with your idea of gameplay and the author's vision.
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5 years ago
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Fallen Hero, understood, I will continue.
In reply to Antik
5 years ago
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Antik
Played for a week and quit. Another game where the author's idea of 5 heroes is implemented (knight-warlock, without castles, angel-vampire, adept with dark magic, and so on). When will normal maps finally appear?
There is a castle on the map, and not just one, but you need to find it and capture it right away.
In reply to Antik
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5 years ago
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Antik
Played for a week and quit. Another aimless exploration based on the author's ideas about 5 heroes (knight-warlock, without castles, angel-vampire, adept with dark magic, and so on). When will normal maps appear?

"Another"...

Maybe you should try making it yourself and do it the way you want =)
Indeed, no one knows what you like, and each author does it the way they like.
To avoid "another one," you should make something "unique" =)

This is not a flame; it's just that I don't like how the author is being discouraged because of their own unfulfilled expectations/wishes.
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5 years ago
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Antik
...in the author's vision of 5 heroes (... an angel-vampire, an adept with dark magic...).
Nival left the chat.

During gameplay, some unpleasant bugs are observed: when summoning elementals (with fire warriors), the game crashes; summoning a phoenix summons an adept; and the Tower of Elementals is guarded by something other than elementals.
In reply to RedHeavenHero
5 years ago
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I understand the issue. I apologize for not considering the possibility of completing the game by summoning. I will fix it soon.
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5 years ago
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There's another issue... some units under guard, which should theoretically join (friendly troops blocked by enemy NPCs), are sometimes ignored – they want to fight! Is this intentional? I'm playing with friendly troops, meaning there are no stray units in my army. Next... the same enemy NPCs, which should be blocking friendly units, sometimes end up "under guard" of my potential troops. So, I first join my own troops, and then attack the "guard" all at once. Furthermore... I tried repeatedly, using save/load, to attack the guards of objects from other factions, and... up to 5 packs tried to join me (I would have had enough money), I could assemble a completely random army. I don't have leadership or diplomacy skills. ... the mentor in the basement gave me the basics of an undefeatable spell... and I can't undo it now... luckily, I saved before talking to the mentor.
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5 years ago
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raspisnoy, +++
They tried to add gargoyles and bone golems, and archers guard the land lords. The thing is, all the stacks are random, so ours might also be generated.

[spoiler=Elemental Tower Guards]I didn't write about the guards of the elemental towers (15 archangels, zealots, stone golems, and archers, we blind the seraphim and quickly eliminate the rest, then shoot once and get a divine blessing), as I didn't want to spoil the surprise.[/spoiler]
In reply to raspisnoy
5 years ago
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raspisnoy
There's another issue... some units under guard, which should theoretically join (friendly troops blocked by enemy NPCs), are sometimes ignored... they want to fight! Is this intentional? I'm playing with friendly troops, meaning there are no mercenaries in my army.
Furthermore, the same enemy NPCs that should be blocking friendly units sometimes find themselves "under guard" of my potential troops. So, I first join my own troops, and then I attack the "guard" all at once.)))
And even more... I tried to attack the guards of objects from other factions in a row using save/load, and... up to 5 packs tried to join me (I would have had enough money), I could assemble a completely random army. WTF??
I don't have leadership or diplomacy.
P.S. I conclude that the author didn't quite finish this aspect.

Not all friendly troops will join; the map is randomly generated, and some friendly troops are intentionally set to attack. This is explained in the story, which describes the conflict on the map.

Added 1 minute ago
RedHeavenHero
Nival has left the chat.

During gameplay, some unpleasant bugs are observed: when summoning elementals (with fire warriors), the game crashes; summoning a phoenix summons an adept; and the elemental tower is guarded by anything but elementals.

I apologize for the inconvenience; this bug has already been fixed.

Added 31 seconds ago
}{0TT@6bI4
raspisnoy, +++
Gargoyles and bone crushers tried to join, and archers are guarding the land lords. The fact is that all stacks are random, so our troops can also be generated.
Guards of the elemental towersI didn't want to spoil the surprise, so I didn't write about the guards of the elemental towers (15 archangels, zealots, stone golems, and archers, blinding seraphs, and then quickly eliminating the rest, then shooting once and getting hit with divine wrath).

I apologize for the inconvenience; this bug has already been fixed.
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5 years ago
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There they are, the "goats")… the griffins were definitely guarded, but the vindicators weren't guarding anything at all… they just stood there. There was another stack nearby the griffins (my archers were guarding the fairies there)… I took them, and the fairies got stuck in the textures of the pine trees. That's all for now… I'm still working on it.

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