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Bla-bla-bla fairy tale kingdom of children's dreams, bla-bla-bla long ago founded by a wise and kind fairy who defeated the horror, bla-bla-bla they drove out the nightmares, bla-bla-bla now some pest has been found who brought the nightmares back, bla-bla-bla and the horror broke free too, and so on; I'll write a proper intro as we go.
Fairy Godmother

The eternally young ruler of the Kingdom of Dreams, she fearlessly appears in the most terrible nightmare and with a wave of her magic wand restores kindness and justice. In her time, she locked away the Horror and caused much grief to the nightmares, so much so that for a very long time they did not dare emerge from their shelters. Truth be told, evil tongues whisper that she no longer possesses her former power...
Traits:
- Cannot be executed.
- Cannot be put to sleep.
- Impenetrable protection against the first attack.
- Double vote.
Actions:
- Allows the role to write a note in the newspaper. Cannot be used more than once per player.
Aura: white
Intentions: kind
Unicorn

The friend that every little girl dreams of. A loyal protector of young princesses, as well as all the weak and oppressed.
Traits:
- Protection against the first attack.
Actions:
- Protects a target.
Ultimate Actions:
- Protects the first victim of the night (2 charges).
Aura: white
Intentions: kind
Kitten-Bayun

The little son of Cat-Bayun, he already knows how to cast slumber, but does not yet fully understand when it is best to do so.
Actions:
- Blocks a target.
- Puts a target to sleep (once every three nights, starting from the second).
- Awakens a target (once every two nights).
Aura: grey
Intentions: unknown
Dreamcatcher

A mysterious Sorceress with a magic net that catches only evil nightmares, allowing peaceful dreams to fly freely about their business.
Actions:
- Protects a target from all actions of nightmares and the Horror (except for protection-piercing). If the target's aura is black, it additionally blocks them.
- Protects a target from being put to sleep.
Aura: grey
Intentions: kind
Sunbeam

A carefree prankster who cannot take things seriously. But he is wonderful at charging children's dreams with a bright, sunny mood, for which he is loved and respected.
Actions:
- Gives the target protection against the first attack until the end of the game or until the protection is removed. Stacks with existing protection. Cannot be used more than once per player.
- Gives the target an additional vote for the day.
Aura: white
Intentions: unknown
Ursa Major

A skilled artist who paints the sky in children's dreams with whimsical patterns. But at the same time, she is very dangerous for nightmares that try to hinder her.
Traits:
- Deprives their killer of all actions for two days.
- Deprives their sleeper of a vote for two days.
- Actions directed at a target with evil intentions are unsuccessful.
Actions:
- Heals a target.
- Awakens a target (once every three nights).
Ultimate Actions:
- Specifies three targets; if there was a victim among them, it heals them. Can heal no more than two victims at once, healing targets are chosen randomly (1 charge).
Aura: grey
Intentions: unknown
Dreamer

The organizer of the most incredible adventures and fairy-tale journeys that children tell adults about with delight in the morning. Knows many secret paths of the Kingdom.
Traits:
- Cannot be blocked.
- Protection against the first sleep.
Actions:
- Checks a target's intentions.
- Checks a target's aura.
Aura: white
Intentions: unknown
Norushka

A hospitable hostess living on the edge of a wheat field. She will treat you to tea from a samovar and hot donuts, entertain you with pleasant conversation, and give kind advice.
Actions:
- Questions a target (once every two nights).
- Compares the statuses of two targets.
Aura: grey
Intentions: kind
Arachne

Leader of the nightmares. Considers herself a beauty and wonders why children start crying when they see her in a dream. She skillfully played on the complexes of other nightmares, convincing them that they are beautiful and that stupid human children understand nothing.
Traits:
- Cannot be put to sleep.
- Can only be blocked by the Dreamcatcher.
Actions:
- Steals a target's vote.
- Redirects a target randomly.
- Kills a target.
Ultimate Actions:
- Kills two targets, pierces protection, leaves only one clue (1 charge).
- Permanently changes a target's aura from grey to black (3 charges).
Aura: black
Intentions: unknown
Monster under the Bed

The kindest creature who adores children. He is very saddened that he scares them. He took Arachne's words to heart, but realized that if he started doing evil things, children would certainly not love him.
Actions:
- Protects a target.
- Awakens a target (once every three nights).
- Checks the status of a chosen target.
- Kills a target if they are asleep, pierces protection (available if he is the last one remaining).
Aura: grey
Intentions: kind
Witch

An old evil sorceress who has been used for centuries to frighten disobedient children. She once thought like Arachne, but now only resentment and revenge drive her.
Actions:
- Puts a target to sleep (once every three nights).
- Kills a target, leaves no clues (once every three nights).
- Kills a target, pierces protection (once every three nights).
- Kills a target.
Aura: black
Intentions: evil
Ogre

