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Posts from NHF – new heroes for Heroes V 3.1.

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In reply to MasteR
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MasteR
Wouldn't it be possible to temporarily solve the problem by deleting some files from UserMODs, such as EWA_Scripts-Activator.h5u or EWA_Scripts-Add.h5u?
I'll take a look later; maybe there's a temporary solution. I'm not using EWA for gameplay right now.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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Nope, it didn't work...
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
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As a quick fix, I can suggest changing the file date of NHF_0.82_data.pak\scripts\advmap-common.lua, for example, to the year 2099. Then, launch EWA, disabling all modifications in the launcher.
This might help.
I can't check it right now.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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Confirmed – it works.
However, it should be noted that NHF uses the creature IDs from NCF, while EWA has undergone some changes.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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I apologize, but what exactly did you mean by "change the file date"?
In reply to СуперМагест
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SuperMagest
I apologize, but what exactly did you mean by "change the file date"?
Specifically, change the creation date of the file from the NHF mod: NHF_0.82_data.pak\scripts[U]advmap-common.lua[/U].
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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Got it, thanks. An interesting way to solve the problem).
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
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Yesterday, I tried playing as Galtran (Necromancer), and his specialization seemed ridiculously weak to me. Compared to the powerful late-game specializations of Kubera or Halphas, it's just not comparable. At the beginning of the game, battles involve 40-60 creatures of the first levels, then the levels of the creatures increase, but the number remains approximately the same. After each battle, +2-4 skeletons, even on a resource-rich map, don't make any difference :smile32:
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
User Avatar
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Yes, there was a lot of discussion about Galtran. As mentioned above, his special ability will increase in percentage terms with the hero's level.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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Dyrman
Yes, there was a lot of discussion about Galtran. As mentioned above, his special ability will increase in percentage with the hero's level.
Or maybe it would be better to increase his stats or health instead? And make the percentage fixed, equal to 10.


I also had some thoughts about new special abilities for heroes. In single-player, I tried to create an elven heroine who, by chance, spent half her life in a dark elf clan and learned to control the elements from them. Specialization: at the beginning of the battle and every n turns during the battle, the hero hits each enemy stack with lightning. Mana is not consumed. Spell power increases by 1 for every 3 levels of the hero.
I did this in single-player, is it possible to do this in a mod?

The second hero is a demon who, with a direct attack, casts a random dark magic spell on the target, ignoring immunities. The level of the skill depends on the hero's level.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
User Avatar
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It's impossible in multiplayer; it's time to move this to the top of the thread: scripts in battles in multiplayer DO NOT work!
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат
In reply to Nargott
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Nargott
It's impossible in multiplayer; it's time to move this to the top of the thread: scripts in battles in multiplayer DO NOT work!
This has been mentioned before. But no one reads it anyway:smile32:
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to MasteR
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MasteR
Wouldn't it be better to increase their stats or health? And make the percentage fixed at 10.
Increasing health can only be done if there is an "exe" file, at least from NCF (copies of creatures with different HP). And a lot will have to be changed. And even then, there is an unresolved issue when increasing, because these units will not be able to merge if all slots are filled.
MasteR

By the way, I had some thoughts about new special abilities for heroes. In single-player, I tried to create an elven hero who, by chance, spent half her life in a clan of dark elves and learned to control the elements from them. Specialization: at the beginning of the battle and every n turns during the battle, the hero hits each enemy stack with lightning. Mana is not consumed. Spell power increases by 1 for every 3 levels of the hero.
I did this in single-player, is it possible in a mod?
This question has been asked many times, and there are many answers in the thread :mad:
In principle, the answer is in the header and above ;)
MasteR

The second hero is a demon who, with a direct attack, casts a random dark magic spell on the target, ignoring immunities. The level of the skill depends on the hero's level.
This is only for single-player.

If we weren't so limited in scripts, hero specializations would be much more interesting ;)
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
User Avatar
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A new version of NHF 0.83 has been released

Version Changes (0.82-0.83):

Special:
1) Added the Academic Muadjir [The hero receives +1 to defense for every 4 levels] (Bio - Lokken, Icon - Psatkha).
2) Added the Knight Trevor [For every 3 spells learned, the hero receives +1 to magic power. The bonus cannot be reduced, even if the hero forgets a spell] (Bio - Lokken, Icon - Psatkha).
3) Added the Demon Lord Olothan [The hero receives +1 to defense for every hundred Inferno creatures belonging to the castle in his army. The defense bonus does not change in battle] (Bio - Lokken, Icon - Psatkha).
4) Added the Ranger Kennent [For every unit of positive luck, the hero receives +1 to attack, but no more than +5] (Bio - Lokken, Icon - Psatkha).
5) Added the Barbarian Wardok [The hero receives +1 to morale and an additional +1 for every six levels of the hero] (Bio - Lokken, Icon - Psatkha).
6) Added the Warlock Menan [At the beginning of each week, depending on the presence of creatures and the hero's level, a creature bonus is received. Level 1: [(7 * hero level) / 20 creatures, rounded up], level 2: [(5 * hero level) / 20 creatures, rounded up], level 3: [(6 * hero level) / 20 creatures, rounded up]] (Icon - Psatkha).
7) Added the Knight Fabris for NHF_E [The hero receives a permanent bonus: +5 to initiative for all his troops] (Bio - Lokken, Icon - Psatkha).
8) Added the Necromancer Geralda for NHF_E [The more living creatures die in battle with the hero, the greater the city growth in all of his Necropolis castles. Creatures increase in number by 10% of those killed (rounded down) according to their levels] (Bio - Lokken, Icon - Psatkha).
9) Added the Warlock Tuidhana for NHF_E [The initiative of all creatures in the hero's army increases by 1% for each level of the hero. The initiative of all creatures in the enemy army decreases by 1% for each level of the hero] (Bio - Lokken, Icon - Psatkha).

Changes:
1) Rive has been given the "Fire Trap" spell instead of the "Evasion" spell.
2) Galtran has been strengthened. Instead of 4%, it now provides 10% skeletons.
3) Ellaine has been given the "Crystal Secret" spell instead of the "Create Phantom" spell.
4) Octavio has been weakened. Instead of a magic power increase for every 6 creatures, it has been changed to every 12.
5) Unutel has been given the "Haste" spell.
6) Vinrael has been given the "Phantom" spell instead of the "Deadly Cold" spell.
7) Nadia's icon has been changed (Psatkha).
8) Argat has had "Frightful Roar" removed.
9) Tilshek received "Advanced Defense" and "Resilience" instead of "Advanced Summoning Negation" and "Summoning Negation".
10) Hagresh has had the cart removed.
11) Aratrok received "Basic Summoning Negation" and "Summoning Negation" instead of "Basic Machine Control", "Ballista", and the tent has been replaced with a ballista, and the call is "Frightful Roar".
12) Taris has had the tent removed.
13) Sigrif's icon has been changed to a more unique one (Psatkha).

Other:
1) Added support for EWA (not complete - within the NCF framework, tested on version 2.1.2 when disabling mod loading in the launcher).
2) Minor changes in icons and scripts.

As always, you can download it using the link in the first post of the topic.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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I'm still testing the previous version. I tried playing as Aglion. Around the 3rd month, I already had 1600 imps. In general, this is normal for the late game when playing as demons. But it feels a bit like cheating that mana increases in any case, even if the maximum threshold is exceeded. I currently have 1800 mana units, and with each battle, 90 mana units are added. Another question: The hero has the maximum skill level, and all 3 perk slots are filled for him. But at the same time, when leveling up, it offers to take another perk. Is this due to nhf or ewa?
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира

Statistics