Yes, but only there, if I'm not mistaken, you can and should travel by water, not by landing on a ship.
What's the difference? The effect is the same, and with the Admiral's hat, you spend less mana and turns to get there by ship.
On turn 5-4-6, I reached the Titans. On my turn, the brown one attacks with a Soul Mirror and tears them apart. I had to reload 3 times, and on the 4th try, I placed 1 Archangel separately and was amazed by the result. The battle went much easier; the losses were minimal – 307 cloned Archangels :D that's what 1 Archangel is capable of!
Regarding the armor – I use it for garrisons and strong guards where there is no enemy hero because the helmet +6, plus the Titan Gladius + armor and shield from the Father of Dragons set, gives a much greater increase in attack and defense. Knowledge and strength don't play a role in this map for me on 5-4-6 because they are already 51 and 61 (with doubling, 1200+ mana), and without all the fuss (I'm tired of changing artifacts), the army is replenished with cloned Archangels. In the battle with the Soul Mirror, there were 78 attack and 60 defense (+2 if I had put on the boots). After the battle with it, 710 mana remained (out of 1036), and this is with the maximum number of precautions – cloning all the shooters + their buffs – I often encountered fear from the Azure Dragons.
And about fire magic and berserk – I don't respect it at all, and I tend to agree with many players that it's a cheat.
Added 6 minutes ago
The new version has been uploaded to Heroes Portal. It includes:
- All bugs found by me during this time have been fixed.
- All critical cells are protected from monsters appearing on them.
- A lot of typos and errors in the texts have been corrected (I won't risk saying that all of them), and the dialogues have been revised according to the rules of the Russian language.
- Events that were previously tied to the game time now react to the player's actions. The first "deadline" of 2.5 months remains unchanged.
- A number of quests have been changed/redone, in particular, the quests for collecting creatures have been simplified.
- One rather confusing quest has been added, related to the helmet from the Alliance of Angels.
- The ability to choose all the necessary skills at the start has been added. However, fire magic is not available on the maximum difficulty.
- The number of epilogue options and choices that influence it during the game has been increased.
- A number of battles that seemed too boring to me have been redone.
- Something else that I have already forgotten.
Oh... well, at least start from the beginning:smile27:
By the way, a question for you: in Paragon, does the Cursed Armor work with vulnerability and prohibition spheres at the same time? Because in one map, in Breath of Death, during the first month, playing as Stronghold, there were 4 cities of this race + Cursed Armor and both spheres. After watching the Thieves' Guild, where I was already first in terms of the power of the kingdom's army, I lost interest in the map.
Because I don't really want to level up a random hero with ballistics – it's easier to put on the armor + prohibition sphere and destroy the Minotaur King with the help of Archangel kiting, destroying the walls and towers with Cyclops, and finishing off these 15k Minotaurs (are there any troops in the city besides these Minotaurs? I haven't reached that point yet)