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Which side would you find most interesting to play as?
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11 years ago
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Although Bayun cannot kill you normally, so he won't blow you away after all.
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11 years ago
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Kost the Free Thinker. The eldest son of a moneylender and merchant. He helps his father with trading. He is known for his unconventional behavior and outspoken speeches. He doesn't play by others' rules. He doesn't trade in scriptures, except for textbooks. He doesn't go to the theater because of the predictable plots of theatrical performances. He learned to understand people by playing various gambling games. A follower of Father Torsoh.
Features:
Adept: after the first death, he is immediately resurrected by Torsoh (does not count as a non-death).
Passionate speeches: all players are allowed to reveal themselves through this role.
Does execution by death count?
If so, will the newspaper show the difference between the execution (more precisely, not-execution, even more precisely, execution and resurrection) of Tok... oh, Kost, and, say, Lord Raven's thwarted execution?
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11 years ago
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will the newspaper show the difference between the execution (more precisely, the non-execution, even more precisely, the execution and resurrection) of Tok... oh, Kosta, and, say, the thwarted execution of Lord Raven?
I'll think about whether an execution is considered a death or not.
But, for example, there will be no difference between thwarting an execution and the inability to execute Ranodar. The day will simply end without an execution, and that's it.
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11 years ago
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You guys are unbelievable...
Dislike for scaled creatures: does not die from the attack of a Lizardman; it kills him itself and reveals itself in the process.
I can't even remember why this feature exists...
In reply to Злобный Ящур
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11 years ago
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Evil Lizard

I don't even remember why he has this particular trait...
This is related to another reptilian guy.
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11 years ago
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the role of the killed unit is not revealed (once every two nights).
with a 50% probability.
I don't like this... :(
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11 years ago
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This non-damage ability is only useful in certain situations. And I'll be changing the set anyway. I still haven't figured out how to implement the overnight stay...
And the probability is specifically set for you).
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11 years ago
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Emergency news about a new disease sowed panic among the planet's multi-billion population. A previously unknown virus spread rapidly from one person to another and, in literally a week, managed to cover the entire world despite measures taken by various countries' authorities to protect the population. The nervous systems of those infected were completely destroyed; they became extremely aggressive and lost their sanity. They could no longer be called human.
By the time scientists created a vaccine, it was already too late: most people had died or been infected, leaving only small groups of survivors trying with all their might to escape the crowds of infected. One such group penetrated an airport and fought their way to a plane. Fortunately, among them was a person with piloting experience. The plane managed to take off and head toward a presumed safe place on another continent. But later it became clear that fuel reserves would not allow them to reach the destination, or even mainland. There was no way back. A decision was made to land the plane on water near a group of islands lost in the middle of the Pacific Ocean.
The landing was very rough, and not everyone on board managed to survive. Upon reaching the island, the survivors finally felt safe, and hope for a bright future emerged. But the joy was short-lived. The island turned out to be inhabited by other people, some of whom were also infected. The crash victims proved to be extremely unwelcome guests, and now they will have to fight for their existence against the "masters of the island" and the infected.



Survivor Group



Rick Morgan

Formerly a commander of one of the units of the Black Water private military company. Combat experience helped Rick survive the mass infection. In search of shelter, he met many survivors, whom he rallied around himself and took upon himself the burden of responsibility for them. Rick is struggling deeply with the loss of group members to attacks by the infected and is gradually beginning to lose his mind.

Weapon: Assault rifle.
Features:
- Preemptive Strike. If someone applies a night action (NA) of type (U) to Rick, he strikes first at the attacker (physical attack).
- Authority. Double vote. Cannot be recruited.
Night Actions:
- Stunning Blow. The target's night action for the current night does not trigger. On the next night, the target repeats this action. Cannot be applied to the same target more than once every 3 nights. (-)
Ultimate Actions:
- Plan Disruption. All mafia players' actions on the current night are unsuccessful. Exceptions – Assault, Bite. Upon use, he loses Preemptive Strike. (+)
Status: Physically healthy / Mentally ill / Non-local


Nancy Dark

Rick's right hand. Perhaps only thanks to her did he not completely lose his sanity due to the responsibility for the entire group that fell upon his shoulders. She has never lacked assistants or protectors.

Weapon: Assault rifle.
Features:
- Special Attention. During the first attack on Nancy, a town protector's action of the corresponding attack type is redirected to her, or a doctor's action if someone tries to infect Nancy. Unavailable after recruitment.
- Pepper Spray. Blinds the maniac if he goes on a date with her or checks her. The same is deprived of the ability to kill for the current and next night.
Night Actions:
- Tactical Maneuver - performs any town action of her choice. Each action can be performed no more than once per game. After recruitment, she can only use negative actions. Cannot be redirected. (action type – undefined)
Status: Physically healthy / Mentally healthy / Non-local


Ru

One of the few survivors on the island. A skilled hunter. Her wild ways caused the survivor group considerable concern. Nevertheless, she learns everything quickly and is gradually becoming "one of them".