Not very smart, but very strong. Easily succumbed to manipulation and now only waits for an excuse to smash, crash, and secretly eat some tastier dream.
Actions:
- Blocks a target.
- Kills a target, pierces healing (once every three nights).
- Kills a target, pierces protection (once every three nights).
- Kills a target.
Aura: black
Intentions: evil
Cat-Bayun

One of the oldest inhabitants of the Kingdom of Dreams. A hermit who walks his own path. He reacted calmly to the appearance of nightmares and decided that instead of meaningless struggle, everyone needs to rest and get a proper night's sleep. Children, however, will have to say goodbye to colorful dreams for a while, but this is the lesser of two evils.
Traits:
- Impenetrable protection against the first attack.
- Cannot be put to sleep.
- In the event of Kitten-Bayun's death, learns the killer's nickname.
Actions:
- Blocks a target.
- Puts a target to sleep.
- Awakens a target.
Ultimate Actions:
- Puts three targets to sleep (1 charge).
- Can perform any two other non-ultimate actions in one night (2 charges).
Aura: grey
Intentions: unknown
Horror

The most terrible spawn of evil, locked away by the Fairy Godmother long before the founding of the Kingdom. He hates dreams, nightmares, and children equally. Has many forms, each more disgusting than the last. If he is not stopped, things will go much further than restless sleep...
Traits:
- Impenetrable protection against the first attack, protection against the second attack.
- Cannot be put to sleep.
- Protection against the first execution.
- In case of intentional inaction by the player, kills a random target using a random available type of non-ultimate kill.
Actions:
- Kills a target; if they were protected/healed, attacks the protector/doctor and so on, until the first unprotected link (once every three nights).
- Kills a target, pierces protection (once every two nights).
- Kills a sleeping target, ignores all interference except block (once every three nights).
Ultimate Actions:
- Kills a target and everyone who came to them, ignores all interference except block for the initial target (1 charge).
- Kills one sleeping target and one awake target, ignores any two chosen interferences separately for each target (1 charge; if ignoring block, can be blocked by the Dreamcatcher).
Aura: black
Intentions: evil
Sleep consists of the victim doing nothing during the day or night, but a sleeping person can still be interacted with as if they were alive. Sleeping players are not counted when counting votes, but as long as there is a role in the game capable of waking them, they are considered alive.
Victory conditions are generally standard; the only thing is that elder Bayun can remain either with a pile of corpses or a pile of sleepers.
And please, check more carefully, because I wrote this in a hurry; the balance might be terrible and the set overloaded.
Fairy Godmother

The eternally young ruler of the Kingdom of Dreams, she fearlessly appears in the most terrible nightmare and with a wave of her magic wand restores kindness and justice. In her time, she locked away the Horror and caused much grief to the nightmares, so much so that for a very long time they did not dare emerge from their shelters. Truth be told, evil tongues whisper that she no longer possesses her former power...
Traits:
- Cannot be executed.
- Cannot be put to sleep.
- Impenetrable protection against the first attack.
- Double vote.
Actions:
- Allows the role to write a note in the newspaper. Cannot be used more than once per player.
Aura: white
Intentions: kind
Unicorn

The friend that every little girl dreams of. A loyal protector of young princesses, as well as all the weak and oppressed.
Traits:
- Protection against the first attack.
Actions:
- Protects a target.
Ultimate Actions:
- Protects the first victim of the night (2 charges).
Aura: white
Intentions: kind
Kitten-Bayun

The little son of Cat-Bayun, he already knows how to cast slumber, but does not yet fully understand when it is best to do so.
Actions:
- Blocks a target.
- Puts a target to sleep (once every three nights, starting from the second).
- Awakens a target (once every two nights).
Aura: grey
Intentions: unknown
Dreamcatcher

A mysterious Sorceress with a magic net that catches only evil nightmares, allowing peaceful dreams to fly freely about their business.
Actions:
- Protects a target from all actions of nightmares and the Horror (except for protection-piercing). If the target's aura is black, it additionally blocks them.
- Protects a target from being put to sleep.
Aura: grey
Intentions: kind
Sunbeam

A carefree prankster who cannot take things seriously. But he is wonderful at charging children's dreams with a bright, sunny mood, for which he is loved and respected.
Actions:
- Gives the target protection against the first attack until the end of the game or until the protection is removed. Stacks with existing protection. Cannot be used more than once per player.
- Gives the target an additional vote for the day.
Aura: white
Intentions: unknown
Ursa Major

