Connection ErrorBad RequestSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Which side would you find most interesting to play as?
60
voters
Single choice
Sign in to participate in this poll.
Poll results will be visible after you vote or when the poll closes.
Uranium235
10 years ago
Auto-translated
Uran, how about this: the Fortune Teller's mana doesn't depend on the presence of specific roles in the game. When the Scholar, Soothsayer, and Warlord are eliminated, they each gain one protection against being killed, but when they are all dead, the Fortune Teller becomes vulnerable to being killed. Full immunity is retained (except for being killed, when the specified condition is met), including immunity from being hanged until the third day. The win condition is as follows: the Scholar, Soothsayer, Warlord, Inquisitor, and Mafia members without immunity to infection must be eliminated.
Until the third day (nights 1, 2, and 3, and days 1, 2, and 3), they cannot be killed or hanged. From the 4th night onwards, they have one protection against being killed. If one of them (Scholar, Soothsayer, Warlord) personally kills someone, they receive a one-time protection against being killed in addition to their immunities. (the second protection will not accumulate until the first is used; the protection saves from one killing, but will not help in the case of a double shot) And yes, they get one protection against being hanged for each of the three who are eliminated from the game, regardless of the reason for their elimination. The win condition is that all those who can be killed by infection are eliminated from the game (i.e., Earthborn and Immortal can remain alive).
This might work, although the Fortune Teller still remains the strongest role in the game and won't be eliminated before the fourth night (and even that is unlikely - they have to receive a shot from both the Mafia and the Ranger).
Fragment
10 years ago
Auto-translated
He can end up one against one with a Mafia member. And here, randomness will essentially determine the winner.
Such an outcome is unlikely, but the Mafia should blame themselves for not taking care of Oyun in time.
Or two against two Mafia members.
Yeah, Clara against Shabnak and the Prophet.
Since Oyun is "easily defeated" and so on, here are two options: 1. 100% doubling, but every 2 turns. 2. 100% doubling every turn (in case of a block or using an ultimate, the vote remains one).
In my opinion, both options only unnecessarily complicate things for the Mafia. Yashur, it seems like you are simply trying to prevent any manifestation of randomness in the game, even if it is unlikely to affect anything I don't want to remove the percentages from Oyun because it's a characteristic of the character, not a particularly pleasant one, but still.
Until the third day (1st, 2nd, and 3rd night, 1st, 2nd, and 3rd day), he cannot be killed or hanged. From the 4th night, he has one protection against being killed.
It's not until the third day, but until the fourth :o Why so long? It will be awkward to have the ability to execute only Mafia members for three days in a row, while the main threat is unattainable. They can help against the Mana, especially if the trio dies. Although I agree about the invulnerability until the fourth night.
If one of them (Bachelor, Haruspex, Commander) kills someone personally, they receive a one-time protection against being killed in addition to their immunities. (the second protection will not accumulate until the first is used, the protection saves from one kill, but will not help in case of a double shot)
This is unnecessary in my opinion. I think it's better if he simply has 2 protections from the 4th night, otherwise Albino can immediately kill him.
And yes, protection against execution for each world that leaves the trio, regardless of the reason for leaving.
Then let Clara be included in the "trio" instead of the Commander. If the vulnerability to being killed depends on the time, rather than the death of key roles, the Mana will try by all means to feed on them, but otherwise, he can get a maximum of 2. He cannot kill Clara, and it will be difficult for the Mafia to do this by accident, considering that the Commander will protect her, and they themselves will not do such a favor to the Mana. And hanging Clara - well, what can you do, it's a terrible failure of the city, just like with the Commander in the original version.
Злобный Ящур
10 years ago
Auto-translated
Yashur, it seems like you're deliberately trying to prevent any manifestation of randomness in the game, even if it's unlikely to affect anything.
Well, how can I put it... randomness is deeply ingrained in me:smile51:
I don't want to remove the percentages from Oyuna because it's a characteristic of the character.
Well, if that's what you think...:(
Uranium235
10 years ago
Auto-translated
So, it’s not until the third day, but all the way to the fourth :o
So, does it start during the day or night?
Added 4 minutes later Come on, Yashur, the block has random ranks, with a 50% chance of vote removal. I don't like randomness where it can be avoided either, but I can tolerate this one. (and, by the way, it's usually much easier to analyze when vote removal triggers than when it doesn't, because you're not supposed to prescribe blocks). There's also a 75% chance that after a double kill, the boss of the mafia will be revealed (do you think double kills are used often? Extremely rarely, with such a restriction).
