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Posts from Walkthroughs for custom maps.

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In reply to Mur
11 years ago
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Mur
of course, it's been a while
the map is awesome
In reply to veR
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11 years ago
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Is there anyone here? Has no one played the great map "Jedy Story" created by a talented Russian player? Please tell me where the sphere of vulnerability is; I'm stuck on the last castle and can't defeat the border guard at the end of the map. I've been posting on all the Heroes 3 forums for two months, but no one has responded. It's like talking to a brick wall.
alexlrspdr3@yandex.ru
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11 years ago
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Are you going to ask in every thread if there's anyone online? And by the way, the map isn't new.
In reply to Lider1
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11 years ago
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You're the one who's stupid; I'm amazed by the stupidity of some people. I asked a question in three or four different threads, and someone is already getting annoyed. No matter what I ask here, I would never call someone stupid. Of course, if someone starts it like you did... :-) Is anyone alive? I'll ask in every thread. Has anyone completed the Jedy Sory map? Are there any? Is anyone alive? StarCraft 2 is the greatest game of all time; that's the truth. I'm talking about StarCraft from 1998. As for the garbage that exists now...
11 years ago
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Lezenford, and everyone else who knows,
I'm playing the Paragon map and can't figure out how to get to Virill.
From the dialogue, I understand there are two paths: through the dungeon and up. I didn't find anything in the dungeon, and the path upwards is blocked by a red border.
Am I doing something wrong?
In reply to veR
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11 years ago
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veR
Lezenford, and everyone who knows,
on the paragon map, I can't figure out how to get to Virill.
From the dialogue, I understand there are two paths: through the dungeon and upwards. I didn't see anything in the dungeon, and the path upwards is blocked by a red border.
Am I doing something wrong????

Use the "walk on water" spell.

Sincerely,
Gur
11 years ago
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Thank you. If I had it in my arsenal, there wouldn't be any questions. Or maybe there's a water magic book somewhere that I haven't found. Or maybe I can learn it in one of the cities, but it's not available anywhere.
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11 years ago
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The Water Magic book is with Alvin. Sincerely, Gur
11 years ago
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There are 3 paths.
Through the forest – where snipers are stationed, and you can advance by gaining +1 level on the trees. Exit to the elven forest from the south and proceed further.
Through the dungeons in 2 turns. The first path leads directly north and involves crossing a water barrier by summoning a ship (there is a water spell near the first town).
Or, go west through the anti-magic guard; there will be an exit to the surface, again near the elven town.
In reply to bolotnik
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11 years ago
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bolotnik
Marmot, has the walkthrough of custom maps stopped?
Exactly, and not just custom maps, but all of them: I took a six-month break from the game, but I came back yesterday. I downloaded a new map and decided to check it out (it seems the author messed something up with the entrance and exit monoliths, but that needs to be tested, and the design and everything else is good), and the horses started jumping! :smile13: I was afraid that I had forgotten everything, but I seem to still remember. :)

Added 7 minutes later
veR
I finally finished the second version of the map Brothers of Mercy and War, it was difficult, I'll tell you, so I'd rather not talk about the total completion time, it took a year in game time. I don't know how to do it faster.
Could you tell me a little more: what are the key moments, the features (without revealing secrets)?
In reply to Marmot
11 years ago
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Marmot is certainly not a problem.
In my opinion, the main issue is the time limit and speed required to complete the map. There are guardians scattered throughout the map, each with its own time limit. If the algorithm for completing the map is disrupted, a message will appear: "Time is up, you will never be able to pass this area."

Another difficulty, and sometimes it's just frustrating, is that every two weeks, all resources and gold are automatically reduced to zero. This means that every other week, you need to sell resources on the market to get gold and buy troops in the cities so that the money doesn't disappear.

As I mentioned earlier in this thread, when I couldn't complete one section of the map, this masterpiece has very few artifacts, unlike other maps where your backpack is overflowing with different items.

