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Twilight of the Idols

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I started playing, but I paused for now. What I liked right away was the installer, or rather, the self-extracting archive. It's very convenient, and I have great respect for the author for that. A note for him: it's not necessary to change the original music files to add your own to the game; and even with all the "no" options in the installer, the files were replaced... I would also like a deinstaller that would remove all these files; that would be great. The design, unfortunately, doesn't catch the eye – the snowy area feels a bit empty, but I can't really find any ugly spots to criticize – everything is done well. The plot is intriguing, but all the quests are presented to the player at once – you don't know what to do or where to go. I didn't like the dialogue window (but this is a complaint about the author of the corresponding mod); ideally, there would be cutscenes. The difficulty is good; the starting battles made me sweat. Are the 2 extra starting levels intentional? In any case, I quickly leveled up in luck, growth, attack, and logistics. I wanted to go for light magic, but... the game kindly offered me machines and chaos. Well, firearms will do. With overpowered adepts and fallen angels, I cleared half the stacks on the basic map (the landlords are all gone), leaving behind annoying stacks like priests, pitfiends, and earls + dragons at the exit of the location. I recruited the landlords in the northwest and, at the cost of almost the entire stack, broke through 18 earls guarding fifty archers. (By the way, two stacks of adepts with blindness are overpowered, and the peasant upgrade immediately went to the mine). With 80 archers, I cleared 95% of the starting location and moved into the snowy area. Here, the challenge suddenly disappeared... or something like that? There are too many stacks that join you for free: 47 golems guarding 55 archers, 1 champion defending 4 seraphs, etc. With the Path of War, I quickly went clockwise, and 64 obsidian gargoyles joined me for free. With them, I easily finished off the "annoying" stacks. Then, 60 more archers joined, guarding hundreds of landlords stuck in the trees (58, 97, surface), after which I didn't feel like continuing – it's too easy. P.s. The hero is a necromancer with the necromancer's wheel and counterattack... But then a sudden attack came, and I managed to win a couple more battles with it. P.p.s. When I have some free time, I will definitely finish the game; in summary, I would like: a few more scripts for the sequential presentation of quests and messages, more difficulty in the snowy location (and balance) + a better design for this area. Thank you to the author for a good evening!
С уважением, }{0TT@6bI4
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