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The new version is available on Heroes Portal. It includes:
- All bugs found during this time have been fixed.
- All critical cells are protected from monster spawns.
- Many typos and errors in the texts have been corrected (I won't say all of them), and the dialogues have been revised according to the rules of the Russian language.
- Events that were previously tied to the game time now react to the player's actions. The first "deadline" of 2.5 months remains unchanged.
- Several quests have been changed/redone, in particular, the quests for collecting creatures have been simplified.
- One rather complex quest has been added, related to the helmet from the Alliance of Angels.
- The ability to choose all necessary skills at the start has been added. However, fire magic is unavailable at the maximum difficulty level.
- The number of epilogue options and choices that influence it during the game has been increased.
- Several battles have been reworked, which seemed too boring to me.
- Something else that I have already forgotten.
In reply to bolotnik
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bolotnik

Yes, but only there, if I'm not mistaken, you can and should travel by water, not by landing on a ship.

What's the difference? The effect is the same, and with the Admiral's hat, you spend less mana and turns to get there by ship.

On turn 5-4-6, I reached the Titans. On my turn, the brown one attacks with a Soul Mirror and tears them apart. I had to reload 3 times, and on the 4th try, I placed 1 Archangel separately and was amazed by the result. The battle went much easier; the losses were minimal – 307 cloned Archangels :D that's what 1 Archangel is capable of!

Regarding the armor – I use it for garrisons and strong guards where there is no enemy hero because the helmet +6, plus the Titan Gladius + armor and shield from the Father of Dragons set, gives a much greater increase in attack and defense. Knowledge and strength don't play a role in this map for me on 5-4-6 because they are already 51 and 61 (with doubling, 1200+ mana), and without all the fuss (I'm tired of changing artifacts), the army is replenished with cloned Archangels. In the battle with the Soul Mirror, there were 78 attack and 60 defense (+2 if I had put on the boots). After the battle with it, 710 mana remained (out of 1036), and this is with the maximum number of precautions – cloning all the shooters + their buffs – I often encountered fear from the Azure Dragons.

And about fire magic and berserk – I don't respect it at all, and I tend to agree with many players that it's a cheat.

Added 6 minutes ago
Rince
The new version has been uploaded to Heroes Portal. It includes:
- All bugs found by me during this time have been fixed.
- All critical cells are protected from monsters appearing on them.
- A lot of typos and errors in the texts have been corrected (I won't risk saying that all of them), and the dialogues have been revised according to the rules of the Russian language.
- Events that were previously tied to the game time now react to the player's actions. The first "deadline" of 2.5 months remains unchanged.
- A number of quests have been changed/redone, in particular, the quests for collecting creatures have been simplified.
- One rather confusing quest has been added, related to the helmet from the Alliance of Angels.
- The ability to choose all the necessary skills at the start has been added. However, fire magic is not available on the maximum difficulty.
- The number of epilogue options and choices that influence it during the game has been increased.
- A number of battles that seemed too boring to me have been redone.
- Something else that I have already forgotten.

Oh... well, at least start from the beginning:smile27:

By the way, a question for you: in Paragon, does the Cursed Armor work with vulnerability and prohibition spheres at the same time? Because in one map, in Breath of Death, during the first month, playing as Stronghold, there were 4 cities of this race + Cursed Armor and both spheres. After watching the Thieves' Guild, where I was already first in terms of the power of the kingdom's army, I lost interest in the map.
Because I don't really want to level up a random hero with ballistics – it's easier to put on the armor + prohibition sphere and destroy the Minotaur King with the help of Archangel kiting, destroying the walls and towers with Cyclops, and finishing off these 15k Minotaurs (are there any troops in the city besides these Minotaurs? I haven't reached that point yet)
In reply to immortalDMB
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immortalDMB
Well... at least start from the beginning:smile27:
and most likely, it will be even better.
In reply to immortalDMB
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immortalDMB

As for fire magic and berserk, I don't respect it at all, and I'm more inclined to agree with many players that it's a cheat.
Who is saying that? Or is it referring to the bug where creatures don't move at all?
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to immortalDMB
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immortalDMB
What's the difference? The effect is the same, and with the Admiral's Hat, you spend less mana and turns to reach the destination via ship.
If I'm not mistaken, I didn't spend mana there, but used the Boots of Levitation.
In reply to Lider1
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Lider1
Who says that? Or are you referring to a bug where creatures don't move at all?

