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The Dungeon faction in Tribes of the East is too simple for breaking through defenses; it would be better if it required mana. There are mainly 3 important unit stacks for this: harpies, furies, and cave hydras. One is good at the start against archers and spellcasters, the other easily defeats slow infantry, and the third carries many breakthrough attempts, especially against archers and infantry without retaliation.
Only the hero has few resources, and building a town can be problematic, and if the necessary skills don't appear, the breakthrough suffers greatly.