Posts from Current questions and answers regarding the map editor.
After installing ReflectiveWater, you probably need to save and reload the map.
Unfortunately, it doesn't work.
Maybe someone can tell me how to change the specialization of heroes in the map editor?
[DISCUSSION] Creating Your Own Hero
&?xml version="1.0" encoding="UTF-8"?&
&Sound&
&SrcName href="/H5A2/Sounds/Dialog/pao.ogg"/&
&uid&134FC6C5-F13D-4B76-8353-73E251DD142B&/uid&
&Loop&false&/Loop&
&Is3D&false&/Is3D&
&MinDistance&0&/MinDistance&
&MaxDistance&0&/MaxDistance&
&Priority&0&/Priority&
&EndingSamples&0&/EndingSamples&
&StartSamples&0&/StartSamples&
&FrequencyVar&0&/FrequencyVar&
&VolumeBase&1&/VolumeBase&
&VolumeVar&0&/VolumeVar&
&FinalSound/&
&NeedLocalization&false&/NeedLocalization&
&/Sound&
``` * I replaced < with &
In the h5m map file, I created the folders H5A2, inside it Sounds, inside it Dialog, and inside it the file itself. When loading the map, nothing happens. I tried the same with the wav format. I tried the same for the dialog scene, and the result is the same. I don't understand what I'm doing wrong. Added after 12 hours 33 minutes I found a way to do it. The question is resolved.
Пробуждение зла
Нашествие из Преисподней
Смена эпох
Скачать все кампании одним архивом: Яндекс.Диск Google.Диск
You can download the set of 3 Campaigns (English version) here
Одиночные сценарии Heroes V 3.1:
Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы
Мультиплеерные карты для Heroes V 3.1:
Легендарная война
Сердце вулкана
Передел мира
SetObjectiveProgress(sObjectiveName, nProgress, nPlayerID = PLAYER_1)
Returns and sets the progress of completing the objective sObjectiveName, if the design allows it. A typical example is the directive "recruit an army of 1000 archers."
Цикл кампаний "Дыхание Смерти" из трёшки в четвёртом исполнении
Учебная карта
Астралия
За Королеву!
Подземелья и Дьяволы
Отголоски войны
Освобождение
2) What is this thing for?
1) For example, a quest of the type Objective_Kind_Manual. After the quest condition is met, I want it to update, and a text appears in the quest description: "The quest is completed, you can return for the reward." Something like that.
============
3) There is a region. I need it so that after a certain condition, for example, after the hero visits one place, in the future when he enters this region, it activates and a script starts. And that it does not activate until the hero visits a specific place.
trigger "entered and stop" or "entered without stopping"
if heroname "visited one place", then script.
Цикл кампаний "Дыхание Смерти" из трёшки в четвёртом исполнении
Учебная карта
Астралия
За Королеву!
Подземелья и Дьяволы
Отголоски войны
Освобождение
This thing is exactly what you need for that.
---------------------
============
Create a region on the map.
Trigger: "entered and stop" or "entered without stopping".
If heroname "visited a location", then run a script.
Thank you :)