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Gameplay tactics on the large map.

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#11
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MasteR
For some reason, it always works out to be able to retreat. Here, at most, Battle Dodge might trigger on the Warriors and put the risk of taking losses.

Added 3 minutes later


For the Hunters, you only need wood; for the Furies, only ore. What's the problem with building both? The only thing is, if you're lucky and there aren't Archers on the lumber mill, I put a tavern on the first turn to double the army and get a "gatherer" and a scout.
Don't forget that there are different types of terrain, and they don't always play to your advantage. I would still look at rolling 9 Beasts and 60 Warriors divided into 3 groups, and heroes of level 1. Personally, I couldn't escape, and they occupied a sufficient area, and the Beasts don't run as far as the Furies.
Well, maybe I was wrong, but I don't think that even 9 Hunters and 9 Furies could help much here.