I did some digging through forum reviews while looking for good maps for the old Heroes 3. It seems to refer to a massive burst of damage in an area, as it makes the game too easy.

Added 1 minute ago
bolotnik
If I'm not mistaken, I didn't spend mana there, but used the Boots of Levitation.

Mana isn't a big deal. I climbed onto the boat to see the maximum on this island and the next 2-3 free spaces after the griffins.
In reply to immortalDMB
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immortalDMB

Mana isn't a big deal. I was trying to position the boat to see the maximum number of creatures on this island and have 2-3 free spaces after the griffins.
I cared about mana because I usually can't conserve it, and after each serious battle with enemy AI, I was left with little or no mana, so I didn't waste even 2-3 mana points unnecessarily.
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How can I easily insert an image here (directly from my computer)? Without uploading it to some service first? When I click "insert image," it asks for the image URL.
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immortalDMB
How can I simply insert an image here (directly from my computer)? Without uploading it to some service first? When I click "insert image," it asks for the image URL.
In full-screen mode - i.e., in the extended message writing mode, below the message window - there is a "manage attachments" button. Clicking it will open a new small window where you can select and upload the necessary file from your computer, including an image.
In reply to bolotnik
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Thank you for your help with the attachments. Regarding the mana – in the battle with Solmyr, I spent 327 mana, and I wasn't conserving it at all; in fact, I was using it liberally due to the fear of azure dragons. About 100 mana was spent on being overly cautious. My only question is: did you have Attack and Ranged Attack skills taken as secondary skills? In Paragon, the 50% ranged damage bonus + 10% bow bonus + 15% feather bonus play a very significant role. Regarding the Cursed armor + Sphere of Inhibition – everything works well together, and there's no point in building a hero with Ballistics because both the cloak and the sphere will definitely be available by the time you need them. 1 unit of Archangels, 1 unit of Snipers, 1 unit of Wizards, and 4 units of Cyclops Kings – the losses from towers will be negligible.
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immortalDMB

The only question is, did you have Attack and Ranged skills as secondary skills? In Paragon, the damage from Ranged attacks (50% + 10% bow + 15% fletching) plays a very significant role.
As I wrote earlier, no, I played without Ranged, but with Expert Fire...
and what's even more important, I had lower stats than the computer because I attacked most of the opponent's heroes in Cursed Armor (I attacked in armor anyone I slowed down with), so basically, I only took it off a few times, which is why I had significantly lower stats - as a result, I used many times more mana...
but when replenishing mana, I changed the hero's gear to maximize Knowledge...
In reply to bolotnik
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bolotnik
As I mentioned before, no, I played without ranged attacks, but with Expert Fire...
And even more importantly, I was weaker in stats compared to the computer, because I attacked the vast majority of enemy heroes while they were wearing the Cursed Armor (I attacked everyone who had a slow effect applied to them while they were wearing the armor). Basically, once I put it on, I only took it off a few times, so I was significantly weaker in stats – as a result, I used many times more mana...
But when replenishing mana, I would change the hero's equipment to maximize knowledge.

I was going to continue using the armor, until that situation I described annoyed me, when all the brown heroes, including Josephine, rushed at me at the same time through the red gate. I couldn't defeat Fafnir that time because of the stat difference and the lack of a Vulnerability Sphere (I was wearing the armor, and he liked to cast Mass Dispel or Healing, even if not at the beginning of the battle, which made the armor less useful). In the next attempt, I tried playing with stats + I got the Helmet of Enlightenment, and the result in the battle with Solmyr (screenshots above) is very pleasing, with mana consumption of 300+, and the battle itself lasted only about 5 minutes.

Added 4 minutes ago
Rince
The new version has been uploaded to Heroes Portal. It includes:
- All the bugs I found during this time have been fixed.
- All critical cells are now protected from monsters spawning on them.
- A lot of typos and errors in the texts have been corrected (I won't risk saying that all of them), and the dialogues have been revised according to the rules of the Russian language.
- Events that were previously tied to the game time now react to the player's actions. The first "deadline" of 2.5 months remains unchanged.
- A number of quests have been changed/redone, in particular, the quests for collecting creatures have been simplified.
- One rather confusing quest has been added, related to the helmet from the Alliance of Angels.
- The ability to choose all the necessary skills at the start has been added. However, fire magic is not available on the maximum difficulty.
- The number of epilogue options and choices that influence it during the game has been increased.
- A number of battles that seemed too boring to me have been redone.
- Something else that I have already forgotten.

