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Which side would you find most interesting to play as?
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In reply to Uranium235
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Uranium235
I was trying to say that in this case, it's unknown which half of the 50% is better.
Well, in that case, I don't know, but in THIS case, it's obvious that +1 vote for the town is better than +0. Of course, it still depends on who gets the role of Oun and what the role holder prefers to do during the game (whether they flip coins or observe the game and analyze what's happening), but nevertheless. I described a scenario where these "50%" will actually determine the winner. You can talk as much as you want about how "it's unlikely," but in post 61, I described a scenario where the game would freeze under a certain set of circumstances because it would be impossible to apply the "Mana" ability with 4 "Mirks" (he could disrupt his own execution every time). And it was also "unlikely," but in the end, it turned out exactly as I said: the situation was 3:1:1, and if, after the first disrupted execution, the town hadn't gone along with the Mafia and "Mana" (who also said something along the lines of "let's hang someone else, or we'll just keep going in circles") and hadn't applied the "Mirk" ability, but had "gone all the way," the game wouldn't have ended. So, there's no point in talking about "unlikelihoods"; they have the same value as other "probabilities"...:mad: You need to consider all possible scenarios.
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).
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By the way, regarding probabilities, a lottery for experience has begun for Revnan.
А, вот почему.

??+⛓️♿=?
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My attitude towards lotteries is the same as my attitude towards pay-to-win games.

Added after 40 seconds
Oh yeah, let me guess: everyone died as a result of the lottery?
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).
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In my opinion, Oyun won't live to see the day when his double voice has any influence.
One ultimate ability isn't enough; they'll remove it.
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Updated the set, changed the abilities, and the victory condition to mana; also made some minor adjustments. Now it looks more like a final version, but I will still review and think about it.
After this game, if it takes place and Yashur participates – (let's hope for the best!), we'll see how many times a double vote occurred. Then we'll see where its owner voted, and whether it benefited the team or, on the contrary, harmed it. And only then will we see who he voted for.
And also how much it specifically harmed Yashur.
But percentages like a 30% chance to launch a preemptive counterattack against the assassin – I don't like them either; if I see something like that, I, as Yashur, will be completely in agreement.
I will join you on this point, I think.
Oh yes, let me guess: as a result of the lottery, everyone died?
No, so far only Alex. But Arandor has become someone's zombie minion, lol.
In my opinion, Oyun won't live to see the moment when his double vote will matter.
I think so too.
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Not just anyone, but a cute Teosian girl. I'm torn; I have one of my backup concepts that's exactly a succubus, and since no one wants to be a Shunyian slave...
А, вот почему.

??+⛓️♿=?
In reply to Fragment
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Fragment
After this game, if it takes place and Yashchur participates – (we believe in the best!), we will see how many times a double vote occurred. Then we will see where its owner voted, and whether it benefited the team or, on the contrary, harmed it. And only then will we see who he was for.
And also how much this specifically harmed Yashchur.Understood. Oyuna's role is given to Yashchur out of turn, and in accordance with good tradition, he will be eliminated on the 3rd night. Although, no, he won't be eliminated anymore. Now he will receive an early modkill for revealing...:rolleyes::rolleyes::rolleyes:

Added 14 minutes later
And do all the special abilities definitely burn away from the infection? Because not so long ago, there was a burn, but some burned away only nominally...

Added 4 minutes later
Oh yes, a big request: NO MESSING AROUND IN THE NEWSPAPER!!!:smile51::smile51::smile51:
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).
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There's something down there that doesn't burn. Point 9 in the notes.
My question is, what will be the consequences if the first three passives of the Haruspex burn out – at first glance, they are just copies of Neutral skills?
In general, the player is notified about both infection (when they are offered to lose a Neutral skill and a special ability) and treatment along with infection – when they have to give up one of the two. In general, half of them don't have special abilities – that is, they should die on the night of infection in the absence of external effects – or can they lose 2 Neutral skills instead of a Neutral skill and a special ability in case of infection and survive?
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There's something down there that doesn't burn. See point 9 in the notes.
Not long ago, there were no exceptions at all. However, it turned out that "a disease can't possibly give bonuses"...:mad: For example, can Oyun burn away his "failed ritual"?
In general, half of them don't have any special abilities – meaning they should die on the night of infection in the absence of any external effects – or, in the event of infection, can they lose 2 hit points instead of hit points and special abilities and survive?
Judging by point 1, if only hit points remain, only hit points are burned, one at a time. The infected creature dies only if it has nothing left.

Added after 17 minutes
Ah, a "failed ritual" can't be burned away. But can death from the Haruspex?