Weapon: Spear.
Features:
- "Me no understand you". One-time protection against mental attacks.
- Robust Health. One-time protection against infection.
Night Actions:
- "Who are you?". Checks the third status of a player. (I)
- Spear Throw. Attacks a player (physical attack). (U)
Ultimate Actions:
- Trap. Digs a pit in front of the target's house. If, subsequently, a killer goes to the target, they fall into the pit and the attempt is foiled. Ru learns the nickname of the player who fell into the pit. Does not work on Patient Zero. (+)
Status: Physically healthy / Mentally healthy / Local


Cornelius Lestrange

A scientist who arrived on the island to study the lifestyle of the natives even before the spread of the epidemic. Part of his team was eaten, another part – infected. Cornelius managed to find shelter where he could remain unnoticed by his enemies, but several days without food severely exhausted his body. The survivor group stumbled upon him when he was already near death.

Weapon: None.
Night Actions:
- Experienced Psychologist. Protects the target from a mental attack. (+)
- Professional Gaze. Checks the mental state of the target. If the target was subjected to a mental attack – heals them. (I)
Day Actions:
- Power of Persuasion. At his discretion, he can remove or add 1 vote against a target. Cannot be used after recruitment. (D)
Status: Physically ill / Mentally healthy / Local


Rastaman Bob

The source of positivity in the group. There are suspicions that Bob lost touch with reality long ago and does not understand the full seriousness of the situation.

Weapon: None.
Features:
- Subscriber Not Available. Cannot be recruited.
- Detachment from Reality. Immunity to mental attacks.
Night Actions:
- A Bit of Optimism. "Treats" a player with herbs from his plantation. Instead of their action, that player goes to fight dragons. (-)
Status: Physically ill / Mentally ill / Non-local


Max Kane
Max Kane

In his "previous life," he was a famous detective, but now his skills are needed by no one. He tries to help others and be useful to the group. He keeps a revolver with one bullet "just in case."

Weapon: Revolver.
Features:
- Hot Trail. Receives an additional clue for one of the night kills of his choice. Learns what weapon was used for the murder and the exact role of the deceased.
- Danger Sense. Survives after the first physical attack.
Night Actions:
- Surveillance. Learns the type of NA applied by the target (-, +, I, U). (I)
Ultimate Actions:
- Last Bullet. Attacks a target, ignoring natural protection. If the target is being protected, the bullet hits the protector (physical attack). (U)
Status: Physically healthy / Mentally healthy / Non-local


Doctor Andy Hoffman

A "jack of all trades" physician. Has extensive experience in performing successful surgical operations. He is an indispensable member of the group.

Weapon: Machete.
Features:
- Examination. Checks the physical health of his NA target.
- Indispensable. Cannot be recruited.
- Vaccinated. One-time protection against infection.
Night Actions:
- Treatment. Saves the target from being killed on the current night, cures infection. Cannot treat mental disorders. If the first status of the target was changed due to infection, changes it to "Physically healthy." (+)
Ultimate Actions:
- Medical Miracles. Resurrects a target if they were killed on the previous night. (+)
Status: Physically healthy / Mentally healthy / Non-local


Lucy Farmer

For several years, she was an assistant to Doctor Andy Hoffman. She handles treating sick people quite well, but she still has a long way to go before she reaches the doctor's level. She is a carrier of the infection, but no one suspects this yet.

Weapon: Knife.
Features:
- Infected. Cannot be infected.
Night Actions:
- First Aid. Dispels all negative effects (-) directed at the target on the current night. Unavailable after recruitment. (+)
- Infection. Transmits infection to a target. The target will have one action and feature "burn" every night. When the target has nothing left, they die. The first status of the target changes to "Physically ill" (-)
Status: Physically ill / Mentally healthy / Non-local


Jack Ricci

Robbed several banks, after which he fled the country and settled on the island in a luxurious mansion. After the onset of the epidemic, he and his head of security had to escape from their own servants, who were infected. Now he must once again face the life of an ordinary mortal.

Weapon: Revolver.
Features:
- Personal Guard. The first attack of any kind or infection is redirected to Milton.
Night Actions:
- Sleight of Hand and No Cheating. Forces the target to apply their NA to themselves. Ultimate actions cannot be redirected. (-)
Status: Physically healthy / Mentally healthy / Local


Max Milton

Jack Ricci's head of security. Despite the fact that his boss lost everything he had, he is still loyal to him. He provides invaluable assistance to the survivor group in the fight against the infected.

