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There is a speed boost. But, if the chance triggers, the mana is set to 92.
New here? I'm Roha — want a quick tour?
Started playing the map on Veteran difficulty. Noticed the same mana problem with the knight.
A small suggestion regarding Rupert's specialization: make the chance to cast a single-target haste spell on each unit the same, rather than a general chance, to reduce randomness. In this case, the chance of being left with nothing will be less, as will the chance of hastening the entire army at once at the beginning of the battle.
Mega map! Respect and thanks to the author!
I can look into the housing issue tomorrow, but I haven't noticed this problem before when playing as other factions.
Could you provide more details? What army and level were you at when the opponents arrived? How quickly did you clear the territories before the castle? Did you manage to build defenses? Do you have mods for Mega AI, EWA, etc., which could have affected the difficulty?
I started playing as a Necromancer (difficulty level, version 1.0.2), and I encountered a similar situation: by the end of the 2nd week, a queue of 3 opponents formed outside my castle. They apparently made a truce among themselves, and their only goal was my hero. First, the AI Necromancer attacked. He already had a larger army than mine (10 Liches, 12 Death Knights, and I had 0 of each), but I managed to defend myself. Then, a Demon attacked – it was a hopeless battle. I'll try to replay, but it will be difficult to gather enough strength to fight two or three opponents simultaneously in one turn.