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In reply to MasteR
10 years ago
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MasteR
I disagree with that. Minotaurs, especially in the late game, almost always act as observers in battle. First, all the high-initiative creatures are eliminated, and then a horde of enemies attacks the minotaurs. We shouldn't forget that the effectiveness of Chaos decreases noticeably in the late game, and it's completely useless against Orcs. And if the opponent is a Dark Mage, then it will be "hello" to your own troops from the minotaurs.
Everything is exactly as you say! Minotaurs practically don't participate in battle! But the catch is that all high-initiative troops will be destroyed in any case. What normal player would let, for example, Furies or Lizards live? Furies deal a lot of damage, but their numbers and hit points... Why bother subduing minotaurs? By the time you subdue them, and they move with their meager initiative, the battle will already be taking place on the enemy's territory, and the minotaurs won't even reach their destination. It's better to subdue a Fury or a Lizard. Put the minotaurs in a corner and forget about them.
In the late game, the Warlock doesn't have many chances, whether it's against Synitar, or against Irana with Furies, or against Kifrah. Kifrah just lasts twice as long as the others. The poor minotaurs will be swarmed by enemies, but nevertheless, the Warlock himself will deal more damage than other Warlocks.
Still, I don't see the point in the late game (except against Orcs) for the Warlock to develop anything other than Chaos; otherwise, there's no point in elements or spell enhancement, and what then makes the Warlock better than another mage hero? With good spellcasting, elements, a lucky Sorcerer, and if you're lucky with the Creature Ability, the Warlock can deal 10,000 or more damage, freeze enemies, and halving their defense is also important.

P.S. Once, I played as Irana against Wing in the late game. I got lucky, and 300 Furies joined me, and I also had Dark Magic. I didn't even have time to use it; the battle ended in the first round. Dragons, Dancers, Fairies, Archers, Druids, and Unicorns, with assistance, eliminated my Furies and Lizards before they even had a chance to move. The Furies moved after the Dragons, Dancers, and Fairies; there were so few of them left that it was pointless! If I had taken Kifrah and Chaos, I would have lasted at least a little longer, and it wouldn't have been so embarrassing.
In reply to Dagonet
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10 years ago
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Dagonet
Everything is exactly as you say! Minotaurs hardly participate in battles! But the catch is that all initiative-based troops will be destroyed in any case; what normal player would let, for example, Furies or Lizards live? Furies deal a lot of damage, but their numbers and hit points... Why would you want to control Minotaurs? By the time you control them, and they move with their meager initiative, the battle will already be taking place on the enemy's territory, and the Minotaurs won't even reach their own side; it's better to control a Fury or a Lizard. Put the Minotaurs in a corner and forget about them.
In the late game, the Warlock has few chances, whether it's Sinistar, or Iranna with Furies, or Kifrah. Kifrah just lasts twice as long as the others. The poor Minotaurs will be overwhelmed by a crowd of enemies, but nevertheless, the Warlock himself will deal more damage than other Warlocks.
Still, I don't see the point in a Warlock developing anything other than Chaos, even in the late game (except for Orcs); then there's no point in elements or spell enhancements, and what makes the Warlock better than another mage hero? With good witchcraft, elements, a lucky Wizard, and if you're lucky with the Creature Ability, the Warlock can deal 10,000 or more damage, freeze the enemy, and halving their defense is also important.

Again, you need to consider the opponent. Against Stronghold, you can put any hero in the late game, but there's still no chance of winning. Against Orcs, only Leto is an option, no other choice. Against Inferno, Iranna works - Furies at the beginning of the battle destroy either Cerberuses or War Horses, depending on which they reach. And then the main troops beat up the soft-skinned Demons. There's almost no chance against Dwarves. Against Wizards, you might as well take Shadiyah to minimize the damage from constant shots, but even then, victory is unlikely. Against Humans and Necropolis, it's really worth focusing on Chaos, upgrading the Creature Ability, wearing a Rune Set, and other enhancements. Erin, with her extra shot, would be a good hero for this. There might be a chance.

Against Orcs, I tried playing in the late game just for fun. I created near-ideal conditions for the Warlock - no Silence on the Orc, all the necessary artifacts on the Warlock. Instead of Assassins, I put Blue Druids from another castle in the battle, which increased the Warlock's magic by 30.

First, I tried to upgrade the hero's magic of light. I wanted to focus on Divine Retribution. I put on the Phoenix Cloak and upgraded Lucky Charm for a greater effect. I attacked creatures with water affinity. The result disappointed me.

Chaos was only slightly better.

But races without resistance take 30-40k damage.
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In reply to MasteR
10 years ago
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MasteR
You have to consider your opponent. Against Stronghold, any hero in the late game is useless; there's no chance of winning. Against Orcs, only Leto is viable, no other option. Against Inferno, Iranna works – her Furies either eliminate Cerberuses or Warhorses at the start of the battle. Then, the main forces attack the soft-skinned Demons. Against Dwarves, the chance of winning is minimal. Against Mages, perhaps Shadia is the best choice to minimize damage from constant ranged attacks, but even then, victory is unlikely. Against Humans and Necropolis, it's worth focusing on Chaos, upgrading Chain Lightning, equipping Rune Armor, and other enhancements. Erin, with her extra attack, could be a good hero for this. There might be a chance.