Weapon: Pistol.
Features:
- Physical Might. Possesses one protection from physical attack; cannot be blocked.
- Loyalty. Cannot be recruited as long as Jack Ricci is alive, or until he is recruited into the same group.
Night Actions:
- Cover. Protection of a player from physical attack. (+)
Status: Physically healthy / Mentally healthy / Local


John Levy

After the epidemic, John's priorities seem to have remained unchanged. He helps the group only with trifles and only to attract the attention of Nancy and Lucy, constantly pestering them. He annoys everyone except Baba Nyura.

Weapon: None.
Night Actions:
- Private Conversation. Isolates the target. If the target is female – gives her a double vote for one day; if male – he loses his own vote for one day. (+/-)
Status: Physically healthy / Mentally healthy / Non-local


Alex Crow

A very withdrawn person. He doesn't talk to anyone, helps with nothing, but eats for three people. He is constantly criticized by other group members.

Weapon: Pistol.
Features:
- "I don't give a damn". Avoids the first execution. Cannot be recruited on the first attempt.
Night Actions:
- Sending Far Away. Specifies a target. Everyone who comes to Crow on the current night is redirected to that target. Exceptions - recruitment, NA of type (U). Redirected actions are not displayed in the newspaper. (-)
Status: Physically healthy / Mentally ill / Non-local


Baba Nyura

God only knows how she managed to survive the epidemic, get on the rescue plane, and survive the crash. She constantly grumbles about everything, which greatly irritates those around her.

Weapon: Machine gun.
Features:
- "Are you out of your mind, dear?". One-time protection from recruitment.
Night Actions:
- Rumors and Gossip. Questions a player by asking 3 questions. Answers to 2 of them are TRUE, to 1 – FALSE. No more than 1 question about side affiliation, no more than 2 questions about statuses, no more than 1 question about the presence of a specific type of NA, no more than one question about the character (e.g., gender), no more than 1 question about weapons. Asking other questions is forbidden. (I)
- "Where are you from?". Checks if the target has been recruited. Cannot check someone previously questioned. Can be used with other NAs. (I)
- Endless Grumbling. Performs a mental attack on the target. The next day, the target either attacks their visitor or dies themselves. The second status of the target changes to "Mentally ill". (U)
Status: Physically healthy / Mentally ill / Non-local



Order of Li


Jen Li

Arrived on the island long before Rick's group. She rallied all survivors around her in the struggle against the infected. The arrival of a new group of people on the island was an unpleasant surprise for her. She perceives them as a threat to the security of her people and her power. The newcomers are equated to the infected and must be exterminated.

Weapon: Katana.
Features:
- Cannot be killed by physical attack; one-time protection either from mental attack, infection, or execution.
- Cannot be recruited.
- Zero vote.
- Can use 3 different NAs per night.
- Actions directed at Jen Li are not displayed in the newspaper.
Night Actions:
- Murder. Attacks a target with a physical attack or a mental attack. (U)
- Planted Spies. Recruits a target if they were not previously recruited. In case of successful recruitment, the target loses their features. Gives them no more than 2 NAs from the NA List and no more than 2 features from the Features List. Changes the third status of the target to "Local". Features passed to the target cannot subsequently be passed to someone else. Necessary condition for recruitment: Number of town players + Maniac > Number of mafia players in both teams. If Jen dies, one of her team inherits Recruitment. Cannot be blocked. (-)
- Reconnaissance. Checks one of the statuses of the target. (I)
Ultimate Action:
- Assault. Attacks 2 targets with a physical attack and a mental attack, ignoring block, isolation, and redirection. Cripples everyone who came to both targets (loss of one action or feature until the end of the game). If Plan Disruption was applied, she can only attack one target. Action is available only on the fifth night. (U)
Status: Physically healthy / Mentally healthy / Local



Infected


Patient Zero

No one knows who he was before. But it was from him that the spread of infection on the island began.