Added after 2 minutes
10. The Haruspex does not use a potion or panacea if he visits Oyun, negatives, or those immune to infection. Consequently, they receive nothing from him. The same applies to the Bachelor's antibiotics, with the exception of Oyun.
Does the Haruspex realize that "he remains unchanged"?
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).
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Understood. Oyoun will skip his turn, and Yashur, as per tradition, will be eliminated on the 3rd night. Although, wait, he won't be eliminated. He's about to get a premature modkill for revealing...
Of course. Evil Yashur receives a modkill.
Thus, the desire of randomness to ruin Yashur's life, even with just its existence, turns out to be stronger than tradition :D
Oh yes, a big request: NO FUN IN THE NEWSPAPER!!!
No, that won't happen. Lyuska already died on the island, hitting a tree x)
What will be the consequences if the first three passives of the Haruspex burn – they seem to be just copies of NDs at first glance?
The abilities and NDs of the Haruspex are interconnected, i.e., if a player chooses to burn the Herbalist trait, then the ND responsible for brewing will burn along with it. The same applies to the first ability; when it burns, the corresponding action also burns. If the Haruspex is healed or heals himself, then when choosing to burn a related passive or ND, he will not lose anything that night, but in the next night, he will lose this connection and something else unrelated. If he is healed again, he will only lose the selected connection.
In general, half of them don't have any traits – that is, they should die on the night of infection in the absence of external effects – or can they lose 2 NDs instead of an ND and a trait and survive in case of infection?
Here is a complex question. If a player has no traits but has NDs, then he will not die on the night of infection, unless they all burn. But the difficulty lies in how many NDs a player without traits will lose. For example, as far as I remember, the Master only lost one ND in such a case, but here the situation is slightly different. On the one hand, if a player without traits loses one ND per night, the game may drag on, considering their number in some. And he also doesn't lose anything when healed. On the other hand, there are also mass infections and the possibility of repeated infection, accelerating the course of the disease, plus the sand angel...
Ah, "unsuccessful ritual" cannot. But can death from the Haruspex?
Yes. In this case, Oyoun will not be able to arrange a test for the contender, so the Haruspex will not lose or gain anything, and Oyoun will remain alive, although he will still die from the infection by the end of the night.
Will the Haruspex know that he "remained true to himself"?
Yes. Thus, he can gain a lot of information if he doesn't get greedy and is not afraid to take risks.
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However, on the night of infection, he won't die if, of course, they don't all burn. But the difficulty lies in how many heroes will burn for the player without any special abilities. As far as I remember, in the case of the Master, only one hero burned, but here the situation is slightly different.
You don't remember well. There was a fatal outcome if a pair of heroes with the required ability for burning couldn't be found. That is, 3 heroes and no special abilities – instant death after infection.
I suggest allowing players to choose any combination of heroes and abilities, but with a base cost of two, and only one being consumed during healing.
In reply to Uranium235
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Uranium235
You don't remember well. There was a fatality if you didn't find a couple of NDs with a special ability to burn. That is, 3 NDs and no special abilities - you're done right after the infection.
:eek: There wasn't.

Added 4 minutes later
Yes. Oyun will not be able to set up a test for the contender in this case, so the Haruspex doesn't lose or gain anything, and Oyun remains alive, although he still dies from the infection by the end of the night.
Not necessarily. He can "exorcise the plague" later.
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).
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I suggest allowing players to choose any combination of non-destructive abilities and special abilities, but with a base cost of two, and one when healing.
Yes, I also tend to think that without healing, two should always be removed, regardless of whether it's a non-destructive ability or a special ability (unless it's the Haruspex, as he has his own system). As for the free choice, that's also good; it will give the player more room to plan their actions.
Not necessarily. He can "banish the plague" later.
In theory, yes, but the chances are slim. First, the Bachelor needs to arrive with a night patrol during the infection, so Clara can learn about the infected player. Then, she still needs to decide to use her ultimate ability on him (which wouldn't be the best choice).
In reply to Uranium235
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Uranium235
You don't remember well. There was a fatality if you didn't find a pair of NDs with a burning trait. That is, 3 NDs and no traits – you're done right after infection.
I suggest allowing the selection of any combination of NDs and traits, but with a base cost of two, and one when healing.

:smile07:
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Master, you're not Yaschur, why communicate with emojis?
Among other things, I asked about this, and you replied that if there isn't a pair of ND-specialties, it's an immediate death (the question was about the old woman, as having a suitable imbalance of 3 NDs with one specialty - how many nights will she survive in an infected state). But I've already lost the Mafia context, and even if I had it, it would be hard to find anything there.

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