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Twilight of the Idols

#4
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I started playing, but I paused for now. What I liked right away was the installer, or rather, the self-extracting archive. It's very convenient, and I have great respect for the author for that. A note for him: it's not necessary to change the original music files to add your own to the game; and even with all the "no" options in the installer, the files were replaced... I would also like a deinstaller that would remove all these files; that would be great.
Unfortunately, the design doesn't catch the eye – the snowy area is a bit empty, but I can't really find any ugly spots to criticize – everything is done well.

The plot is intriguing, but all the quests are presented to the player at once – you don't know what to do or where to go. I didn't like the dialogue window (but that's a complaint about the author of the corresponding mod); ideally, there would be cutscenes.

The difficulty is good; the starting battles were challenging; were the 2 extra starting levels intentional? In any case, I quickly leveled up in luck, spell power, attack, and logistics; I wanted to play as a light mage, but... the game kindly offered me machines and chaos. Well, firearms will do.

With overpowered adepts and fallen angels, I cleared half the stacks on the basic map (the landlords all left), leaving behind annoying stacks like priests, pitfiends, and erls + dragons at the exit of the location. I joined the landlords in the northwest and, at the cost of almost an entire stack, defeated 18 erls guarding fifty archers. (By the way, two stacks of adepts with blinding spells are overpowered, and the peasant upgrade was immediately sent to the mine). With 80 archers, I cleared 95% of the starting location and moved into the snowy area. Here, the challenge suddenly disappeared... or what? There are too many stacks that join you easily; 47 golems guard 55 archers, 1 champion defends 4 seraphs, etc. I quickly followed the path of war, and 64 obsidian gargoyles joined me easily, and with them, I easily defeated the "annoying" stacks. Then, 60 more archers joined, guarding hundreds of landlords stuck in trees (58, 97, surface), after which I didn't want to continue – it was too easy.

P.s. My hero is a necromancer with the necromancer's wheel and counterattack... But then a sudden attack came, and I managed to win a couple more battles.

P.p.s. When I have some free time, I will definitely finish it; in summary, I would like: a few more scripts for the sequential delivery of quests and messages, more difficulty in the snowy location (and balance) + the design of this zone.

Thank you to the author for a good evening!
Thank you very much for playing my scenario. I will take your comments into account when refining the map and developing subsequent maps.

Regarding the difficulty, the snowy location is added for army recruitment, but this is not done without reason. The longer you stay in the snowy location, the stronger the enemies become. (I don't want to spoil anything, but I have provided for this development and hope you will like it).

Next, there are two semi-snowy locations; I put much more effort into the design there, and there are quite strong enemies. Also, this map has a complex and unusual final.

This map still has a couple of hidden aces up its sleeve; you just need to play a little more

Added after 13 minutes
The problem is that I have certain problems with scripts and cutscenes; I made the mods myself (I know a little, but not everything).