Weapon: None.
Features:
- One-time protection either from physical attack or execution; cannot be infected.
- Cannot die from a mental attack, but is blocked for the next night.
- Cannot be recruited.
- Zero vote.
- Can use 2 different NAs per night.
- Resurrects after 2 nights if he was alone in the group at the time of death.
Night Actions:
- Hunt. Attacks a target with a physical attack (U), or infects the target (-) (The target will have one action and feature "burn" every night. When the target has nothing left, they die. The first status of the target changes to "Physically ill").
- Infecting. Recruits a target. In case of successful recruitment, the target is deprived of their features. Additionally gives them no more than 2 NAs from the NA List and no more than 2 features from the Features List. The target receives immunity to infection. Changes the first status of the target to "Physically ill". Passed features cannot subsequently be passed to someone else. Necessary condition for recruitment: Number of town players + Maniac > Number of mafia players in both teams. If Patient Zero dies, one of his team inherits Recruitment. Cannot be blocked. (-)
Ultimate Action:
- Bite. Infects 2 targets, ignoring immunity to infection and protection from infection. The disease progresses 2 times faster. If Plan Disruption was applied, he can infect only 1 target. Action is available only on the fifth night. (-)

Status: Physically ill / Mentally ill / Local


Maniac


Night Hunter

A person with obvious mental disorders. Arrived on the island together with the survivor group, but immediately separated from them. Extremely dangerous to everyone.

Weapon: Machete, Shank.
Features:
- Cannot die from a mental attack; one-time protection either from physical attack or infection.
- Cannot be recruited.
- Uncontrollable. Cannot be redirected.
- Dismemberment. The hunter's victim cannot be resurrected.
- Every even night learns the weapon of his NA target.
Night Actions:
- "Date". Visits a target, attacks everyone who came to them with a physical attack. (-)
- Drive Mad. Performs a mental attack on the target. (U)
- Shank to the Throat. Attacks a target with a physical attack. (U)
- Observation from the Bushes. Checks 2 out of 3 statuses of the target. (I) (can be used with another action)
Ultimate Actions:
- Paranoid Balance Balancing. Applies any action in the game to any role. Cannot apply ultimate actions, except for Medical Miracles. Unavailable on the 5th night. (Action type - undefined)
Status: Physically healthy / Mentally ill / Non-local

Features List:
- Double vote
- Physical attack on one's own killer
- One-time protection from physical attack
- One-time protection from mental attack
- One-time protection from infection
- Ability to change one of the statuses
- Immunity to block and isolation
- Immunity to redirection and theft
- Ignore victim's healing
- Ignore external protection
- Ignore natural protection
- Ability to use 2 actions per night
- Ability to pass one of their actions as an "inheritance" in case of death

Actions List:
- Physical attack
- Mental attack (only for the order)
- Infection (only for the infected)
- Block
- Redirection (can be chosen only once)
- Protection from physical attacks
- Protection from mental attacks
- Protection from infection
- Isolation
- Healing
- Surveillance of target
- Comparison of statuses
- Physical attack with a planted clue (once every 3 nights)
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11 years ago
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It reminded me of Tox's "Club of the Omnipotent" ))
But in this case, I would make the images consistent in style. At least for each faction: for example, for a city, you could add images from Disney; anyway, half of them are already from there.
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11 years ago
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Snezhana

Just Snezhana.
Features:
- Arranges a night of love for every visitor.
I demand a .avi file.
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11 years ago
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Master, I don't know what that was, but I want the same thing, I'll add it to my tea. And be honest, were you working on the set while simultaneously reading the general discussions? x)
In reply to Драккошка
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11 years ago
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Drakkoska
Master, I don't know what that was, but I want the same thing, I'll add it to my tea.
And be honest, were you working on the set while reading the general discussions with one eye? х)

Hmm, no, I just reread the discussions now. I'll think about what can be done with the abundance of defenses.
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11 years ago
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Has no idea what’s going on here.
:smile20:
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11 years ago
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temporarily
I encountered this in several roles. How temporary is it?
Immune to any effects except for being killed.
...and how do you check the status?
Has protection against the first attack, a 50% chance to survive the second.
But doesn't survive the third?
All attackers attack the target and cannot perform any other actions during the current night.
Like a 146% kill that definitely won't fail unless someone saves them?
ignores any defense
How much defense does it ignore?
Enigma
Can it trigger a standard kill? What if only one remains and just sits there like an idiot?
Kill. Kills the target, leaves 2 clues.
Excellent! x) x) x) The most useful night action! x) x) x)
- Lightsaber. 100% kill of the target.
Does it completely and absolutely guarantee the kill?
1) There is no order of actions. The order is determined by the Initiative parameter. The one with the higher initiative goes first. If several characters have the same initiative, the one who had it higher initially goes first.
2) Morale shows the probability that the player will be able to use their action again at night with half initiative (if Morale is positive), or will not be able to use any action at night (if Morale is negative). 1 unit of Morale = 10%.
You'll get confused yourself, you'll confuse the players, and the players will confuse each other. I already want it.

In general, it feels like Sitenk based it on those very percentages that we are currently arguing about in the discussions. And I recognized a couple of my ideas that were voiced during the argument. x)
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11 years ago
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If someone from the Marauders is appointed as the heir, anarchy will reign in the kingdom of Razdolbayev.
So?

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