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Current questions and answers regarding the map editor.
All objects from the arena and Gorda have a model located in Arenas\CombatArena... They differ from those placed on the map: if an object is at coordinates X:0 Y:0, then the model is closer to the center of the map and needs to be moved: within the object, we create an Effect; in the effect, we create a ModelInstance and give it a model, and then move it. If the model is a gate, you can give it SkelAnim movement, for example, BasicSkelAnim:_(AnimSet)\CombatArena\Dungeon\Gate_0-open. Then, the dungeon gates will only open in cyclecount 1. And if there are several models with identical x y z parameters in one effect, they will line up as in a siege: wall, wall, gate, wall, wall. /post/744114/ Here's a mod for Forest Elf arena objects that replaces portraits; everything is already there, just change the models