Against Orcs, I tried playing in the late game just for fun. I created near-ideal conditions for the Necromancer – the Orc doesn't have Slow, and the Necromancer has all the necessary artifacts. Instead of Assassins, I used Blue Druids from another castle, which increased the Necromancer's spell power by 30.

First, I tried leveling up the hero's Light magic. I wanted to focus on Divine Wrath. I equipped the Phoenix Cloak and leveled up Lucky Charm for a greater effect. I targeted creatures with the Water element. The result disappointed me.

Chaos was only slightly better.

However, races without resistance take 30-40k damage.
It's hard to argue with these points; you truly deserve your nickname. I wouldn't have thought of the Divine Wrath, Phoenix Cloak (does it enhance Divine Wrath, and do the elements apply?), and Lucky Charm combination.
Regarding Leto and Orcs, there are no questions or other options; stunning is the most effective way to reduce Rage.
As for the Demon, Iranna is still debatable. Warhorses have an initiative of 16; they might go first and attack the Furies.
Chaos can still be boosted even in the late game; I think it's possible to reach 20k damage with the most ideal setup.
In reply to Dagonet
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10 years ago
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Dagonet
It's hard to argue with these points; you certainly deserve your nickname. I wouldn't have thought of the option with Divine Punishment, the Amulet of Fen (does it enhance Divine Punishment, and do the elements work?), and a Lucky Sorcerer.
Regarding Lethos and the Orcs, there's no question; poisoning will be the most effective way to reduce their Rage.
As for the Demon, I still think Iranna is debatable. The Horses have an initiative of 16; they might go first and attack the Furies.
Chaos can still be boosted even in the late game; I think it's possible to reach 20k damage with the most ideal setup.

I don't remember if the Amulet enhanced Divine Punishment. It should have, since the damage is explicitly fire-based.
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Одиночные сценарии Heroes V 3.1:


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Красный кристалл
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Мультиплеерные карты для Heroes V 3.1:

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In reply to RedHeavenHero
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10 years ago
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RedHeavenHero
Does the cloak affect Divine Retribution? It doesn't appear in the active effects.

Logically, it should, but I don't remember if there was an effect or not. If I have a save file, I'll check.
Кампании для Heroes V 3.1 (Трилогия):

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You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
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Мультиплеерные карты для Heroes V 3.1:

Легендарная война
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In reply to MasteR
10 years ago
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MasteR
He's completely useless against Orcs.
Why is that?
In reply to Bravo1853
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10 years ago
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Bravo1853
Why doesn't this work?

Because, in addition to magic resistance and strength against magic, there is also magic protection, and half of the Dwarf set, which further reduces the already weak damage.
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You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

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User Avatar
10 years ago
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Here is a save file from a late-game scenario, with an Orc facing a Dark Elf; both heroes are standing near their mentor. Try it out, experiment with it. I'm also uploading the map on which the save was made.
Attachments 1
1 file attached • Total size: 1.3 MB
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You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
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Мультиплеерные карты для Heroes V 3.1:

Легендарная война
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In reply to MasteR
10 years ago
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MasteR
Here is a save from a late-game scenario, Orc versus Dark Elf, with both heroes standing next to their mentor. Try it out, experiment. I'm also uploading the map on which the save was made.
The game crashes when loading the save.
In reply to Bravo1853
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10 years ago
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Bravo1853
The game crashes when loading.

Maybe try creating a new profile in the game and loading from it?
Кампании для Heroes V 3.1 (Трилогия):

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Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
In reply to MasteR
10 years ago
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MasteR
maybe try creating a new profile in the game and uploading from there?
Uploaded. It took 3 attempts, the Orc was destroyed, only Druids remained on my side. I took the Tome of Darkness and used the Subjugation spell, according to the scale.
In reply to MasteR
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10 years ago
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MasteR
Here is a save from the late game, Orc versus Dark Elf, both heroes are standing next to their mentor. Try it out, experiment. I'm also uploading the map on which the save was made.
It doesn't matter to the Orc whether there is a Tomb of Shadows or a Castle with Dark Magic, etc., but the Dark Elf is only hoping for luck.
In reply to Teodor
10 years ago
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Teodor
An Orc doesn't care whether it's a dungeon or a castle with dark magic, etc., and they're just hoping for an easy win.
I would argue that it's not entirely indifferent; darkness is very dangerous for an Orc. And what exactly do you mean by "easy win"?
In reply to Bravo1853
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10 years ago
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Bravo1853
I would argue against the statement that it doesn't matter; darkness is very dangerous for an Orc. And which specific map are we talking about?
Magic and so on will be available, but the Orc won't care; I think there's an imbalance here. Orcs are good both in the early and late game, while Warlocks are weak in the late game.

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