A skilled artist who paints the sky in children's dreams with whimsical patterns. But at the same time, she is very dangerous for nightmares that try to hinder her.
Traits:
- Deprives their killer of all actions for two days.
- Deprives their sleeper of a vote for two days.
- Actions directed at a target with evil intentions are unsuccessful.
Actions:
- Heals a target.
- Awakens a target (once every three nights).
Ultimate Actions:
- Specifies three targets; if there was a victim among them, it heals them. Can heal no more than two victims at once, healing targets are chosen randomly (1 charge).
Aura: grey
Intentions: unknown
Dreamer

The organizer of the most incredible adventures and fairy-tale journeys that children tell adults about with delight in the morning. Knows many secret paths of the Kingdom.
Traits:
- Cannot be blocked.
- Protection against the first sleep.
Actions:
- Checks a target's intentions.
- Checks a target's aura.
Aura: white
Intentions: unknown
Norushka

A hospitable hostess living on the edge of a wheat field. She will treat you to tea from a samovar and hot donuts, entertain you with pleasant conversation, and give kind advice.
Actions:
- Questions a target (once every two nights).
- Compares the statuses of two targets.
Aura: grey
Intentions: kind
Arachne

Leader of the nightmares. Considers herself a beauty and wonders why children start crying when they see her in a dream. She skillfully played on the complexes of other nightmares, convincing them that they are beautiful and that stupid human children understand nothing.
Traits:
- Cannot be put to sleep.
- Can only be blocked by the Dreamcatcher.
Actions:
- Steals a target's vote.
- Redirects a target randomly.
- Kills a target.
Ultimate Actions:
- Kills two targets, pierces protection, leaves only one clue (1 charge).
- Permanently changes a target's aura from grey to black (3 charges).
Aura: black
Intentions: unknown
Monster under the Bed

The kindest creature who adores children. He is very saddened that he scares them. He took Arachne's words to heart, but realized that if he started doing evil things, children would certainly not love him.
Actions:
- Protects a target.
- Awakens a target (once every three nights).
- Checks the status of a chosen target.
- Kills a target if they are asleep, pierces protection (available if he is the last one remaining).
Aura: grey
Intentions: kind
Witch

An old evil sorceress who has been used for centuries to frighten disobedient children. She once thought like Arachne, but now only resentment and revenge drive her.
Actions:
- Puts a target to sleep (once every three nights).
- Kills a target, leaves no clues (once every three nights).
- Kills a target, pierces protection (once every three nights).
- Kills a target.
Aura: black
Intentions: evil
Ogre

Not very smart, but very strong. Easily succumbed to manipulation and now only waits for an excuse to smash, crash, and secretly eat some tastier dream.
Actions:
- Blocks a target.
- Kills a target, pierces healing (once every three nights).
- Kills a target, pierces protection (once every three nights).
- Kills a target.
Aura: black
Intentions: evil
Cat-Bayun

One of the oldest inhabitants of the Kingdom of Dreams. A hermit who walks his own path. He reacted calmly to the appearance of nightmares and decided that instead of meaningless struggle, everyone needs to rest and get a proper night's sleep. Children, however, will have to say goodbye to colorful dreams for a while, but this is the lesser of two evils.
Traits:
- Impenetrable protection against the first attack.
- Cannot be put to sleep.
- In the event of Kitten-Bayun's death, learns the killer's nickname.
Actions:
- Blocks a target.
- Puts a target to sleep.
- Awakens a target.
Ultimate Actions:
- Puts three targets to sleep (1 charge).
- Can perform any two other non-ultimate actions in one night (2 charges).
Aura: grey
Intentions: unknown
Horror

The most terrible spawn of evil, locked away by the Fairy Godmother long before the founding of the Kingdom. He hates dreams, nightmares, and children equally. Has many forms, each more disgusting than the last. If he is not stopped, things will go much further than restless sleep...
Traits:
- Impenetrable protection against the first attack, protection against the second attack.
- Cannot be put to sleep.
- Protection against the first execution.
- In case of intentional inaction by the player, kills a random target using a random available type of non-ultimate kill.
Actions:
- Kills a target; if they were protected/healed, attacks the protector/doctor and so on, until the first unprotected link (once every three nights).
- Kills a target, pierces protection (once every two nights).
- Kills a sleeping target, ignores all interference except block (once every three nights).
Ultimate Actions:
- Kills a target and everyone who came to them, ignores all interference except block for the initial target (1 charge).
- Kills one sleeping target and one awake target, ignores any two chosen interferences separately for each target (1 charge; if ignoring block, can be blocked by the Dreamcatcher).
Aura: black
Intentions: evil
Sleep consists of the victim doing nothing during the day or night, but a sleeping person can still be interacted with as if they were alive. Sleeping players are not counted when counting votes, but as long as there is a role in the game capable of waking them, they are considered alive.
Victory conditions are generally standard; the only thing is that elder Bayun can remain either with a pile of corpses or a pile of sleepers.
And please, check more carefully, because I wrote this in a hurry; the balance might be terrible and the set overloaded.