Lord Rings

Lord Rings Lord Rings — underground
Heroes III Scenario
Download 92 KB
No ratings yet — be the first to rate!

This rating is for the whole topic — 20 maps.

Downloads
34
File
Lord Rings.h3m
Added

At a glance

Read from the map file
Players
8 1 human-playable
Teams
7 v 1
Map size
Extra Large — 144×144 Two levels
Victory
Deliver an artifact or defeat every enemy
Difficulty
Expert
Game version
The Shadow of Death
Towns
25 5 neutral
Player slots 8
Colour Played by Faction Team
Red Computer only 2
Blue Computer only 2
Tan Computer only 2
Green Human or computer 1
Orange Computer only 2
Purple Computer only 2
Teal Computer only 2
Pink Computer only 2
Uploader
DarkT1me

I played a few maps with gamerhome; those Chinese guys are something else. All the maps are designed for extremely complex logistics and battles where you have to replay them 100,500 times to get all the creature morale and skills to trigger, so you can win a battle with minimal losses – maybe a couple of level 1 units =)

Now I've found the ultimate in absurdity. You're fighting against Hellspawn, and you have to make sure that each unit revives at least one demon so that you get more experience and can then pass the Guardians xD. By the time I figured out this trick, I had already replayed the start of the game several times, hoping that I had missed something.

Has anyone played the Chinese Lord Rings? I don't understand what to do when a pink hero with Titans appears at the start and attacks our castle at 1.2.1. We might have a maximum of 2 angels, 13 archers, and 30 imps, but you can't win with that army.
The problem is that the space where the pink hero lands occupies 3 cells, and even if we free up 2 heroes, we don't have time to dig up the port and prevent the computer from landing at 1.1.7. Or maybe there's some mechanic for transferring units so that you can dig up a cell and then move the hero?

Forum Discussion

More from this topic

Similar maps