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#3809
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fktifzobr@mail.ru
All objects from the arena and the city have a model that is located in
\Arenas\CombatArena...
they differ from those placed on the map: if an object stands at coordinates X:0 Y:0, then the model stands closer to the center of the map and needs to be moved: in the object, we create an Effect, in the effect we create a ModelInstance and give it a model and move it, and if the model is a gate, then they can be given movement SkelAnim, for example
BasicSkelAnim:_(AnimSet)\CombatArena\Dungeon\Gate_0-open
then the dungeon gates will only open in cyclecunt; you need to write 1
and if there are several models with the same x y z parameters in one effect, then they will stand as in the siege wall wall gate wall wall
/topic/at/744114/
here's a mod for arena objects of forest elves, replacing portraits; everything is already there, just change the models

Thank you, it helped! But I still have a question about the coordinates: my map was small, so the gates appeared outside the map altogether. I assigned them negative coordinate values. The editor crashed, and the map no longer opened). On larger maps, they did appear in the middle of the map. Nevertheless, moving them each time by finding them in the list of objects and assigning new coordinates is not very convenient. Is it possible to simplify this task so that the gates can be moved using a simple drag-and-drop? Perhaps the fact that they appear with such a large difference in coordinates is predetermined somewhere, and this setting can be changed?

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