Added 4 minutes ago
and what kind should it be? I need one on a horse and with a staff; I was trying to avoid that so I wouldn't have to delve into scripts.
New here? I'm Roha — want a quick tour?
PlayVisualEffect("FireWall.(Effect).xdb#xpointer(/Effect)", "v1", nil, 0, 0, 0, 90, 0);
"v1" is the vampire that should be engulfed by the wall of fire.
The path to the effect is not complete. It seems that /Effects/_(Effect)/Spells/ is missing.
This is done using an effect.
Added 6 minutes later
If you need to, I can tell you how it's done.
Please tell me more.
Is your path like this: "/Effects/_(Effect)/Spells/FireWall.(Effect).xdb#xpointer(/Effect)"?
z - height above the surface.
Actually, your tag is written incorrectly; instead of nil, you should put an empty string if you don't need the tag.
All objects from the arena and the city have a model that is located in
\Arenas\CombatArena...
they differ from those placed on the map: if an object stands at coordinates X:0 Y:0, then the model stands closer to the center of the map and needs to be moved: in the object, we create an Effect, in the effect we create a ModelInstance and give it a model and move it, and if the model is a gate, then they can be given movement SkelAnim, for example
BasicSkelAnim:_(AnimSet)\CombatArena\Dungeon\Gate_0-open
then the dungeon gates will only open in cyclecunt; you need to write 1
and if there are several models with the same x y z parameters in one effect, then they will stand as in the siege wall wall gate wall wall
/topic/at/744114/
here's a mod for arena objects of forest elves, replacing portraits; everything is already there, just change the models
Hey everyone!
Please don't judge me too harshly, this is my first time here, and I don't really understand much.
I've seen this question asked before, and there are many pages of answers, but it's impossible to read them all.
Could you please tell me how to open an existing scenario in the map editor to make changes, specifically to create allies?
I'm used to the editors in versions 3 and 4 – everything was simple and clear there.
Thank you very much!
On the left side of the editor, there's a panel with a settings tree. You need to expand this panel. Then, find "players" in the panel and click on the plus sign to the left of it. This will display 8 players to choose from ([0], [1], [2], [3], [4], [5], [6], & [7] – the player number). Click on the plus sign next to the player you want to edit. This will display various player parameters, including "Colour" (player color) and "Team" (the team the player is on). The value of the "Team" parameter (located to the right of the parameter name) is initially 0, but this is incorrect: if a player exists, they must be on a team, even if they are the only member of that team. To create a team, simply enter any number from 1 to 9 instead of zero in the "Team" parameter value.
I have a couple more questions:
1) When I complete a quest on my map, it disappears from the list. How can I prevent it from disappearing upon completion?