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3.7 (12 ratings)
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Awesome map! Respect and thanks to the author!
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Due to discovered errors, I have uploaded a new version 1.0.2. Changes:

1) Fixed errors in hero specializations, especially Sigmor's.
2) Fixed errors where specializations did not trigger when enemy heroes attacked.
3) Added the "Phantom Summoning" spell for Astrid at the start.
4) Fixed an error with Kana's starting army.

Thank you to everyone for testing and pointing out the errors.

Added 3 minutes ago
RedHeavenHero
Started playing the map on Veteran difficulty. Noticed the same mana problem with the knight.
A small suggestion regarding Rupert's specialization: make the chance to cast a single-target haste spell on each unit the same, rather than a general chance, to reduce randomness. In this case, the chance of being left with nothing will be less, as will the chance of hastening the entire army at once at the beginning of the battle.

I'll think about this, whether it will be too overpowered, but it's a good idea!

Added 45 seconds ago
Kets
Mega map! Respect and thanks to the author!

Thank you for the feedback. I hope the map with the corrected specialization issues will be even more enjoyable.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
In reply to MasteR
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Hello! I played a bit as the Barbarian, and it turned out to be difficult for me (I couldn't withstand the second wave of attacks; the heroes kept attacking the Castle one after another). During the short time I played, I noticed one flaw: you can't recruit creatures in the "Hall of Shields" (I was playing as the Dwarves). Later, I'll try starting over and will let you know. Thank you for your work!
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I seem to be having bad luck with your map. I decided to play it again, and this time, I couldn't hire dwarves in two "houses" right away. However, I managed to defend against three attacks on the castle, but I couldn't defend against the fourth (which followed immediately after the third) – the computer captured the castle in the same turn, even though my hero was inside it after the victory (meaning there were two attacks in one turn).
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I tried playing the latest version on a Human hero, but without success. At the end of the 2nd week, a Demon Lord of level 18, with 23 attack and 11 defense, and quite decent stats (it's unclear where he came from, as the 2nd week is supposed to be the "week of sickness") showed up. In general, either I'm doing something wrong, or something isn't quite right. I'll try playing on Veteran difficulty.
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Could you provide more details about which faction and level you were at when the opponents arrived? How quickly did you clear the territories before the castle? Did you have time to build defenses? Do you have any mods for Mega AI, EWA, etc., that could have affected the difficulty?

Regarding the dwellings, I can take a look tomorrow, but I haven't noticed this problem before when playing as other factions. Perhaps you have a mod in Maps that affects the dwellings?

Added after 1 minute
P.S. For me, the most difficult starts were with Haven and Fortress, and the easiest were with Sylvan and Dungeon.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
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I can look into the housing issue tomorrow, but I haven't noticed this problem before when playing as other factions.
Yes, there is a bug with the Fortress. I noticed it when I was making one of my maps. Because the blocked and active cells are not set the same way as for other dwellings of this level, ReplaceDwelling does not correctly replace this building (verified by replacing a Fortress with Peasant Huts). You can summon a caravan from it, but only if the building belongs to the player.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
In reply to MasteR
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MasteR
Could you provide more details? What army and level were you at when the opponents arrived? How quickly did you clear the territories before the castle? Did you manage to build defenses? Do you have mods for Mega AI, EWA, etc., which could have affected the difficulty?
Regarding the dwellings, everything has already been mentioned, so it's correct. As for more details: at the beginning of the 2nd week, Steinar is level 9, attack 1, defense 5: 69 harpooners, 28 centaurs, 11 arkata priests, 10 bear riders, 27 mountain guardians + a watchtower; the castle is level 21. First attack: Lucretia, level 17, attack 1, defense 12, casts RaiseDead on ghosts, which the troops constantly miss. But I managed to deal with this opponent, and then with two more, but the fourth (who came with the third) captured the castle without a fight, even though I was there... This is the first time this has happened to me :) (quote)
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By the end of the 2nd week, my main hero, an engineer, is level 12, with 4 attack and 8 defense. His army consists of 100 peasants, 33 archers, and 10 monks from the Haven faction. I tried to hold out in a church, but the game ends when the castle is captured.
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Okay, I'll consider slowing down the AI development further. Thanks for the information.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
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I played as Sylvan and couldn't approach level 1 dwellings. After one attack, enemies were afraid to attack the Castle and just wandered around the map. I played as a Knight, and when the elf hero's ability triggered, his initiative was reset. Also, the description promised chain lightning, but I only had regular lightning that triggered at the beginning of the battle on all enemy troops with a 100% chance, and then occasionally during the battle, also on all enemies. I'm playing with the Eva mod, and Mega AI is also installed.
In reply to sergeyh2
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I started playing as a Necromancer (single-player, version 1.0.2) and encountered a similar situation: by the end of the 2nd week, a queue of 3 opponents with different flags formed outside my castle. They apparently made a truce among themselves, and their only goal was my hero. First, the AI Necromancer attacked. He already had a larger army than mine (10 Liches, 12 Death Knights, and I had 0 of each), but I managed to defend myself. Then, a Demon attacked – it was a hopeless battle. I'll try to replay, but it will be difficult to gather enough strength to fight two or three opponents simultaneously in one turn.
In reply to 13га
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13ga
I started playing as a Necromancer (difficulty level, version 1.0.2), and I encountered a similar situation: by the end of the 2nd week, a queue of 3 opponents formed outside my castle. They apparently made a truce among themselves, and their only goal was my hero. First, the AI Necromancer attacked. He already had a larger army than mine (10 Liches, 12 Death Knights, and I had 0 of each), but I managed to defend myself. Then, a Demon attacked – it was a hopeless battle. I'll try to replay, but it will be difficult to gather enough strength to fight two or three opponents simultaneously in one turn.

That's interesting! What difficulty level are you playing on?
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I was playing as a Barbarian, and for some unknown reason, I was gaining 200 mana during battles. When the hero's ability activated, the animation for dying units glitched. I killed some Undead, and at the same time, the hero's ability triggered. As a result, instead of turning to dust, the Undead remained as if they were still alive until the end of the battle.

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