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In short, I finished the map. If someone had told me that this was their first creation, I wouldn't have believed it! But in any endeavor, the first attempt isn't perfect, and there are some flaws here that can be easily fixed. I'll go over everything in order. I started playing, randomly choosing the Orcs (I don't like Orcs). But thanks to the hero's abilities, I quickly leveled up, and I even started to enjoy it, getting into the game. I swept away everything in my path, and my army grew very quickly, but I ran into strong monsters. I decided to replay and... the saves didn't work. I had to start over, as Humans. Things weren't as great here. Alaric was clearly weaker than his opponent at the start, and this needs to be fixed. But I continued to move forward persistently and chose dark magic without thinking. And then I chose light magic too. And then I also chose the Fallen Knight and Twilight. And in the city, I also got a bunch of light and dark magic spells. And then I found the Book of Darkness. In general, I ended up with a light-dark mage who tormented all the creatures. The only exception was the undead, which I encountered too often, and on which you can't even cast the "Subdue" spell. I had to constantly resurrect everyone. Next, there was something unclear. I went to the top of the volcano and saw 3 stacks standing there - devils, lords, and succubi. I clicked on the Devils - they were inaccessible. I defeated the lords and succubi, and the devils became available. I got the Angel Wings and don't know what to do with them. Alaric couldn't fly anywhere with them. I took them off and went to visit the Orc. He turned out to be very cowardly, he didn't even pass the first barrier. In the end, the fight with him turned into beating up a baby. I'm posting screenshots and recordings of the battles for clarity. I think that if this wasn't AI, but, say, I was playing as an Orc, the fight would have been very epic, and I probably wouldn't have won with Alaric. Unless dark magic helped. Regarding the design: the landscape and artwork are superbly done. You won't know how difficult it is to draw everything so that it all looks harmonious and diverse, without sharp transitions from one terrain to another, until you try it yourself. The only exception is the volcano. IMHO, it should be slightly reworked with the Smth element in the editor, as one side is too sharp, and the Inferno stone masonry doesn't look good in relation to it. Otherwise, everything is good, and the airplane fits perfectly into the picture. There are a lot of effects. Sometimes it looks very beautiful, and sometimes it's an obvious overkill. This was especially noticeable at the top of the volcano, where there were so many lights that I couldn't see anything. I had to feel my way around. It would be good to clean it up. I think that if you remove a quarter of the effects, the map won't lose anything. There are also some minor flaws: 5-6 times I encountered buildings that were poorly positioned, and the hero had to almost walk around them to click on them. The creatures guarding the dwellings of levels 4-7 were weaker than those guarding the dwelling of level 3. The creatures guarding the Ring of Dragons were weaker than those guarding the Ring of Lightning Protection. In general, there is still some work to be done here. You can even increase the level of the neutrals. The artifacts Princess Aeliana and Frida are not needed on the map; they should be banned. It would also be good to ban all books with magic. In general, I finished the map in one go, without saves. Everything was great; the only thing missing was an epic battle at the end. If you tweak the map a little more, it will become an awesome multiplayer map! The development is impressive; I'm afraid to imagine how much time it took to create all of this. I don't think I forgot anything. Edit it and release a new version; I'll play it again
Кампании для Heroes V 3.1 (Трилогия):

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Одиночные сценарии Heroes V 3.1:


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