And once again, a huge THANK YOU for your titanic work on the map =) :smile03:
In reply to immortalDMB
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immortalDMB
He was wearing armor, but this jerk liked to cast Mass Dispel or Healing, even if not at the beginning of the battle, which made the armor less useful.
For me, the armor was useful because archers move in 1 turn, so slowing and other effects from AotD work without spending mana or casting in the first round. After that, you can cast Berserk or something else useful for winning...
And the AI is stupid: if you cast AotD on it, but don't overdo it with buffing your units or further worsening its stacks, it acts very foolishly and doesn't remove everything with a dispel or healing...
It can also be passed without Fire and Expert Berserk, but I would even then prefer to take Intelligence instead of Ranged Attack.
Or not take Attack, but take Ranged Attack, but I haven't tried that, as there are only a few ranged units at the beginning, and the focus is still on melee combat.
In reply to bolotnik
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bog creature
For me, the armor was actually quite useful because the archers attack once, so slowing effects and other debuffs from "Slow" fall without spending mana or casting in the first round. Then, you can cast "Berserk" or something else useful for victory...
And also, the AI is dumb: if you cast "Slow" on it, but don't overdo it with buffing your own units or further debuffing its stacks, it acts very foolishly and doesn't dispel or heal everything...
It's also possible to win without fire magic and expert "Berserk," but I would still prefer to invest in intelligence rather than ranged attack.
Or, you could skip attack and invest in ranged attack, but I haven't tried that, as there are only a few ranged units at the beginning, and the focus is still on melee combat.

As they say, to each their own..., but I'll still try to convince you - I'm leveling up a warrior with water and earth magic on this map (you can't do without them here). But the mana shortage was only a problem while I was fighting the first three purple cities; after that, there were no problems at all (but with fire magic, mana constantly drains), and the battles are quick - the only battle that lasted longer than 5 minutes was against the dwarven king, holed up in the Palace-in-the-Mountain, and even that didn't last long.

Without attack, I wouldn't have a chance in a battle with Solmyr because he mows down ranged units with titans.
And also with the dwarven king - I only defeated him by buying monsters (before that, I tried with archangels + champions + heavy crossbowmen and fanatics - no chance; you need to quickly eliminate the gold dragons, or you'll quickly run out of ranged units, and then ranged attacks won't be of much use.

And after defeating Lomocron, a quick march to Drakarosh, where you encounter Yorogos with a cloak. The goal is to blind the storm lord and eliminate the cyclops and red dragons + the catapult in the first turn; otherwise, you'll suffer losses, and I don't really see how to eliminate them without ranged attacks.
In reply to immortalDMB
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immortalDMB

there’s no point in leveling up a hero with ballistics
I only leveled up a hero with ballistics for 1 single battle!
the battle with Das – a specialist in minotaurs, he’s located in the Dungeon, we get there after defeating the brown and other factions...
he’s in a castle on cursed land with several thousand minotaurs...
that is, without shooting and without ballistics, we cannot prevent the main hero from leaving the castle, and there will be losses, and they will be very unpleasant...
and therefore, the hero Uland with ballistics was specifically leveled up only for ONE SINGLE battle...
so that with a caravan, cheap purchased archers in the Father of Dragons’ might (so they don’t hit us with arrows) and black dragons to block the gates and absorb the attacks from the archer towers, we can win this battle with almost no losses (for the diamond something there)... I didn’t use ballista anywhere else.
with shooting and artifacts that give a bonus to shooting – I don’t argue that it will be faster and without losses, but I played it differently

Added after 13 minutes
immortalDMB
As they say, the owner is the boss..., but I will still try to convince you - I am leveling up a warrior with water and earth magic on this map (you can’t do without them here at all). But the mana shortage was at its maximum only while I was fighting the first three cities of the purple faction, after that there were no problems at all (and with you, the fire magic constantly drains mana) and the battles are quick - the battle lasted longer than 5 minutes only with the dwarven king, who was hiding in the Palace-in-the-Mountain, and not for long.
the point is that even without fire, I would burn through mana incredibly quickly:
resurrecting losses to 0 is a very expensive thing in terms of mana, because we spend mana on strengthening our own, attacking the enemy, weakening the enemy, and then everything is resurrected, even through clones of archons - mana is spent very quickly and in large quantities...
the map can be completed in different ways and with different artifacts, my opinion is that it is easier to go with AoTD, if without fire, then with intelligence, so that there is enough mana (I don’t like to save it)

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