Posts from Gameplay tactics on the large map.
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Dark Elves, with the right approach, are a very dangerous opponent and are loved by many players. Play as them, master them, and you will love them too.
P.S. Medyan, don't think I'm a newbie, but I don't often play as Dark Elves, especially at such a high difficulty level, so I'm asking for advice. I know about elemental chains and artifacts, but all of this requires resources and experience.
Added 50 minutes later
There's simply no one and nothing to use. The end.
Furies or Megeras, the difference isn't that big. I think Megeras have more damage, so I prefer them, but it's not crucial.
Dwarven Warriors are slow units, and Megeras can break through them. You'll have to run around a lot. You can take some single units to distract them, but in the end, they can be defeated.
Battle Delay increases the number of spells cast while all your troops are still alive. That is, the opponent waits three turns while they are invisible, then kills the first few units, and then the next few units. All this time, the wizard is casting spells and lightning bolts at them. That's the idea.
As for a strong hero, there are many options. Sinistar is my favorite, with his innate lightning spell. Or Vaishan with luck and powerful ranged units. I used to like Leto, especially if he gets lucky with plague at the beginning of the battle. Something like that.
Okay, I'll go try Vaishan. I always used to take Sinistar, but people say he's not very good.
Added after 1 hour 41 minutes
And only now I realized the beauty of ranged units and dark rituals =3
Added after 4 hours 12 minutes
Anyway, I was able to start with Vaishan (I can't even imagine how to start a game without him), and even though I didn't capture all the mines, I leveled up the hero to level 15 and already killed the green player's main hero. Unfortunately, nothing has dropped from Chaos magic yet (although it's already developed), but everything is going well so far, even though I have very few troops
The only problem is that there aren't enough alt buildings for Furies and Megeras at the beginning of the game, and even Beasts don't have time to scratch them. I thought the same about BDP (Build-a-Base).
How can there not be enough, when both buildings only require 5 ore each, and you have 10 at the start? It might not be enough for Hunters, because then you either have to not build a tavern on the first turn, or take it from someone else. And what's the problem with defeating Warriors? Even Beasts can handle them; just run them around so the Warriors can't reach them and have the hero shoot.
Пробуждение зла
Нашествие из Преисподней
Смена эпох
Скачать все кампании одним архивом: Яндекс.Диск Google.Диск
You can download the set of 3 Campaigns (English version) here
Одиночные сценарии Heroes V 3.1:
Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы
Мультиплеерные карты для Heroes V 3.1:
Легендарная война
Сердце вулкана
Передел мира
How can there not be enough, when both buildings only require 5 ore each, and there are exactly 10 at the start? It might not be enough for the Hunters, because then you either have to not build the Tavern on the first turn, or take it from someone else. And what's the problem with defeating the Warriors? Even Beasts can handle them; just have them run around so the Warriors can't reach them and have the hero shoot.
It's really difficult to break through with 60 Warriors on the third day; the hero isn't leveled up yet, and he can only take down two of them at a time, and he only has enough mana for two spells. So, for the Tribes of the East, this is definitely a bottleneck.
Yeah, the AI in this case always calculates very accurately and doesn't just let you run away; instead, it positions itself so that it can always reach you.
It's really difficult to break through on the third day with 60 Warriors. The hero isn't leveled up yet, and he takes them down two at a time, but he only has enough mana for two spells. So, for the Tribes of the East, this is a real bottleneck.
Yeah, in this case, the AI calculates very accurately and doesn't just let you run away; it positions its units so that it can always reach you.
It's really difficult to break through with 60 Warriors on the third day. The hero isn't leveled up yet, and he can only take down two of them at a time, and he only has enough mana for two spells. So, for the Tower, this is a real bottleneck.
For some reason, I can always run away. Here, the Warriors' Defense skill might trigger and put you at risk of taking losses.
Added 3 minutes later
There are taverns available on the first turn, but if you try to build both a Hunter's Hall and a Mercenary Guild, you won't be able to build one of these alternate upgrades due to the lack of ore. And you're wrong about the Warriors; try placing 60 Warriors, divided into 3 stacks, against 9 Beasts, and they won't let you escape and will kill you.
Hunters only need wood, and Furies only need ore. What's the problem with building both? The only thing is, if I'm lucky and there are no Archers at the lumber mill, I'll build a tavern on the first turn to double my army and get a "gatherer" and a scout.
Пробуждение зла
Нашествие из Преисподней
Смена эпох
Скачать все кампании одним архивом: Яндекс.Диск Google.Диск
You can download the set of 3 Campaigns (English version) here
Одиночные сценарии Heroes V 3.1:
Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы
Мультиплеерные карты для Heroes V 3.1:
Легендарная война
Сердце вулкана
Передел мира
For some reason, it always works out to be able to retreat. Here, at most, Battle Dodge might trigger on the Warriors and put the risk of taking losses.
Added 3 minutes later
For the Hunters, you only need wood; for the Furies, only ore. What's the problem with building both? The only thing is, if you're lucky and there aren't Archers on the lumber mill, I put a tavern on the first turn to double the army and get a "gatherer" and a scout.
Well, maybe I was wrong, but I don't think that even 9 Hunters and 9 Furies could help much here.
The Dungeon faction in Tribes of the East is too simple for breaking through defenses; it would be better if it required mana.
There are mainly 3 important unit stacks for this: harpies, furies, and cave hydras. One is good at the start against archers and spellcasters, the other easily defeats slow infantry, and the third carries many breakthrough attempts, especially against archers and infantry without retaliation.
Only on a hero, there are few resources, and it can be problematic to build a town, and if the necessary skills don't drop, then the attack power suffers greatly.
Well, for example, you can use beasts to take down zombies, golems, and other slow-moving units, but they won't be able to attack without taking damage, so you'll have to run away from them and attack with your hero. It's slow, but what can you do? And you should have enough resources on your hero to build a building that upgrades your first-tier units, and with them, you can overcome many challenges.