Connection ErrorBad RequestSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
All objects from the arena and Gorda have a model located in Arenas\CombatArena... They differ from those placed on the map: if an object is at coordinates X:0 Y:0, then the model is closer to the center of the map and needs to be moved: within the object, we create an Effect; in the effect, we create a ModelInstance and give it a model, and then move it. If the model is a gate, you can give it SkelAnim movement, for example, BasicSkelAnim:_(AnimSet)\CombatArena\Dungeon\Gate_0-open. Then, the dungeon gates will only open in cyclecount 1. And if there are several models with identical x y z parameters in one effect, they will line up as in a siege: wall, wall, gate, wall, wall. /topic/at/744114/ Here's a mod for Forest Elf arena objects that replaces portraits; everything is already there, just change the models