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#7
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ass1952
I played through the game on Veteran difficulty as Humans. The idea of converting castles and dwellings increases interest and forces you to change your tactics.
However, there is a significant imbalance. For example, it's difficult to reach the Dark Elves, while the central castle is accessible to everyone. Perhaps this could be compensated for by strengthening the outposts?
Thank you for the feedback. The idea was to create fortified garrisons (charging the player a fee for maintaining an army in the garrison and subsequently accumulating it). But is this necessary in multiplayer? Regarding the terrain, different races have different conditions; it's easier for some, harder for others, but the Night Elves are in a similar position. They may not be in the center, but they are the first target for the Demon, and he develops so well for the AI.
Карты для Heroes V: Повелители орды:
Multiplayer: Господство, Извечное противостояние, Война за Магию, Торговая империя, Анатомия войны, Эксперимент
SingleScenario: Последний Рубеж, Трон, Элиралис, Вернуться домой!, Лабиринты разума
Campaign: Колонизация