Fans of Heroes 3 should appreciate this map. Good luck and patience to everyone.
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11 years ago
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veR, thank you!
Throughout the map, there are guardians of objectives in the form of border guards, each with its own time limit. If the algorithm for completing the objective is violated, a message will appear: "Time is up, you will never be able to pass here."
This is what I dislike the most. All people are different, but I have encountered a couple of times where, on a map, you reach such a guard, and he sends you away: saying that you are late! So, I never (except when it happens at the very beginning, not later than the end of the 1st month) replay such maps. The author should anticipate such an epic fail and warn the player that he needs to hurry, and specify where and by how much.
And in general, playing for speed, especially if it goes "to the limit," is not for me...
11 years ago
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Marmot, I agree, you often have to replay to develop an algorithm.
Right now, I'm playing Paragon, it's challenging, and I'm constantly getting frustrated...
Respect to the author, of course, thumbs up, hat off.
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11 years ago
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FarScape
Author: Achtung Inc
Link: http://heroesportal.net/maps.php?search=FarScape

After a six-month break, I downloaded several new maps, and I immediately started playing one of them. I finished it and decided to share my impressions.
The map is made in a "classic" style, without any particular surprises or tricky, unconventional author's ideas.
Size: XL, with a Dungeon. There is no water at all, so everything related to sailing is useless here. However, there are many Dungeon Gates and monoliths, allowing you to move around the world.
Difficulty: high (130%). In general, the map is played without much tension, although this may depend on the circumstances (more on this later).
The plot is very simple and short: it is the story of an astronaut who crashed on an unknown planet. To return home, he must find and defeat the evil necromancer who rules this world.
The walkthrough consists of two main stages:
1) dealing with the "ordinary" enemies;
2) the final battle with the necromancer Moldis, who is quite strong. Fortunately, he is in his lair behind the 8th Border Gate and cannot get out of there on his own.
We need to play as the Castle (Red player).
The map has everything you could want in sufficient quantities: artifacts, spells, resources. A number of heroes can be freed from prisons scattered throughout the world, and some of the prisoners will be very useful: for example, Chiana with expert scouting, whom I later enhanced with a Spyglass and a Telescope. And in one of the prisons, the main character's wife is imprisoned.
For victory, it turned out to be very useful to be able to learn all schools of magic (earth and fire magic are critical here, but all will be useful). Also, after some time, I acquired the Sphere of Vulnerability.
On the 4th month, I saw that one of the enemies (Orange) was using a Dimension Door. He appeared on the border of my possessions, but, fortunately, he did not reach the Castle, but turned in the other direction. Jumping ahead, I will say that this time the enemy was "jumping" completely legally. After some time, I reached the Conflux, and when scouting showed that the city's daily income was 9000 gold, everything became clear: yes, one of the enemies had dug up the Grail and placed it there. Although the monoliths are scattered throughout the world and there are many of them, it turned out that even on this map, it is not necessary for the AI to visit almost all of them.
After capturing this Conflux, I learned all the spells, but I did not abuse the opportunity to get anywhere without a fight: I played fairly, especially since it was not difficult.
By the end of the 5th month, all the ordinary enemies were defeated. Now all that remains is to uncover some of the dark spots on the map, gather strength, level up the main character, and fight Moldis. Don't forget to visit all the keymaster tents!
On the 6th month, I acquired some more useful items: I gathered the Alliance of Angels, the Statue of the Legion, and the Elixir of Life. By the way, although the parts of the Statue are scattered everywhere, the Legs are guarded in only one secluded place.
Finally, having gathered my courage, I broke into Moldis's lair. The first attempt to fight was unsuccessful: I stopped in front of the Necropolis, and he attacked me on his turn. After replaying, I stood behind the last Gate, and the next day I attacked the city. I reinforced the gate, cast Berserk on the strongest units, and shot down the liches. And soon Moldis was defeated.
Result: victory on the 164th day (6th month, 4th week, 3rd day).
I liked that such a large map can be completed relatively quickly without dragging out the preparation for the final stage, where on some author's maps you have to spend a long time in one place until you accumulate enough troops or resources.

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