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Posts from One Hero

5.0 (2 ratings)
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12 years ago
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Name: One Hero :smile19:

Map name: THE ONE HERO :smile49:

Map type: Multiplayer :smile33:

Size: 96x96 (small / T)

Dungeon: no

Number of players: 1 vs 1 :smile14:

Map version: V.2.0

Required: game version 3.1 or EPIC WAR AGE (recommended!)

Author: MARKELL KRAMMER :smile24:

Description:

------- This is a legend about how 2 heroes became victims of the cruel game of Kha-Belekh! He set them one simple condition! Survive at any cost! The heroes will have to go through a bunch of trials! But only one will survive! A detailed description will be provided during the game!!! =)

------- Attention!!! The game will be very interesting if you have EPIC WAR AGE!!! Because there are many new units there!!! :smile54:

------- The map has been updated to version V.2.0:

------- It has undergone many external and gameplay changes...

I did everything I could.

So to speak, I fixed the old bugs)))

in my opinion, there is nothing left to update... everything seems to be in order...

I ask those who play the new version to let me know if something is wrong in your opinion...

------ Tips and hints:

level up your character well, the monsters won't let you relax))

------ Recommended difficulty level:

It will be easy on Warrior, normal but not easy on Veteran, very difficult on Hero! If you want to test your abilities and nerves, then go ahead, you will have to sweat) I don't really recommend it) :smile16:

Thank you all for your attention =) :smile20:
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12 years ago
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Most likely, I'll check it tomorrow and let you know. Just in case, here's a question: will it definitely work with the Tribes of the East on version 3.1?
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12 years ago
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If there are pre-installed objects with new neutral creatures, the game will crash, sooner or later.
In reply to RedHeavenHero
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12 years ago
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It should work everywhere. It most likely won’t crash, as I placed the creatures randomly.

Added 1 minute ago
There are no presets with new neutral creatures; everything is standard.
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12 years ago
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That’s why I’m saying that the pre-set ones are the way to go. Random ones will work, of course.
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12 years ago
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I'm not really a hardcore player. What difficulty level do you recommend I play on?
In reply to MasteR
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12 years ago
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Hmm)) if you're not a hardcore player, then probably a veteran or a warrior)) it's really tough on the hero, sometimes you have to build up a good army to win against someone))

