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#2662
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MasteR
Wouldn't it be better to increase their stats or health? And make the percentage fixed at 10.
Increasing health can only be done if there is an "exe" file, at least from NCF (copies of creatures with different HP). And a lot will have to be changed. And even then, there is an unresolved issue when increasing, because these units will not be able to merge if all slots are filled.
MasteR

By the way, I had some thoughts about new special abilities for heroes. In single-player, I tried to create an elven hero who, by chance, spent half her life in a clan of dark elves and learned to control the elements from them. Specialization: at the beginning of the battle and every n turns during the battle, the hero hits each enemy stack with lightning. Mana is not consumed. Spell power increases by 1 for every 3 levels of the hero.
I did this in single-player, is it possible in a mod?
This question has been asked many times, and there are many answers in the thread :mad:
In principle, the answer is in the header and above ;)
MasteR

The second hero is a demon who, with a direct attack, casts a random dark magic spell on the target, ignoring immunities. The level of the skill depends on the hero's level.
This is only for single-player.

If we weren't so limited in scripts, hero specializations would be much more interesting ;)
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
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