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Gameplay tactics on the large map.

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Medyan
Yeah, in this case, the AI calculates very accurately and doesn't just let you run away; it positions its units so that it can always reach you.
It's really difficult to break through with 60 Warriors on the third day. The hero isn't leveled up yet, and he can only take down two of them at a time, and he only has enough mana for two spells. So, for the Tower, this is a real bottleneck.


For some reason, I can always run away. Here, the Warriors' Defense skill might trigger and put you at risk of taking losses.

Added 3 minutes later
Drumanin Drin
There are taverns available on the first turn, but if you try to build both a Hunter's Hall and a Mercenary Guild, you won't be able to build one of these alternate upgrades due to the lack of ore. And you're wrong about the Warriors; try placing 60 Warriors, divided into 3 stacks, against 9 Beasts, and they won't let you escape and will kill you.

Hunters only need wood, and Furies only need ore. What's the problem with building both? The only thing is, if I'm lucky and there are no Archers at the lumber mill, I'll build a tavern on the first turn to double my army and get a "gatherer" and a scout.
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