Added after 14 minutes
I changed some things in the map, re-uploaded the archive)).
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12 years ago
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In short, I finished the map. If someone had told me that this was their first creation, I wouldn't have believed it! But in any endeavor, the first attempt isn't perfect, and there are some flaws here that can be easily fixed. I'll go over everything in order. I started playing, randomly choosing the Orcs (I don't like Orcs). But thanks to the hero's abilities, I quickly leveled up, and I even started to enjoy it, getting into the game. I swept away everything in my path, and my army grew very quickly, but I ran into strong monsters. I decided to replay and... the saves didn't work. I had to start over, as Humans. Things weren't as great here. Alaric was clearly weaker than his opponent at the start, and this needs to be fixed. But I continued to move forward persistently and chose dark magic without thinking. And then I chose light magic too. And then I also chose the Fallen Knight and Twilight. And in the city, I also got a bunch of light and dark magic spells. And then I found the Book of Darkness. In general, I ended up with a light-dark mage who tormented all the creatures. The only exception was the undead, which I encountered too often, and on which you can't even cast the "Subdue" spell. I had to constantly resurrect everyone. Next, there was something unclear. I went to the top of the volcano and saw 3 stacks standing there - devils, lords, and succubi. I clicked on the Devils - they were inaccessible. I defeated the lords and succubi, and the devils became available. I got the Angel Wings and don't know what to do with them. Alaric couldn't fly anywhere with them. I took them off and went to visit the Orc. He turned out to be very cowardly, he didn't even pass the first barrier. In the end, the fight with him turned into beating up a baby. I'm posting screenshots and recordings of the battles for clarity. I think that if this wasn't AI, but, say, I was playing as an Orc, the fight would have been very epic, and I probably wouldn't have won with Alaric. Unless dark magic helped. Regarding the design: the landscape and artwork are superbly done. You won't know how difficult it is to draw everything so that it all looks harmonious and diverse, without sharp transitions from one terrain to another, until you try it yourself. The only exception is the volcano. IMHO, it should be slightly reworked with the Smth element in the editor, as one side is too sharp, and the Inferno stone masonry doesn't look good in relation to it. Otherwise, everything is good, and the airplane fits perfectly into the picture. There are a lot of effects. Sometimes it looks very beautiful, and sometimes it's an obvious overkill. This was especially noticeable at the top of the volcano, where there were so many lights that I couldn't see anything. I had to feel my way around. It would be good to clean it up. I think that if you remove a quarter of the effects, the map won't lose anything. There are also some minor flaws: 5-6 times I encountered buildings that were poorly positioned, and the hero had to almost walk around them to click on them. The creatures guarding the dwellings of levels 4-7 were weaker than those guarding the dwelling of level 3. The creatures guarding the Ring of Dragons were weaker than those guarding the Ring of Lightning Protection. In general, there is still some work to be done here. You can even increase the level of the neutrals. The artifacts Princess Aeliana and Frida are not needed on the map; they should be banned. It would also be good to ban all books with magic. In general, I finished the map in one go, without saves. Everything was great; the only thing missing was an epic battle at the end. If you tweak the map a little more, it will become an awesome multiplayer map! The development is impressive; I'm afraid to imagine how much time it took to create all of this. I don't think I forgot anything. Edit it and release a new version; I'll play it again
In reply to MasteR
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12 years ago
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Juss456, thank you very much for playing the map and for providing feedback on the gameplay, pointing out the flaws, and suggesting what needs to be changed and added. I will work on improving the map and re-upload it soon. On what difficulty level did you decide to play?
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12 years ago
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I completely agree with Juss456's criticism; the map is good, but it needs some work. I quickly completed it as a Barbarian on my second try, and the saves didn't work either. The effect of all the glowing elements forced me to lower the video settings to the lowest level. Keep creating, thank you. :smile19:
12 years ago
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I haven't played the map yet, but the description and player feedback caught my attention. I will definitely try it out in single-player mode after the issues are fixed. The only thing I would ask is, if possible, to create a hard version for single-player, i.e., make the AI stronger.
In reply to jjjoker777
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12 years ago
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I will soon start updating the map. It will remain a multiplayer map, as I don't know how to adapt it for single-player... either 2 people can play on one computer, or 1 person against the AI. If you play as a Hero, I think the AI will play better than as a Barbarian and might show its strength. And the neutral creatures will be strong against the Hero.
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12 years ago
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Started playing, decided to replay the battle, loaded the game, and it crashed. I should have chosen a different hero in the Haven faction. He moves much faster on horseback.
In reply to masgak
12 years ago
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I tried playing the map. Saves don't load, which is unusual for a map of this size. The inability to save is a critical issue for me – I can't play without being able to take breaks. But even with a quick look, besides the saving issue, it's worth noting that the map is overloaded with effects. They are at least distracting and make it difficult to see the surroundings. Even if this was the intention, it needs to be reworked so it doesn't strain the eyes. The lighting situation also affects the stylistic aspects; the excessive use of exclamation marks is completely unnecessary. Regarding other elements, I tried playing as Humans. Alaric's starting upgrade isn't very good. Having "Retribution" at the start isn't very profitable (the army is small); "Magic of Speed" would be much better. It's all fine, but there's no quick way to get rid of this "junk." I would prefer a hero with just "Skilled Attack," and let players choose perks to their liking. The starting army was surprising. The presence of a Seraph is at least very generous (even on "Hero" difficulty, or in "HARDCORE mode," it doesn't feel challenging), and the choice of specific upgrades is a matter of taste... but it seems to be in the "Monsieur knows what he likes" category. I had a similar feeling when I opened Alaric's spellbook: it includes "Freezing Touch" (?). Overall impression: the map is a rough draft, plagued by many "childhood" problems. It needs a lot of work.
In reply to 13га
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12 years ago
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13ga... takes the gameplay too seriously) who should have which perks, etc.) I just decided to do everything in a non-standard way. Maybe, yes, there are some perversions) But extremes are good)) It's true that saves can't be loaded, that's a problem. Although it's strange, for me personally, when I replayed a battle, the saves loaded. The map is overloaded with effects, yes, there is such a thing, I didn't expect it to be so intense. Affected by many "childhood" diseases... I didn't understand why. In general, let's just say that the map was made with the goal of seeing and playing something non-standard and rare. In general, some people like it, some don't. It's not perfect, but still... Thank you for the criticism.

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