Added 3 minutes later
or Albino might just kill him right away.
And doesn't "ignoring external defense" apply to personal defenses? They are not external, but personal. External defenses are the commander's defense or healing.
Come on, Yashur, the block has random ranks, 50% chance of losing a vote. I don't like randomness where it can be avoided – but I can tolerate this one.
I've had about fifty games on two forums. "50%" played for me or my team about 3 times. You don't need to be a mathematician to see that 3 out of 50 is far from "50%". I don't know if I'm just unlucky or if "GMs are cheating," but no more randomness...:smile51:
Added after 58 minutes Uranium235
There's also a 75% chance that after a double kill, the mafia boss will be revealed (do you think double kills are used often? Very rarely, with such a restriction).
It's very simple: if I'm mafia, I shouldn't use it under any circumstances; if I'm a town member, I can use it without hesitation every turn.:D
Fragment
10 years ago
Auto-translated
So, does it start during the day or at night?
At night, of course, as always on HeroesWorld.
Come on, Yashchur, in the ranks of the block it's randomized, 50% silencing.
What are ranks?
And does "ignoring external protection" apply to personal protections? Those are not external, but personal. External ones are a commander's protection or healing.
Well yes, not Albino, Hunchback I mean. By the way, the Bachelor's healing is not ignored, because it applies post-factum. Although this will not affect mana.
You don't need to be a mathematician to see that 3 out of 50 is far from "50%".
Is it really that all these 50 games without exception were with random? :eek:
In general, Uran, the option you proposed suits me perfectly, taking into account the adjustments I specified. I'll do it that way, unless of course there is something we haven't accounted for.
Ment
10 years ago
Auto-translated
There's also a 75% chance that after a double kill, you'll be targeted by the mafia boss (do you think double kills are used often? Extremely rarely, given that limitation).
A humble question: why couldn't the chance have been made 100% and the set not made unnecessarily complicated?
A rather immodest question: why couldn't they have made it a 100% chance and avoided unnecessarily complicating the set?
They probably wanted to "add some adrenaline":smile04:. Although, they could have made a double kill a one-time ultimate ability or a double-use ability, but with a guaranteed burn after the second use.
A rather immodest question: why couldn't they have made it a 100% chance and avoided unnecessarily complicating the setup?
Because the double shot itself is a countermeasure against revealing the main roles, rather than simply helping the Mafia to quickly thin out the ranks of the town. Therefore, 75% is implemented to make each side think about their actions. For the town – what if it doesn't reveal anything – what should they do then? For the Mafia, the opposite is true.
Ment
10 years ago
Auto-translated
For the town – and who knows, maybe it won't be revealed – what will you do then?
25% for not revealing. Obviously, the Mafia will act based on the scenario where "the boss will be revealed." And they will use the ability only if a double kill is more important than concealing the boss. The exception is if, in other cases, the chances of winning are even less than 25%, then yes, it makes sense to take the risk. In the end, the psychology here is not that interesting, and the question "Why overcomplicate things?" still applies.
Uranium235
10 years ago
Auto-translated
I had about fifty games on two forums. "50%" of them were played for me or my team about 3 times. You don't need to be a mathematician to see that 3 out of 50 is far from "50%". I don't know if I'm just unlucky or if the "GMs are cheating," but I won't play any more random games.
I was trying to say that in this case, it's unknown which half of the 50% is better. At first glance, being deprived of your vote seems worse than not being deprived. But if a town blocker is revealed and says they weren't blocking you, you'll likely become the target of the mafia's block, meaning you'll benefit from being deprived of your vote.
Драккошка
10 years ago
Auto-translated
But you can’t just open it, right?
Uranium235
10 years ago
Auto-translated
in terms of ranks, that's the whole point. You can't really delve into it on the Heroes of Might and Magic forums, so instead, there are subtle hints about the role.
Драккошка
10 years ago
Auto-translated
But we're on HeroesWorld.
Uranium235
10 years ago
Auto-translated
After this match, if it takes place and Yashur participates – (we believe in the best!), we’ll see how many times a tie-breaking vote occurred. Then we’ll see where its holder voted, and whether it benefited the team or, on the contrary, harmed it. And only then will we see who he was voting for.
Added 1 minute later
But percentages like a 30% chance to launch a preemptive counterattack against the assassin – I don’t like those either, and if I see something like that, I will be completely in agreement with Yashur.