PlayVisualEffect("FireWall.(Effect).xdb#xpointer(/Effect)", "v1", nil, 0, 0, 0, 90, 0);
"v1" is the vampire that should be engulfed by the wall of fire.
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PlayVisualEffect("FireWall.(Effect).xdb#xpointer(/Effect)", "v1", nil, 0, 0, 0, 90, 0);
"v1" is the vampire that should be engulfed by the wall of fire.